Activity
From 2014-10-20 to 2014-11-02
2014-11-02
- 22:25 Revision 3ec56280 (github): Debug|Input: Fixed labels for input device control state visuals
- 19:21 Revision 2027a13e (github): Performance|Oculus Rift: Detecting connected HMDs
- Use the correct LibOVR API function for detecting connected HMDs
rather than trying to blindly create an ovrHmd. At l... - 19:20 Revision ba04c59b (github): Performance|libcore: Avoid unnecessary mutex locking
- theLogs() does not need locking after Logs exists.
- 17:33 Revision 5c986c2a (github): Cleanup|Input|Bindings: InputDevice IDs are signed ints
- 15:00 Revision 67e5955c (github): Cleanup|UI|Bindings: InputDevice IDs are signed ints
- 14:35 Revision 41daa95d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:35 Revision 101a949a (github): InputSystem|Client: Cleanup
- 14:03 Revision 388b79cb (github): Cleanup
- 14:02 Revision 9f78e710 (github): Cleanup
- 12:24 Revision 618ec44c (github): Fixed|MSVC: Compilation issue
- 12:04 Revision 0b3276ce (github): Fixed|libcommon|Client|64-bit: Crash when binding a control
- The bit shifts for forming a 64-bit pointer were constrained to 32-bit
values, producing an invalid value.
Also fixe... - 10:59 Revision a92b2dd8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:59 Revision 82a0a536 (github): Refactor|UI|Client: Ownership of notification widgets
- Now using the UniqueWidgetPtr template.
- 10:46 Revision edcaf6e6 (github): libappfw: Revised notification area, added RelayWidget
- The notification area's ownership model was changed so that it does not
own the notification widgets, just relays the... - 10:38 Revision 6ae3357b (github): libappfw|GuiWidget: Destroying a GUI widget at a later time
- Particularly when handling audience notifications about object deletion,
it is necessary to schedule object deletion ... - 10:37 Revision fecc36c4 (github): Fixed|libappfw|GuiWidgetPrivate: Observe root atlas for deletion
- Fixes the problem where the atlas has already been deleted when the
widget is being deleted. - 10:36 Revision 56683229 (github): Fixed|libappfw|ChildWidgetOrganizer: Potential memory access issue
- Issue found by Guard Malloc. Since we have an iterator already, it
is better to use it to remove the map entry rather... - 10:31 Revision 557ff2a7 (github): libcore|Unix|Debug: Macro to generate backtrace as a string
- 10:29 Revision e066eb53 (github): Cleanup
- 10:28 Revision 209a3cbf (github): libcore|Log: Multithreading robustness
- Theoretically, a race condition might occur in theLogs(), if it were
called from multiple threads for the first time. - 04:02 Revision a4132cff (github): InputSystem|Client: Re-initialize InputDevices during a game change
- Todo: Could observe App::GameChange?
- 03:47 Revision 3cc8faed (github): Refactor|InputSystem|Client: Moved InputDevices and ddevent_t queue into InputSystem
- 01:37 Revision 1526ba0a (github): Refactor|InputSystem|Client: Moved InputDevice components to new source files
- 00:30 Revision 49e868b5 (github): InputSystem|Client: InputDevice (de)activation is now observable
2014-11-01
- 23:28 Revision 5780aabd (github): InputSystem|Client: InputDevice initialization cleanup
- 20:41 Revision 03873742 (github): Refactor|InputSystem|Client: Hide the meaning of InputDevice(Control) IDs at API level
- Users of the InputDevices should not assume anything from the IDs
assigned to devices and/or their controls. - 13:08 Revision 2af910da (github): libappfw: Added a smart pointer for owning a GuiWidget
- Automatically calls the correct destructor on the widget.
- 13:06 Revision c91f70dc (github): libcore|Widget: Setting a widget's root manually
- Normally the root widget is found by tracing all the parents.
2014-10-31
- 16:47 Revision 7ecd1053 (github): Refactor|InputSystem|Client: Reimplemented InputDevice models in OO C++
- 11:08 Revision fbeb0abb (github): UI|Client|Console: Restored the [>] button appearance
- 11:05 Revision 333dc49c (github): Fixed|Client: Memory leak (notification widgets not deleted)
- The Alert and Updater notifications were not deleted if they were
hidden when the app was shut down.
Todo: A better ... - 11:04 Revision 2e8f3346 (github): Debug|Client: Assert that all reference-counted objects get deleted
- 11:03 Revision df4b2168 (github): Fixed|libappfw|FoldPanelWidget: Memory leak
- The content was not deleted if the fold was closed when the widget was
deleted. - 11:01 Revision 0e216a3f (github): Cleanup
- 08:50 Revision cbfb157a (github): Fixed|libcore|Scripting: Memory leak in expression evaluator
- The scopes for the evaluated results were not always deleted.
