Activity
From 2006-12-29 to 2007-01-11
2007-01-11
- 23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
- 13:02 Bug #397: snowberry produces traceback at startup
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Currently wxPython 2.8 is required. - 11:58 Bug #397 (Closed): snowberry produces traceback at startup
- python snowberry.py
Traceback (most recent call last):
File "snowberry.py", line 25, in ?
import language, ... - 06:51 Bug #396: Stairs not activated
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You just have released a new version of deng ? Thanks for the inform... - 01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
- libcurl DLLs need to packaged into our distribution in Windows.
2007-01-10
- 23:18 Bug #396: Stairs not activated
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Both of these problems have already been fixed in Doomsday1.9.0-beta5 ... - 21:03 Bug #396: Stairs not activated
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Sorry, I have forgotten another point : when a level is finished and... - 20:47 Bug #396: Stairs not activated
- Next to the switches
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE... - 20:47 Bug #396: Stairs not activated
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I use snowberry 1.1 with its default settings under win98SE 32 bits ... - 16:52 Bug #396: Stairs not activated
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Which Doomsday version are you running? - 11:47 Bug #396 (Closed): Stairs not activated
- Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the...
- 21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
- 19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
- 19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
- Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so...
- 18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
- 17:06 Bug #395: Soulsphere gives wrong amount of health
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Fixed in SVN for beta6. - 06:55 Bug #395 (Closed): Soulsphere gives wrong amount of health
- Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo... - 15:20 Bug #294: Games listed on master do not show up in the browse lobby
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never had a local cache, but the ISP runs a transparent http proxy t... - 13:56 Bug #294: Games listed on master do not show up in the browse lobby
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I believe the problem is that the master server response is received t... - 13:07 Bug #294: Games listed on master do not show up in the browse lobby
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still present in svn 4407
2007-01-09
- 21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
- 19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
- 19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
- 18:42 Revision 25997774 (github): Be less strict in parsing the master response.
- 18:41 Revision 3b220c71 (github): Discard carriage returns.
- 18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
- 18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
- 17:48 Revision 32b01e3f (github): Debug prints to outFile.
- 17:42 Revision 8146cc39 (github): Debug print to stderr.
- 17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
- 16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
- 15:26 Revision eab5eb72 (github): Updated the Mac readme.
- 15:09 Revision 96d6de20 (github): Use new Mac readme.
- 15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
- 15:05 Revision 935c48af (github): Renamed Mac readme.
- 14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
- 12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
- 03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
- 03:22 Revision d300e417 (github): Fix for chat macros not working.
- 03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
- 02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
2007-01-08
- 23:14 Revision e6938e69 (github): Tidied up UDP receiver loop.
- 23:07 Revision 31ba4281 (github): Count queued incoming messages.
- 23:07 Revision e579ac50 (github): Count queued incoming messages.
- 23:06 Revision ba081017 (github): Handle network messages while waiting for display refresh.
- 20:33 Revision 7ceee9b5 (github): Added a control panel description for the light range compression control to cphelp.txt
- Removed the zerotext string for this control as the "Disabled" setting is now in the middle of the range (+/-99 ie 0).
- 19:09 Revision 6efa2a33 (github): Network shutdown was causing heap corruption. This was pretty bad because the network is repeatedly shut down and re-initialized when using the Multiplayer UI screens.
- 18:12 Revision 7e7b5beb (github): Corrected jHexen-Info.plist path.
- 16:59 Revision 06d27b8c (github): More "net info".
- 16:58 Revision 6670baf2 (github): Made debug messages require verbose.
- 16:56 Revision 13024131 (github): Zero pointers after free. Better "net info" for the server. Client must not spawn a player if not in a level; avoids crashing.
- Debug assertions.
- 14:40 Revision 4a27629a (github): Made debug messages require verbose.
- 14:39 Revision d5d88535 (github): LMPs are not PWADs.
- 14:16 Revision 1793d1d8 (github): Impressively enough, the VS8 debugger caught a couple instances of stack corruption, where buffer overflows occur in local variables.
- 14:15 Revision 37aea0c7 (github): For some reason drOpenGL doesn't compile in the VS8 IDE without these changes.
- 14:13 Revision 96b66b27 (github): Manually created VS8 solution + project files for Windows debugging. Note the vs8/runtime subfolder.
- Cmake-generated project files should strive to match these manually created files.
- 12:44 Revision 8991b051 (github): Typo.
- 11:27 Revision 49b37b53 (github): Include the tab30.plugin.
- 11:26 Feature #1429: Support for Freedoom
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yes!
