Bug #197
Wrong Animating Textures in Plutonia/TNT
Description
On Plutonia Level 16. At the exit, the animating
textures do not animate correctly.
Ditto for the TV monitors and reel textures in TNT
Level 19, in the silver "transporter" building at the
start.
Regular Doom/Doom II animating textures seem to work fine.
Labels: Graphics
History
#1 Updated by nuerosphere over 19 years ago
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I found the reasons for the textures not animating right.
The animating sequences listed in ANIM.DED only list the
animating textures in Doom I/II and not the ones in Final
Doom (which replaced and combined multiple sequences of
textures from Doom II).
Solution: Add a seperate DED for Plutonia / TNT textures.
#2 Updated by danij over 18 years ago
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Created texture group definitions for these texture animations.
In SVN rev 3136 for 1.9.0-beta4.