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Bug #298

Map bug in jHeretic E1M5

Added by nuerosphere over 18 years ago. Updated over 12 years ago.

Status:
Closed
Priority:
Urgent
Assignee:
Category:
-
Target version:
Start date:
2006-06-02
% Done:

100%


Description

In Heretic E1M5: Citadel, the stairs leading to the
greenkey doorways should rise after picking up the
green key.

Labels: jHeretic Gameplay

History

#1 Updated by zachkeene over 18 years ago

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Bug confirmed on Linux.

#2 Updated by skyjake over 18 years ago

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Comment from James Flasch:

In episode 1 of Heretic, I've found three instances of linedef-triggered
stairways that don't rise as they should - near the green door(s) in levels 5
and 6, and at the entrance to the courtyard with the green key in level 7. (In
level 5, the landings in front of the green door actually lowered, even though
they're supposed to stay still!)

#3 Updated by danij over 18 years ago

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Fixed in SVN for 1.9.0-beta5.

#4 Updated by zachkeene over 18 years ago

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This bug still persists for me in SVN 3612 on Linux.

#5 Updated by danij over 18 years ago

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I have just checked this personally and my testers confirmed
it too that this bug IS fixed in SVN.

Are you sure you have updated to the latest SVN?

#6 Updated by danij over 18 years ago

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The original poster's description is missleading, the stairs
do NOT raise when you collect the green key. It is in fact a
switch in the yellow-key-building which does.

#7 Updated by zachkeene over 18 years ago

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Error ID10T: User forgot about the switch. :)

Sorry for the false alarm.

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