Freedoom should make use of the very beautiful Doomsday's Open-... - 11:03 Feature #1428: Support for Chex Quest
- - **status**: open --> closed
- 10:34 Revision 4c1606ad (github): Add support for NETDEBUG
- 03:25 Revision 90230be2 (github): Before sending a HUE_ON_PICKUP_KEY event in multiplayer, check we are receiving a key and not being stripped of one.
- 03:16 Revision 9fd2ceda (github): Hud unhide events should be working correctly now in multiplayer.
- 02:01 Revision df5b7575 (github): Fix for ANY player's hud unhide events working when player != &players[consoleplayer]. Fixed a couple of warnings too.
- 01:50 Revision 82c7a225 (github): Check for a NULL player mobj.
- 00:10 Revision 40e02e81 (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene. Hopefully right this time.
2007-01-07
- 23:43 Revision 134c077a (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene.
- 22:30 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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All is well with 4355. Closing as fixed. Thanks DaniJ. - 21:59 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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4354 isn't quite right either (&&, not ||); it allows the Cleric and... - 20:37 Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
- Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ... - 21:43 Revision 745bb556 (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
- No more unknown delta and misinterpreted delta errors should occur.
- 21:23 Revision bc66e8ad (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
- 20:31 Revision fabd71dd (github): Added a bunch of debug messagse for network connecting.
- 18:06 Revision 71c130b8 (github): Added kludge to fix the no ammo weapon switching issue with jHexen. We need to split the weapon firing routines and implement them as new fire modes.
- 17:45 Revision 5eafc28f (github): Fixed menu hu_font_b scale issue.
- 17:40 Revision 6bb130b2 (github): Fixed font rendering problem with doom/heretic/hexenfont. There was a Scalef() going to the wrong matrix stack.
- 17:39 Revision 1f59197a (github): Push and pop the matrix stack to preserve its prior state.
- 17:38 Revision 35b9baa6 (github): Never Pop without setting MatrixMode.
- 16:40 Revision f0bd0d72 (github): Reduced chance of overflowing the lump indices in the aux cache.
- 16:40 Revision a5524d4a (github): Hexen controls menu captions were overlapping the control names.
- 16:39 Revision eae6a840 (github): Hexen font character swapping seemed to be off-by-one, as the font size is only 63 characters and index 63 was being accessed. Reduced indices by one.
- Fixes a segfault in Hexen controls config menu, page 2.
- 16:37 Revision c82c41a5 (github): Fixed from GetVariable to GetInteger, as the polyobj count is just a (const) number and not a variable. Was causing a crash in Hexen.
- 16:35 Revision 86d401c2 (github): Fixed poNumSegs / numsegs confusion, which was causing a segfault in Hexen. Each polyobj has its own numsegs count, so using the map's numsegs isn't going to work...
- 16:26 Revision d9ae2ef8 (github): Fixed up new compile warnings with gcc.
- 16:03 Revision 39726a33 (github): MSVC compiler instructions should be in ifdef MSVC, not ifdef WIN32
- 13:24 Feature #1431: [GAME REQUEST] -Blood-
- This is simply not feasible within the scope of the deng project for reasons stated in ashridah's post.
- 13:23 Bug #392: Mouselook does not stick
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Duplicate. Fixed for beta5. - 05:33 Bug #392 (Closed): Mouselook does not stick
- On OSX 10.4.8, Intel MacBook, mouselook settings in the Configure Mouse dialog inside the game do not persist between...
- 13:23 Bug #391: CTD when accessing control configuration
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Duplicate. Fixed for beta5. - 05:32 Bug #391 (Closed): CTD when accessing control configuration
- When accessing the 2nd page of the Configure Controls dialog, while at the title screen (prior to any level loading),...
- 05:35 Bug #393 (Closed): Vsync does not stick
- Manually toggling rend-vsync at the console does not persist between quitting and restarting Deng.
OSX 10.4.8, Int... - 05:34 Feature #1434 (Closed): No vsync option anywhere
- There's no toggle anywhere in Snowberry, or any of the visual options, for vertical sync.
- 01:38 Revision 2f194ac0 (github): Added a tab area for My Addon Folders and User Interface options. UI options are created based on the defined system settings, not hard-coded any more.
- Added minimal profile list mode, which replaces the profile list with a simple drop-down list.
Category tree remembe...
2007-01-06
- 18:21 Revision 6dbe5b13 (github): update to feisty - so I can actually test deng before release O_o
- 08:28 Revision bd26aaf2 (github): Update script to identify autogentated files
- 07:46 Revision 5019fef4 (github): UTF-8 conversion and consistant line endings
2007-01-05
- 16:24 Revision 6775fecd (github): Added system setting for hiding profile buttons.
