Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon. The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code dealing specifically with reading split off into dam_read.c The split isn't exactly clean at this point. It will be cleaned up after the DED, map/lump format definition reading is implemented.
Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code dealing specifically with reading split off into dam_read.c The split isn't exactly clean at this point. It will be cleaned up after the DED, map/lump format definition reading is implemented.