Activity
From 2007-01-12 to 2007-01-25
2007-01-25
- 23:04 Bug #403 (Closed): [jHexen] Flechette Damage broken?
- The flechette for the cleric does no damage. Sound, key response and green cloud after the explosion are as usual, bu...
2007-01-24
- 19:18 Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
- FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The...
- 18:49 Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
- 18:47 Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
- 18:39 Revision 196ee599 (github): Resolve FTBFS issues with gcc.
- 17:59 Revision 52c2c221 (github): Fixed typo.
- 17:57 Revision 9435be68 (github): Fixed typo.
- 17:55 Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
- 17:43 Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
2007-01-23
- 01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
- 00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
- 00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
- Should now build fine on win32 using vcbuild.bat
- 00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
2007-01-21
- 23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
- 23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
- Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik...
- 17:38 Bug #401: Strange bug when water is visible
- Logged In: YES
user_id=895459
Originator: YES
hmm, when quake3 started to act suspicious i was thinking that it may... - 10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
- 09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
2007-01-20
- 16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
- Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl...
- 00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
- 00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
- 00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
2007-01-19
- 22:50 Bug #401: Strange bug when water is visible
- Logged In: YES
user_id=895459
Originator: YES
seems is yelled too soon, it didn't do anything but hide the problem ...
2007-01-18
- 15:48 Bug #401: Strange bug when water is visible
- Logged In: YES
user_id=895459
Originator: YES
turning off rend-tex-anim-smooth seems to do the trick
pity tho (and... - 02:17 Bug #401: Strange bug when water is visible
- Logged In: YES
user_id=849456
Originator: NO
Please do not assign work. The deng team will delegate work accordingly. - 15:27 Bug #402 (Closed): [HEXEN] Saves from 1.8.6 doesn't work
- here is doomsday out:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Ve... - 15:27 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
- config, saves
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/87f4f7b0/575b/attachment/hexen.zip
2007-01-17
- 23:55 Bug #401: Strange bug when water is visible
- Logged In: YES
user_id=895459
Originator: YES
hmm, seems to be happening in heretic as well
http://guntherdw.be/do... - 23:46 Bug #401 (Closed): Strange bug when water is visible
- I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes...
- 19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
- Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to...
- 19:26 Bug #400 (Closed): fails to initialize!
- i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?....
- 05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
- 01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
2007-01-16
- 20:03 Bug #399 (Closed): Chain Gun Dude Accuracy
- The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal...
2007-01-15
- 23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
- 23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
- 23:13 Revision d4c1eee1 (github): Removed obsolete comment.
- 23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
2007-01-14
- 23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
- 11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
- 05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
2007-01-13
- 23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
- 22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
- 22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
- 22:32 Revision 72a835dd (github): Change case according to our conventions.
- 21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
- 20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
- 20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
- 17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
- 16:00 Revision c3390de0 (github): er - make sure we link too.
- 15:13 Revision b293965c (github): add libcurl to dep list
- 10:10 Bug #398 (Closed): Broken invincibility ring effect in jHeretic.
- Playing jHeretic with 1.9.0beta5, and when you use the Invincibility ring, the screen continually flashes gold like i...
2007-01-12
- 21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
- Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil... - 16:29 Revision 28276d1e (github): Updated style, cleanup.
- 14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
- Added missing vtx member initialization.
Also available in: Atom