Activity
From 2014-10-06 to 2014-10-19
2014-10-19
- 19:53 Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
- The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player... - 19:52 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl... - 19:50 Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
- At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game.
- 18:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu... - 17:34 Revision a7e6e3da (github): Renderer|LensFX: Added a resizing filter (pixel density)
- fx::Resize changes the size of the frame buffer to produce a pixelated
appearance, either for performance or aestheti... - 17:26 Revision 5d1b2d63 (github): UI|Updater: Use alternate accent color for annotation labels
- 17:26 Revision bc1591c8 (github): Refactor|App|Client: More convenient method for accessing a Config variable
- 15:29 Revision 70488ff9 (github): Cleanup
- 12:53 Revision 84a39ca8 (github): Resources: Load packages specified with the -pkg option
- The "-pkg" option specifies one or more packages to load at startup
and keep loaded indefinitely, regardless of loade... - 04:39 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
- Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But... - 03:54 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
2014-10-18
- 21:22 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar...
- 20:06 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms...
- 20:10 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- Any breakdown on the type of exceptions being thrown?
- 20:00 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
- Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo...
- 11:43 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
- On Windows 8.1..
DE in-game multiplayer options, game server listing, the running servers tend to want to show up in... - 18:22 Revision 9d11a171 (github): Oculus Rift|Windows|qmake: ATL no longer needed with LibOVR 0.4.2
- 11:34 Revision 21d05e4d (github): libcore: Better generic "for" pattern for C++11 style iterator methods
- 09:58 Revision f5cbca31 (github): Fixed|Client|Manifest: Added missing header
2014-10-17
- 00:38 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
- Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u...
2014-10-16
- 23:50 Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
- In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is...
- 23:47 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys... - 15:14 Revision d5a8c2e7 (github): Fixed|Windows: Bunch of benign warnings in the release build
- 14:51 Revision eb1b90cb (github): Resources|Manifest: Also use FS2 to locate files
- While FS1 is still used primarily like before, this now allows looking
up the file anywhere in FS2, too. With this ch... - 14:47 Revision 820e360e (github): Unix|Client: Let de::App determine the base path
- 14:46 Revision e9b09e7b (github): libcore|FS: Added methods for iterating all found files
- Supports lambda functions.
- 06:49 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
- 06:20 Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
- 06:45 Revision a756222b (github): Fixed|XG: Surface tint color changed when triggering XG 'plane_material' lines
- Due to a refactoring oversight back in 2007, the logic of the XG
plane_material line class was changed to always chan... - 03:53 Bug #906 (Closed): [XG] Power class if health below
- 03:49 Bug #906 (In Progress): [XG] Power class if health below
- 03:52 Revision 2480539a (github): Fixed|XG: Player armor set to limit when triggering XG 'power' class lines
- Due to refactoring oversight back in 2009, the logic of the XG power
line class was changed to the effect that the pl...
2014-10-15
- 23:48 Revision f924f9b6 (github): Fixed|InFine: Compiler warnings (un/signed comparison; string literals)
- 23:34 Revision 762081f2 (github): libcore|Xcode: Fixed a bunch of benign integer conversion warnings
- 23:34 Revision 8d75e620 (github): OS X|Xcode|qmake: Script for generating an Xcode workspace
- The Qt 5.3 qmake is incredibly broken when it comes to generating
Xcode projects, but this commit adds a script that ... - 18:00 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H... - 17:53 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp...
- 17:08 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
... - 10:07 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts...
- 17:35 Revision 6685d75c (github): Merge branch 'master' into common-episode-definition
- 12:34 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 1. Could DE at some point have a /getwad feature added? ~ or at least something like it.
2. Or perhaps the ability t... - 06:46 Revision 6b2a8dbf (github): InFine|FinaleInterpreter: Cleanup
- 06:23 Revision 13267248 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
- 06:21 Revision 2bb76231 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
- 03:39 Revision d1b83d99 (github): InFine: Prepare for removing the global FinaleWidget LUT
- 03:28 Revision 38927443 (github): Refactor|UI|GameUIWidget: Moved UI2_Drawer() into GameUIWidget
- 02:47 Revision ab063b60 (github): InFine: Removed the global FinalePageWidget LUT
- Such pages are considered a subcomponent of the FinaleInterpreter
and as such there is no need for a global LUT.
Add... - 01:21 Revision f56b9404 (github): InFine: Cleanup
- 01:08 Revision a7a59435 (github): Cleanup|InFine: Removed unnecessary header dependencies
- 00:33 Revision d2f56d9f (github): Refactor|InFine: Moved InFine system components to new source files
2014-10-14
- 21:38 Revision 0350bed2 (github): Refactor|InFine: Reimplemented InFine script widget model in C++
- All InFine script objects are now based on FinaleWidget.
Todo:
- Give FinalePageWidget ownership of the widgets.
- C... - 21:13 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- What are the practical benefits to using (Win)Sparkle compared to Doomsday's built-in Updater mechanism? I'm fairly h...
- 15:05 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- There is also "WinSparkle":http://winsparkle.org for Windows.
