Activity
From 2015-05-31 to 2015-06-13
2015-06-13
- 22:43 Revision 20ef6687 (github): Documentation|DrawList|Renderer|Client: Improved API doc for DrawList
- 22:25 Bug #2090 (New): Missile with no death state error
- A long standing issue that occurs almost every time a missile with a null death state impacts something
Dday 1.8.6... - 22:13 Revision 02e0c2b3 (github): Renderer|DrawList|Client: Cleanup
- 19:10 Revision 784e2ff8 (github): Windows|Installer|WiX: Added license document as RTF, application icon
- Also fixed up the package title for WiX to include the version number.
- 18:43 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
- 18:32 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
- Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t... - 18:42 Bug #2089 (Closed): Potential memory access violations
- 18:35 Bug #2089 (Closed): Potential memory access violations
- Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds.
- 18:41 Revision 3d288269 (github): Windows: Updated version number for WIN32 version info
- 18:40 Revision 0100cf49 (github): Fixed: Memory access violations
- Clang's Address Sanitizer discovered a number of small issues with
memory access.
(Note that "long" may be 64 bits i... - 18:40 Revision 1f984520 (github): Fixed|Hexen: Crash when spawning a missile
- Under certain circumstances (first tick after map load?), a missile
spawn was attempted with a NULL target.
IssueID ... - 18:37 Revision c4db050d (github): Fixed: Memory access violations
- Clang's Address Sanitizer discovered a number of small issues with
memory access.
(Note that "long" may be 64 bits i... - 18:33 Revision 6291c7ca (github): Fixed|Hexen: Crash when spawning a missile
- Under certain circumstances (first tick after map load?), a missile
spawn was attempted with a NULL target.
IssueID ... - 18:29 Revision 090e6f46 (github): OS X|CMake: Disable warning about inconsistent usage of 'override'
- 18:25 Revision bc75e399 (github): OS X|CMake|Fixed: Removed duplicate rpath in Doomsday.app
- 14:07 Revision 11bb3b43 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:07 Revision 1b46d0e8 (github): Debian: Trying to fix Launchpad builds
- 13:54 Revision 7cad4e39 (github): Fixed|libcommon: Automap's "map-freepan" binding context activation
- The "map-freepan" binding context is only applicable when the automap
is open, so we can't activate it when the map i... - 10:03 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- Perhaps this should be a Developer warning, since the user can't do much about it.
- 09:56 Revision afbd4432 (github): Builder|Fixed: Do submodule update in repository root
2015-06-12
- 22:39 Revision ac01ae70 (github): Fixed: Various compiler warnings (e.g., unused functions/variables)
- 08:07 Revision 0bb66ffa (github): Builder: Update submodules when pulling
- Ensure that submodules are at the correct commit when switching
branches and when pulling new changes from the reposi... - 08:06 Revision e9b06fbe (github): Builder|Fixed: Parsing build logs for errors and warnings
- Removed some false matches.
- 00:41 Revision 889dd04f (github): Fixed|libdoomsday|client: Benign compiler warnings, ambiguous de::Vector<> conversion
2015-06-11
- 17:15 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- Raised: http://dengine.net/forums/viewtopic.php?f=18&t=1491&p=13636#p13636
- 15:19 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- There may have been replacements for those graphics in an older version of the XARP, but they aren't in the latest ve...
- 15:13 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- previous comment has some mistakes:
vermil, you are right, i'm very sorry for this, but xarp has other hires UI im... - 15:11 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- vermil, you are right, i'm very sorry for this, but xarp has othet hires UI images. Lets compare 1.8.6 and 1.15.1 beh...
- 13:49 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 12:29 Bug #2087 (Closed): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 12:12 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- I'm afraid this isn't a bug in Dday.
The XARP, as of writing, doesn't have replacements for the UI graphics in que... - 11:38 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 4th weapon UI is not displayed as hi-res in some cases (hexen)
1) run hexen with xarp addon: http://dengine.net/fo... - 11:11 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
- Armorexp.wav is not played when knight statue is killed
1) Go to map22 (start spot)
2) kill knight statue
Actu... - 01:42 Bug #2077: Odd lighting glitch in latest builds
- This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem.
