Revision bf04ee16
Added by skyjake almost 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- include
- src
- audio
- busymode.cpp (diff)
- con_main.c (diff)
- dd_init.cpp (diff)
- dd_loop.c (diff)
- dd_main.cpp (diff)
- dd_pinit.c (diff)
- def_main.cpp (diff)
- edit_bias.c (diff)
- gl
- gridmap.c (diff)
- map
- bsp
- dam_main.cpp (diff)
- gamemap.c (diff)
- linedef.c (diff)
- p_data.cpp (diff)
- p_maputil.c (diff)
- p_mobj.c (diff)
- p_objlink.c (diff)
- p_particle.c (diff)
- p_sight.c (diff)
- p_think.c (diff)
- p_ticker.c (diff)
- polyobj.c (diff)
- r_world.c (diff)
- network
- r_util.c (diff)
- render
- resource
- ui
- unix
- server
- engine
Working on a functional "doomsday-server"
SERVER marks the code that is exclusive to the (dedicated) server.
CLIENT marks the code that is exclusive to the client executable.
It is used currently in "engine.pro".
Some functionality in the server has been replaced with empty
dummy functions so that less changes are necessary.