Activity
From 2015-06-14 to 2015-06-27
2015-06-26
2015-06-25
- 19:42 Revision 76b2d997 (github): Renderer: Added vissprite type for GL2 HUD models
- 19:25 Revision aa6f272a (github): UI|Task Bar: Added Help submenu, reordered items
- Cleaning up the Application Menu a little by adding a separate submenu
for the Help items, and improving the order of... - 18:38 Revision 551753f3 (github): Documentation|Builder: Generate the SDK docs
- Available at: http://skyjake.fi/dl/apidoc/sdk/index.html
2015-06-24
2015-06-21
- 06:03 Revision c2dd928d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:56 Revision e98682c0 (github): Cleanup
- 05:33 Revision 4af29d98 (github): Refactor|Renderer|Client: Write sky-mask flat geometry directly to the backing store
- Revised generation of sky-mask flat geometry to avoid using local
storage for temporary vertex data.
2015-06-20
- 22:07 Bug #2096 (New): [Heretic] [HeXen] hud number one offset
- A long long standing issue in modern Dday that theleo_ua has just reminded me of:
http://www.dengine.net/forums/vi... - 18:20 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
- Reproduced for Bishop, Reiver (Wraith) and Dragon:
Affected states for Bishop: BISHOP_DEATH1 (Map18 is best for te... - 17:27 Revision 84ef3b6a (github): Documentation: Added some comments
- 16:39 Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
- 14:54 Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable").
- 13:31 Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-...
- 14:12 Revision 13e2caef (github): Fixed|Debian: Installation directory in package rules
- The name of the stable package is "doomsday-stable", so the installation
directory must reflect that in order for the...
2015-06-19
- 21:06 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- 15:11 Bug #2083 (In Progress): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- 15:08 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- Since the music warnings can't be fully fixed in 1.15.1, I'll just make prevent them from being printed when processi...
- 21:06 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- The stable 1.15 build 1616 built on Launchpad is incorrect: it doesn't contain any binaries or even data files. The s...
- 16:36 Revision c35214ba (github): Fixed|Hexen: Omit warnings about music definitions from MAPINFO
- Temporary workaround.
IssueID #2083
IssueID #2093 - 16:29 Revision eff9f25f (github): Fixed|Hexen: Spurious warnings about ignored music definitions
- IssueID #2083
- 16:02 Bug #2094 (New): Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
- Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
1) Run heretic with attached mods Decor-de... - 15:45 Revision 75dc690e (github): CMake|Assimp: Allow falling back from pkg-config to manual config
- 15:11 Feature #2093 (New): Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
- Processing of the information in the MAPINFO lump depends on whether the lump is from Hexen or from ZDoom. The requir...
2015-06-17
- 09:21 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- The sprite name warnings are the result of these resources being misplaced in the Hexen IWAD(s) - they are marked up ...
- 05:17 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- Also, as you can see in attached doomsday.out, there are additional warnings for sprites:
ResourceSystem: Ignoring...
2015-06-16
- 20:53 Revision 7e2810e7 (github): Fixed|Documentation: Doxygen configuration for the SDK docs
- 18:00 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions.
2015-06-15
- 22:26 Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
- The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ...
- 20:42 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
- >>Affected states: FIRED_DEATH, FIRED_DEATH1
should be:
Affected states: FIRED_DEATH1, FIRED_XDEATH1 - 20:38 Bug #2091 (New): State Particles won't start for Afrit in some cases (Hexen)
- State Particles won't start for Afrit in some cases (Hexen)
1) Run Hexen with Afrit and particles/blood FX from xa... - 08:18 Revision e6650bd3 (github): Updated source file templates for applications
2015-06-14
- 14:59 Revision 0c871f83 (github): OS X|Fixed: Showing and hiding the mouse cursor
- On OS X 10.11, the mouse cursor is not fully hidden via the Qt
setCursor methods. Use the native API to control mouse... - 14:27 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
- 14:25 Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
- 14:16 Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
- 14:26 Revision 88f11bd3 (github): Fixed|Client: Parsing version numbers with fewer than three components
- IssueID #2080
- 14:24 Revision d2161a81 (github): Fixed|Client: Parsing version numbers with fewer than three components
- IssueID #2080
- 10:34 Revision 42ee250a (github): OS X|CMake: Only use the override warning with AppleClang 7+
- 09:58 Revision f8dd2389 (github): Debian: Fixing the Launchpad build
- Apparently cotire isn't compatible with the Launchpad build environment.
- 06:33 Revision 8648728d (github): Debug|Renderer: Simplified drawing of FakeRadio shadow points
- There is no need for anything fancy as visualizing this info will
only be helpful when debugging the renderer. Plus c... - 04:00 Revision 93e9af33 (github): Renderer|Client: Cleanup
- 03:10 Revision 8ea23923 (github): Refactor|Renderer|Client: Write FakeRadio flat shadow geometry directly to the backing store
- Revised generation of FakeRadio flat shadow geometry to avoid using
local storage for temporary vertex data. Plus som...
Also available in: Atom