- Addon categories sorted alphabetically.
Reintroduced automatic 0-9, A-G, etc. subcategories for Maps.
All Addons ro... - 15:49 Revision 2b7526f4 (github): Menu item order can now be defined in more detail. Items are grouped and separated based on what data/features they are associated with.
- 13:09 Revision 57172e7d (github): New Windows icon with 64x64, 48x48, 32x32, 24x24, and 16x16 sizes.
- 02:49 Revision 0455cbf2 (github): Follow Windows conventions in menu naming: the first menu is called "File".
- 02:36 Revision db7cbade (github): New graphics.
2007-01-04
- 19:55 Revision 5ca40f8f (github): New deng icon for Mac.
- 19:54 Revision f078670a (github): Add new header(s) to Xcode project.
- 19:08 Revision bf43f882 (github): No wonder all players were always solid, since the camera thinker was setting the flag unconditionally for noncamera players. Now the solid flag is only restored for live players.
- 19:07 Revision 8ba7afe6 (github): Cannot use fabs() without math.h.
2007-01-03
- 22:19 Revision 6ecd2ed3 (github): Use "Frontend" instead of "Launcher" or "Snowberry".
- The remaining exceptions are "About Snowberry", "Snowberry Help", and the "Welcome to Snowberry!" help panel greeting.
- 21:39 Revision 323c1f8d (github): Less error-prone.
- 21:19 Revision 62a4964d (github): Rationalized Snowberry home directory names on all platforms.
- 21:02 Revision 7c2a6958 (github): Added -libdir, an option to tell Doomsday the location where to load shared libraries.
- 20:40 Revision 4837ce59 (github): Adjusted addon list context menus. Added the Check/Uncheck All menu items.
- 20:34 Revision d82480ed (github): Refresh the active profile after reseting, to make sure all widgets get updated.
- 20:28 Revision 20296f1c (github): Should have read the docs more carefully: os.spawnvp is not available on Windows.
- 15:32 Revision b41afbca (github): Fixed the Wizard so that it works even though events have been muted. This prevents the main UI from changing while the Wizard is active.
- 14:52 Feature #390 (New): Alignpitch/yaw flags for model particles
- The alignpitch flag, which is used to make the soulsphere model look nice does not function on a model when it is use...
- 14:49 Bug #389 (Closed): particles & models/sprites not drawn correctly
- When blending particles together with anything else, they are blended seperately, causing the effect that two transpa...
- 14:40 Revision 5f3530fa (github): Removed the notification 'active-profile-refreshed'. Now there is only ActiveProfileNotify with the the identifier 'active-profile-changed'. Fixes a settings update problem after refreshing addons.
- Cleanup.
- 14:17 Revision c5e0c6b0 (github): Fixed a bug in MultiArea. When a page was removed from the area, its panel was not destroyed. This caused any new pages created afterwards to appear frozen, as the old page would still exist and block event reception.
- 13:21 Revision 9a190cf0 (github): Fixed the Preferences tab update problem, where part of the widgets were not created. The reason was that under some circumstances (aodb refresh) the settings areas were cleared and recreated, but unfortunately no one was recreating the additional widgets for the addon folders and UI options. This caused the "C++ part of NNN has already been destroyed" exceptions.
- 01:49 Revision 63e034fb (github): Use the path to locate the engine binary (spawnvp).
- 01:48 Revision a7e8294a (github): Fixed numerous signed/unsigned mismatch warnings in jHexen. Further cleanup and updated style in many jHexen source files.
- 01:45 Revision 4d9698cb (github): The wrong clearing function was used with the CheckListBox.
- 01:16 Revision ddbc0a51 (github): Hog right mouse clicks. Maybe this helps on Windows.
- 01:05 Revision cabd0e40 (github): Windows fixes. For some reason, GetPyData and SetPyData don't work in the tree widget in Windows, so the Tree no longer uses them.
- 00:35 Revision a8f77580 (github): Removed unnecessary component association, as there is only the OpenGL renderer on Unix.
- 00:19 Revision ed50f439 (github): Addons Tab v2.0. Categories and addons are no longer mashed together into a single tree. Should yield performance increases also.
- Maps tab improved with the new version of the Columns list: it has check icons and the column widths are automaticall...
- 00:16 Revision 52f83013 (github): Adjusted checked/unchecked bitmaps.