- 01:22 Revision c225aae2 (github): Refactor|Renderer|Client: Moved map geometry buffer writes out of DrawList
- Tasking DrawList with performing map geometry buffer writes results
in an awkward bottleneck that not only encumbers ...
2015-06-10
- 19:53 Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.
However, unfortunately we ... - 19:43 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Would it be possible when you change the OpenGL requirements in the future to also leave the version such as 10.1810....
- 19:38 Revision 0adf08ab (github): Fixed: Various compiler warnings
- Fixed/ignored warnings in Assimp, Doomsday, and the plugins
(particularly when using Clang). - 09:34 Revision 3cf2b424 (github): Builder|Pilot|Fixed: Issue comparing git commit hashes
- The old commits read from .pilot/heads were not stripped, so there
was a spurious newline at the end.
2015-06-09
- 11:44 Bug #1819: Mobj Particles won't start.
- vermil, could you please add respective tags "Hexen, ACS, Particles" to issue?
Thank you in advance
2015-06-08
- 22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1...
- 12:07 Revision b4cafac5 (github): Builder|Fixed: Added .msi as a known file extension for Windows
- 09:52 Revision 973526e8 (github): Homepage: Improved UCP sidebar layout in the Forums
- 09:24 Revision d7ac4c5a (github): Pilot|Fixed: Run git in the correct directory (during check_* task)
- 08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
- I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p...
- 03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- >>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v... - 02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external... - 03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
- "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P... - 02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
2015-06-07
- 22:40 Revision 1b433542 (github): CMake: Place Assimp to the "Libraries" folder in IDEs
- 19:09 Revision e4ba40b4 (github): CMake: Updated cotire from 1.6.9 to 1.7.2
- 17:34 Revision 01733365 (github): Bumped version number to 1.15.1
- 17:26 Revision 2986e785 (github): Documentation|All Games: Rebuilt the console help strings
- 17:24 Revision 704d85ba (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
- 17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
- We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and...
- 16:50 Revision 3c20f569 (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
- 16:31 Revision 39e4ce28 (github): Pilot: After checking for new commits, switch back to old branch
- 16:17 Revision 40d80c7b (github): CMake|CPack: Removed Assimp packages, only install enabled components
- Now that Assimp is part of the build, CMake was automagically detecting
that its components should be part of the Doo... - 14:44 Revision dcb7d6ff (github): Homepage|Build Repository: Doomsday expects JSON object graphs for Packages with two components
- Existing versions of Doomsday's VersionInfo parser minimally expects
version numbers containing at least the major an... - 14:16 Revision 2bb5e9b7 (github): Homepage|Version: Cleanup
- 13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
- @VersionInfo@ is having a problem with the version numbers where zeroes are omitted....
- 10:47 Revision e117760d (github): Builder: Create signatures for .msi files
- 10:27 Revision 76009851 (github): Pilot|Builder: Conditional builds when new commits in Git branches
- The new "check_(branch)" task will cause a build to be requested
from (branch) if new commits are detected.
2015-06-06
- 22:50 Revision 802eb6bc (github): Builder|Debian: Further updates to .deb package building rules
- No separate Assimp build needed. qtchooser is used for running qmake.
Note that these are currently used only for the... - 22:19 Revision 18fca1b5 (github): Fixed|MSVC|libcommon: Build errors ("inline" keyword)
- 21:56 Revision 7c24a0ad (github): Cleanup
- 20:43 Revision fdf57d34 (github): Git: Updated repository readme regarding Assimp
- 12:47 Revision 9853e9a1 (github): Documentation: Updated console variable help, fixed generator script
- The script was still using the old location of net.dengine.base.pack.
- 10:05 Revision a7381521 (github): Merge pull request #13 from RomanHargrave/crosshair_convars
- HUD|libcommon: Crosshair thickness and vitality colors
- 09:59 Feature #1900: OpenGL 3.3 Core Profile
- @QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4....
2015-06-05
- 22:29 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ...
- 22:24 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- I would suggest filtering them out as suggested, and then logging a (dev?) warning about it.
- 22:22 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
- See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th...
