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From 2015-06-07 to 2015-06-20

2015-06-20

22:07 Bug #2096 (New): [Heretic] [HeXen] hud number one offset
A long long standing issue in modern Dday that theleo_ua has just reminded me of:
http://www.dengine.net/forums/vi...
vermil
18:20 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
Reproduced for Bishop, Reiver (Wraith) and Dragon:
Affected states for Bishop: BISHOP_DEATH1 (Map18 is best for te...
theleo_ua
16:39 Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
skyjake
14:54 Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable"). skyjake
13:31 Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-... skyjake

2015-06-19

21:06 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:11 Bug #2083 (In Progress): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:08 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Since the music warnings can't be fully fixed in 1.15.1, I'll just make prevent them from being printed when processi... skyjake
21:06 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
The stable 1.15 build 1616 built on Launchpad is incorrect: it doesn't contain any binaries or even data files. The s... skyjake
16:02 Bug #2094 (New): Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
1) Run heretic with attached mods Decor-de...
theleo_ua
15:11 Feature #2093 (New): Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Processing of the information in the MAPINFO lump depends on whether the lump is from Hexen or from ZDoom. The requir... skyjake

2015-06-17

09:21 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The sprite name warnings are the result of these resources being misplaced in the Hexen IWAD(s) - they are marked up ... danij
05:17 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Also, as you can see in attached doomsday.out, there are additional warnings for sprites:
ResourceSystem: Ignoring...
theleo_ua

2015-06-16

18:00 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions. skyjake

2015-06-15

22:26 Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ... skyjake
20:42 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
>>Affected states: FIRED_DEATH, FIRED_DEATH1
should be:
Affected states: FIRED_DEATH1, FIRED_XDEATH1
theleo_ua
20:38 Bug #2091 (New): State Particles won't start for Afrit in some cases (Hexen)
State Particles won't start for Afrit in some cases (Hexen)
1) Run Hexen with Afrit and particles/blood FX from xa...
theleo_ua

2015-06-14

14:27 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
skyjake
14:25 Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
skyjake
14:16 Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
skyjake

2015-06-13

22:25 Bug #2090 (New): Missile with no death state error
A long standing issue that occurs almost every time a missile with a null death state impacts something
Dday 1.8.6...
vermil
18:43 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
skyjake
18:32 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t...
skyjake
18:42 Bug #2089 (Closed): Potential memory access violations
skyjake
18:35 Bug #2089 (Closed): Potential memory access violations
Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds. skyjake
10:03 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Perhaps this should be a Developer warning, since the user can't do much about it. skyjake

2015-06-11

17:15 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
Raised: http://dengine.net/forums/viewtopic.php?f=18&t=1491&p=13636#p13636 theleo_ua
15:19 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
There may have been replacements for those graphics in an older version of the XARP, but they aren't in the latest ve... vermil
15:13 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
previous comment has some mistakes:
vermil, you are right, i'm very sorry for this, but xarp has other hires UI im...
theleo_ua
15:11 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
vermil, you are right, i'm very sorry for this, but xarp has othet hires UI images. Lets compare 1.8.6 and 1.15.1 beh... theleo_ua
13:49 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
skyjake
12:29 Bug #2087 (Closed): 4th weapon UI is not displayed as hi-res in some cases (hexen)
vermil
12:12 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
I'm afraid this isn't a bug in Dday.
The XARP, as of writing, doesn't have replacements for the UI graphics in que...
vermil
11:38 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
4th weapon UI is not displayed as hi-res in some cases (hexen)
1) run hexen with xarp addon: http://dengine.net/fo...
theleo_ua
11:11 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
Armorexp.wav is not played when knight statue is killed
1) Go to map22 (start spot)
2) kill knight statue
Actu...
theleo_ua
01:42 Bug #2077: Odd lighting glitch in latest builds
This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem. danij

2015-06-10

19:53 Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.
However, unfortunately we ...
skyjake
19:43 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Would it be possible when you change the OpenGL requirements in the future to also leave the version such as 10.1810.... Harley51

2015-06-09

11:44 Bug #1819: Mobj Particles won't start.
vermil, could you please add respective tags "Hexen, ACS, Particles" to issue?
Thank you in advance
theleo_ua

2015-06-08

22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1... Harley51
08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p... rhargrave
03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
>>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v...
theleo_ua
02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external...
theleo_ua
03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
"title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P...
theleo_ua
02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
theleo_ua

2015-06-07

17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and... skyjake
13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
@VersionInfo@ is having a problem with the version numbers where zeroes are omitted.... skyjake
 

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