2007-01-02
- 22:41 Revision 8458d2a7 (github): Split jHexen's MAPINFO code into its own source file. Cleaned up, updated style and commented code.
- 19:36 Revision 35e309f8 (github): Changed the default master server address to www.dengine.net
- Further cleaned up and further commented.
2007-01-01
- 21:40 Revision 3c0d7640 (github): Graceful handling of plugin loading failures.
- tab30.plugin broken down into multiple Python modules, which have been placed in the plugin's Python package.
- 21:06 Revision 0a4e6d75 (github): Converted tab30 plugin to the new, better format.
- 21:05 Revision 8c693cc4 (github): Converted example plugin into new, better format.
- 21:03 Revision 8f61400c (github): Ignore .pyc files.
- 20:31 Revision 5aae4bc5 (github): Example of a new system profile in a plugin bundle.
- 20:27 Revision fb1c898f (github): Updated Xcode project with new plugin bundle.
- 20:27 Revision ea22a1fa (github): Plugin loading improvements. Case insensitive alphabetical loading order, not dependent on folders.
- 20:24 Revision a5811bd1 (github): Moved the Addons tab into a bundle.
- 20:13 Revision 31e19cb7 (github): Unnecessary global as this is not an assignment.
- 20:11 Revision f9835a94 (github): Moved the Addons tab into a bundle.
- 20:10 Revision b7267e40 (github): Moved the Addons tab into a bundle.
- 18:21 Revision e2f607c2 (github): Catch exceptions out of SetFocus().
- 17:55 Revision f779da13 (github): Cleaned up the menu code somewhat.
- 17:30 Revision 0a212760 (github): Moved "Load Order" into the menu. Replaced with a "My Folders" button.
- The Defaults profile is now called "Shared Settings". This should make it easier to understand its purpose.
Layout f... - 16:01 Revision 1d44185e (github): Reseting Defaults must not cause the Setup Wizard to show again.
- 15:59 Revision 4b8a1bed (github): Improved custom addon folders management. They are now called "My Addon Folders" instead of "Custom". The Addon Installer "Add to My Addon Folders" button moved up, below the path field.
- In Preferences, multiple paths can be removed simultaneously.
- 15:16 Revision 1a279af0 (github): Reset Profile now allows selecting between "Reset Values", "Reset Addons", or "Reset All".
- 14:55 Revision fdf5c956 (github): Disable and enable menu items depending on the situation (which profile is active).
- 14:30 Revision bb997fcb (github): Added con_buffer.[ch] to the Xcode project.
- 14:29 Revision b49fc023 (github): Bitmaps are scaled down using filtering. Applied to small profile icons. Also committed pre-scaled versions of the Defaults and D/H/X-orbs, because the automatically generated versions are a bit blurrier (the committed versions sharpened manually).
- Wizard calls ao.refresh() if the addon folders specified. Fixes a problem with addon category handling in the addons ...
- 05:47 Revision 47252007 (github): Fixed and cleaned up the HUD message code.
- 01:33 Revision 29d4bbe2 (github): Implemented some further optimizations to the new cbuffer code. Instead of freeing cbline_ts only to have to reallocate them; move them to a list of unused lines for latter re-use. Also, only resize the index when necessary (never with cbuffers of a fixed size).
2006-12-31
- 23:10 Revision cae8cb78 (github): Implemented a simple optimization for vtx line owner look up. This approach eliminates searching the vertex lineowner lists completely. I don't know why I didn't think of it before.
- 14:12 Revision fecec3b3 (github): Fixed to addon database management. There is now a function in aodb that handles the refresh operation and sends the appropriate notification. The Refresh buttons in the Maps and Addons tabs use this function to reload all addons.
- 13:02 Revision 8a5679bd (github): Tried out an alpha masked version of the sound icon.
- 10:42 Revision 7a245f9f (github): Enabled keyword substitution (Id) for new modules.
- 10:37 Revision fc7a6edb (github): Enabled Id keyword.
- 06:01 Revision e9414229 (github): Added missing includes for P_IsPaused. Added a menu item for the unhide hud control. Removed the statusbar sizing controls (it has no status bar).
- 04:49 Revision f657beac (github): The hud auto hide timer should not tick when the game is paused.
- 02:02 Revision f6390486 (github): New About dialog and credits.
- 02:01 Revision a9c8354e (github): New About dialog and credits.
- 01:58 Revision b46829aa (github): By default, use small profile icons.
- 01:57 Revision 56daf746 (github): The example plugin should not be packaged to the release images.
- 01:57 Revision dad8b83e (github): urllib needed by plugins.