- 20:55 Revision f9bbef60 (github): Fixed|Builder|Debian: No need for Qt 5 to be system default
- 20:54 Revision 0564a3c6 (github): Builder|Debian: Updated source package dependencies for Qt 5
- 20:40 Revision 5c642c61 (github): Builder|Git: Ignore branch-specific build options
- 20:30 Revision ae0078ce (github): Common|Crosshair: Convert crosshair variable API to RGB vitality colours
- 16:23 Revision 63686c93 (github): Builder: Branch-specific custom options for CMake
- The platform_release script now consults the Pilot to see which
branch is being used. This allows specifying differen... - 15:32 Feature #1887 (Closed): Migrate project build system to CMake 3
- 15:31 Feature #2020 (Resolved): Remove Snowberry from distribution packages
- 15:31 Feature #2078 (Closed): Update the Readme for 2.0
- The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete...
- 09:41 Revision e6adefd7 (github): Common|Enhancement: Add ConVar for crosshair thickness and vitality hue
- 07:57 Revision 6d0e9a5b (github): Changed release type to "Stable"
2015-06-04
- 21:11 Revision b6fc2e45 (github): Pilot|OS X: Installer metadata update task has been obsoleted by CMake
- 19:19 Revision 6c07ab26 (github): libcore|Git: Use all tags for describing the git revision
- We don't use annotated tags, so allow the git description to use normal
tags, too. - 19:10 Revision 7c6728a4 (github): Fixed|CMake: CMake configs for SDK libraries
- When building the complete project, the config files (*Config.cmake)
of the SDK libraries were being accessed from th...
2015-06-02
- 22:12 Revision 705cb71a (github): Merge pull request #12 from RomanHargrave/pr-commithash-fix
- Force git to describe the revision at HEAD
- 21:49 Revision f44c7e58 (github): Fix|LibCore: Have git provide a description even if there is no tag at HEAD
- 21:10 Revision 0264de6f (github): Cleanup: Spaces instead of tabs
- 20:58 Revision ac3bfd26 (github): libcore|Client: Added Git information to About dialog and version info
- The current git description (commit hash, most recent tag, number of
commits since the tag) is now visible in the Abo... - 18:36 Bug #778: Gamepad usability issues
- I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha...
2015-06-01
- 20:10 Revision 5842a292 (github): Refactor|Renderer|Line|Plane: Moved FakeRadio shadow caster checking into Line/Plane, cleanup
- 19:43 Revision f95d794a (github): Refactor|Renderer|Vertex: Moved vertex shadow offset updates into Vertex, cleanup
- 19:24 Bug #2077 (In Progress): Odd lighting glitch in latest builds
- 19:22 Bug #2077 (Closed): Odd lighting glitch in latest builds
- In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th...
- 12:18 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
- 10:26 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
- Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi...
- 10:04 Revision b8a277dc (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
- The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev... - 10:00 Revision 986fbad3 (github): FluidSynth|Refactor: Removed use of the deprecated GLib threading API
- The FluidSynth plugin was being compiled with deprecated function
warnings disabled (duh!). Enabling the warnings rev... - 09:05 Revision 59fda6ca (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
- 09:05 Revision 9d6c96dc (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
- 09:04 Revision 8e4c3ca0 (github): FluidSynth|Refactor: Replaced use of deprecated GMutex routines
- 09:02 Revision b36efa3b (github): FluidSynth|Clang|Fixed: Compiler warnings (abs vs. fabsf)
2015-05-31
- 21:54 Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
- I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca... - 20:17 Revision 2d5ab7a5 (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
- 20:14 Revision 051236af (github): FluidSynth|Refactor: Replaced use of deprecated GCond functions
- 17:00 Revision ed94b03b (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
- 16:57 Revision 8838734a (github): Fixed|FluidSynth|Clang: Removed unsupported compiler option
- 16:54 Revision 25788113 (github): FluidSynth: Replaced use of deprecated GStaticRecMutex
- 14:57 Revision 40e6c07e (github): Fixed|CMake: libgui is dependent on Assimp
- This will ensure that Assimp is fully built before libgui. CMake doesn't
see this dependency automatically because of...
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