- 11:54 Feature #1877 (New): [Updater] Use Sparkle for automatic updates (on OS X)
- "Sparkle":http://sparkle-project.org/ is a popular OS X framework for handling automatic updates. Replacing Doomsday'...
2014-10-13
- 07:18 Revision 62c4b729 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/p_xgline.cpp - 07:13 Revision 5ed1f116 (github): Fixed|GCC|libdoomsday|DED: Benign compiler warning (potential use of uninitialized var)
- 06:55 Revision edad8e6b (github): Fix build (typo)
2014-10-12
- 05:40 Revision 22912b01 (github): Typo
- 05:09 Revision cd502f73 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/p_mapsetup.cpp
doomsday/plugins/common/src/p_xgline.cpp - 04:45 Revision acc208a9 (github): XG|libcommon: Use libcore's C++ API for logging XG development messages
2014-10-11
- 12:33 Bug #1870 (Closed): Generators not appearing in certain cases
- 12:31 Revision 119ceabb (github): World|Particles|Fixed: Spawning particle generators on rockets
- A mobj's private data was not yet created when the mobj entered its
first state and thus didn't trigger a particle ge... - 11:08 Bug #1876 (In Progress): [XG] Floor chains appear infunctional
- Pretty much what the subject states. They don't appear to work.
- 06:38 Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
- When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effect...
- 06:15 Bug #899 (Closed): XG stops working when loading a save game
- 06:15 Bug #899: XG stops working when loading a save game
- The XG problems in this map set were fixed along with Issue #1105
- 05:41 Bug #899 (In Progress): XG stops working when loading a save game
- 04:49 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- 04:32 Bug #1105 (In Progress): XG sector ambient sounds not saved/loaded
- 04:48 Revision c7105704 (github): Fixed|XG|libcommon: XG sector ambient sounds not loaded
- (De)serialization of the XG sector thinkers (xsthinker_t) was working
fine, however they were later removed prior to ... - 03:40 Revision 9e171368 (github): Fixed|XG|libcommon: XG sector types override the game's built-in types
2014-10-10
- 21:26 Feature #1874 (Rejected): Defer creation of savegame folders until needed
- Presently savegame folders are created for a game mode when the ResourceSystem receives the relevant Games::Addition ...
2014-10-09
- 05:12 Revision e300eb5c (github): Merge branch 'master' into common-episode-definition
- 05:08 Revision d1af20b9 (github): Refactor|InFine: Cleaned up InFine FinaleInterpreter
- Learning the mechanics of the interpreter in the process.
2014-10-08
- 17:40 Bug #1873: [HeXen DK] multiplayer crash on Sump
- I mean, I know HeXen/HeXen DK MP has several non fatal issues due to it still being a WIP.
- 17:35 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
- I know that HeXen/HeXen DK MP has several non-fatal issues, but as this one is fatal, I figure I should report it.
...
2014-10-07
- 08:04 Revision ae2c0e20 (github): Refactor|InFine: Cleaned up InFine script system
- In preparation for debugging the outstanding backward compatibility
issues (e.g., NoSkip handling). - 04:26 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Correct, these fixes won't appear until my @common-episode-definition@ branch is merged to the master. (I addressed t...
- 03:14 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Just a quick question, this commit isn't in a build yet, right? Ran around Doom a little bit today and still noticed ...
- 00:40 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
- Most of the built binaries are either missing this information entirely, or the metadata is out of date.
2014-10-06
- 23:56 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a).
- 23:45 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- Issue 1) has now been fixed for the upcoming 1.15 release (commit: 574cb63a).
- 23:42 Revision 574cb63a (github): Fixed|Hexen|SFX: Cough sound playback on Player vs PoisonCloud collision
- If god mode is active then the cough sound should not be played.
Seemingly the result of a refactoring oversight back... - 21:22 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
- 21:22 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Evidently this was indeed caused by Issue #1862. Since that fix this teleport trap in TNT MAP31 is now behaving much ...
- 02:48 Revision 832591d1 (github): Merge branch 'master' into common-episode-definition
- 02:47 Revision 4dc4568e (github): Debug|libcommon|XG: Assert XL_DoFunction's parameters are valid
- 02:47 Revision 7b9ee87d (github): libcommon: Cmd "stopinf" now always returns true
- This prevents spurious alerts regarding attempts to stop scripts which
are not currently running. Older mods often ca... - 02:47 Revision 665b0bbc (github): Fixed|Resources: Handle the case of a zero-length lump between S(*)_START/_END
- Some intrepid mod authors may insert a zero-length lump here, which
is then "replaced" with a high-resolution resourc... - 02:47 Revision a19526f8 (github): Fixed|Renderer|LensFlares: Failed (viewPlayer - ddPlayers == displayPlayer) assertion
- Todo: Needs further investigation.
- 02:29 Revision 62cfeaca (github): All Games: Cmd "warp" must handle maps not defined in the Episode progression
- 02:22 Revision ead78ffd (github): Fixed|libdoomsday|DED: Parsing Flags with an implicit zero value
- If no value is specified for a Flag then we should assume zero. This
fixes an XG regression where the value for ltc_n...
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