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nuerosphere

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2007-01-10

06:55 Doomsday Engine Bug #395 (Closed): Soulsphere gives wrong amount of health
Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo...

2006-06-21

07:12 Doomsday Engine Bug #302: Cacodemons getting stuck.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7921a9fd/10d5/attachment/Image1.jpg
00:49 Doomsday Engine Bug #302 (Closed): Cacodemons getting stuck.
Groups of Cacodemons keep getting stuck and stacked on
top of each other in mid-air. It seems to happen very
often....

2006-06-02

18:46 Doomsday Engine Bug #299 (Closed): Firemace unselectable
The Firemace is unselectable by pressing "7" on the
keyboard.
Temporary workaround: Scroll through weapons using
...
18:41 Doomsday Engine Bug #298 (Closed): Map bug in jHeretic E1M5
In Heretic E1M5: Citadel, the stairs leading to the
greenkey doorways should rise after picking up the
green key.
...

2006-06-01

07:45 Doomsday Engine Bug #293 (Closed): IDCLEV does not work in new version.
IDCLEV cheat code is broken.
*Labels:* jDoom Gameplay

2005-04-12

20:49 Doomsday Engine Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ...
20:35 Doomsday Engine Bug #197: Wrong Animating Textures in Plutonia/TNT
Logged In: YES
user_id=1123803
I found the reasons for the textures not animating right.
The animating sequences ...

2004-09-17

19:22 Doomsday Engine Bug #197 (Closed): Wrong Animating Textures in Plutonia/TNT
On Plutonia Level 16. At the exit, the animating
textures do not animate correctly.
Ditto for the TV monitors and...

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