- 01:56 Revision eece4e0e (github): Enable anisotropic filtering by default.
- 00:33 Revision c1d9c27f (github): Made it possible to specify language strings from .conf files. Added win-accel.conf for the default Windows menu accelerators.
2006-12-30
- 23:49 Revision e3051fe8 (github): Updated Snowberry packaging with external binary deps and urllib module.
- 23:45 Revision 50605b7d (github): Revised win32 release packaging scripts. Now it is possible to build a fully working installer by running dorel.bat.
- 23:43 Revision 9ec90db5 (github): Added a target for copying redistributable runtime SDK DLLs to the build dir. They will then be included into the release package by Inno Setup.
- 23:24 Revision 6d0733c0 (github): Added DLLs for inclusion into binary win32 release packages.
- 21:25 Revision 14e5337a (github): Deleted ancient files. Created a new folder for built packages.
- 21:24 Revision 1571f35d (github): Moved old binary snapshot scripts here as they might be useful in the future. They will need to be updated in any case, though.
- 21:06 Revision c981afbd (github): Delete ancient installer files.
- 21:03 Revision 685b9263 (github): Delete ancient installer configuration files.
- 20:03 Revision c49b1bc5 (github): Updated version number.
- 19:52 Revision d3af1e90 (github): Fixed a FTBFS typo.
- 18:19 Bug #384: 'Disable Autoaim' indicator is reversed
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Seems to have been fixed for beta5. - 16:48 Bug #388: Missile speeds (steep vertical angles)
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doomsday 1.9.0-beta4
jhexen 1.3.0-beta4 - 16:44 Bug #385: Hexen Common CTD - Segmentation Violation
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yeah, tried turning off every graphical effect including textures, s... - 14:38 Revision 7ceff642 (github): Use constants as menu identifiers (MENU_APP, etc.).
- Save and restore window position.
On Mac, set the Help menu name to let the framework know which is the official Hel... - 14:36 Revision 72b21ce7 (github): Added documentation URL. Help plugin should open the URL in a browser when the "Snowberry Help" menu item is selected.
- 13:54 Revision d0f68856 (github): Set the default focus in dialogs to text fields.
- 13:53 Revision b92b59de (github): Removed unused language strings.
- 13:33 Revision d00777d1 (github): Specifying dialog titles as parameters is unnecessary.
- 13:32 Revision 65488678 (github): Do not overwrite language definition of addon name when reloading.
- 13:31 Revision 343c354a (github): Addon database refresh button.
- Added "Add to Custom Folders" into the Addon Installer.
- 13:30 Revision 36a409b2 (github): Removed debug print.
- 13:29 Revision ac288a5a (github): Removed debug print.
- 13:28 Revision 368f57b9 (github): When upgrading to 1.2, restore some UI settings to defaults.
- 13:26 Revision f54653e1 (github): Correctly restore Help sash width.
- 13:26 Revision e08eb236 (github): Wizard informs the user about unlaunchable profiles.
- 13:23 Revision 40d7e39e (github): Removed the titleText parameter from dialogs.
- 13:21 Revision 3498e6f7 (github): New language strings added. Some of the old ones improved.
- 12:56 Revision b11c2fdb (github): Fixed handling of a zero value in a number field.
- 11:40 Revision df8cbc99 (github): more code audits
- 02:28 Revision 6c98596d (github): Added a Refresh button to the Addons tab. I have no idea how well it works in practice, though.
- 02:28 Revision 7e2839c1 (github): Make it possible to define system profiles in plugins.
- 02:27 Revision 4dd3fe70 (github): There was an extra newline.
- 02:26 Revision 2f8a2a36 (github): Fixed handling of undefined game component in a profile.
- 01:52 Revision 817a7923 (github): Existing choice settings can be extended with "existing: merge".
- 01:52 Revision 9f76500f (github): There is a bug with the handling of zero values.
- 01:02 Revision 169b49b4 (github): Fine-tuning to the Snowberry UI. Adjusted borders, alignments, button styles, text field fonts. The profile context menu items were added to the Profile menu in the menu bar. Trying to launch the Defaults profile, or view its command line, produces a notification dialog box.
2006-12-29
- 17:49 Revision 69fbc86e (github): License audit updates
- 05:15 Revision ad59177b (github): Finished work on converting the console history buffer into a reusable object, a cbuffer. On creation, a cbuffer can be configured as; no limit/unlimited buffer size, auto-flushing (data isn't left in the buffer until a line is complete).
- The internal state of a cbuffer is managed automatically.
Currently, cbuffers are in-use for the console history and ...
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