2014-10-30
- 21:34 Revision 8f563889 (github): UI|Client|AlertDialog: Fixed layout problem when dialog is narrow
- Now space is reserved for the auto-hide setting.
- 21:32 Revision 1d32f4e8 (github): libappfw|DialogWidget: Specifying a minimum width for a dialog
- 21:32 Revision 6554d2fc (github): libcore: Cleanup
- 21:31 Revision ad88641a (github): Fixed|libcore|ArrayExpression: Memory leak
- The array expression's arguments were not deleted when the expression
was deleted. - 21:30 Revision ec8017ed (github): Fixed|libgui|Font: Memory leak (release font metrics rules)
- 21:29 Revision 82832a80 (github): Fixed|libappfw: Memory leak in LogWidget (at shutdown)
- The cached entries were not deleted when the widget was deleted.
- 16:16 Revision 23396b2b (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/include/hu_lib.h
doomsday/plugins/common/include/m_ctrl.h
doomsday/plugins/common/... - 11:06 Revision 1bc12137 (github): Default Style|Client: Tweaked subheading style
- The subheading style on Windows and Unix was changed to use a small,
bold, normal case font. On OS X, they remain lig... - 11:05 Revision 54713b8d (github): Fixed|Client: Missing header
- 01:56 Revision 6ed86819 (github): Menu|InputBindingWidget|libcommon: Cleanup
2014-10-29
- 21:17 Revision eeba76b5 (github): Typo
- 21:12 Revision 55cd85bc (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 21:12 Revision 6b899391 (github): Fixed: Missing header
- 21:10 Revision 0d50c37f (github): Fixed|Menu|InputBindingWidget|libcommon: Bindevent command composition for key-down-down
- The key-down name and -down modifier in the descriptor confused the
strstr based key name extraction, leading to subm... - 20:20 Revision a7544709 (github): UI|Client: Reorganized the console popup menu; showing/hiding annotations
- The console popup menu was split into a log history menu and one for
controlling the command prompt behavior. A new i... - 20:20 Revision 66d59540 (github): libcore|RuleRectangle: Added convenience method for defining mid X/Y rules
- 20:20 Revision 682a5992 (github): libappfw|Data: Added method for iterating all items of a data model
- 20:20 Revision 979ff5e9 (github): libappfw: Popup menu annotation hiding; button style changes
- The variable 'Config.ui.showAnnotations', which PopupMenuWidget
now expects to find in the Config, determines the vis... - 19:03 Revision caf12fe9 (github): Fixed|Input: E_FOCUS events should never be echoed
- 18:39 Bug #1856: Alert on first launch because game.cfg not found
- It would perhaps be even better to have a special UI prompt tell the user that Dday can't find a config and is creati...
- 18:36 Revision 29b482e1 (github): All Games: Don't fatal error when attempting to rebind key-delete-down
- Regardless of the fact this key has a special case handler in the menu
it is inappropriate to shutdown simply because... - 17:54 Revision 2ade0112 (github): Debug|Input: Catch invalid input device ids at ddevent_t post time
- 17:46 Revision 6cef20aa (github): Input: Cleanup, assert device id lookup in range
- 14:15 Revision 2ef0f0a2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:15 Revision f5efa952 (github): Client|InputSystem|Bindings: Cleanup
- 12:30 Revision b70e82cd (github): liblegacy: C++11 compatibility warning (string literals)
- 09:07 Revision 08cc169e (github): Fixed|Client: Crash after dismissing "App init failed" dialog
- It is possible that app init is aborted before InFineSystem was
instantiated.
2014-10-28
- 16:57 Bug #1856 (In Progress): Alert on first launch because game.cfg not found
- 16:26 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
- sonicdoommario wrote:
This is an issue I have had since the 1.15 unstable builds. Sometimes, when starting Doomsday,... - 13:51 Feature #1891: Notification area animations
- I restored the accidentally deleted comment. We can certainly look into better Redmine themes, although I'm pretty su...
- 13:40 Feature #1891: Notification area animations
- skyjake wrote:
> separate indicator for each subsystem
To me this seems like unnecessary complication. I really can... - 13:22 Feature #1891: Notification area animations
- vermil wrote:
> option to split the currently one warning indication log, into multiple smaller ones
I kind of li... - 11:59 Feature #1891: Notification area animations
- I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,...
- 11:58 Feature #1891: Notification area animations
- May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a...
- 11:43 Feature #1891 (Progressed): Notification area animations
- The animations occurring in the notification area could be improved further. For instance, if an alert notification s...
- 11:45 Feature #1848: Auto-hide warning indicator after X minutes
- I added #1891 to cover overall improvements to the notification area, as these are not specific to the alerts as such...
2014-10-27
- 22:01 Feature #1848: Auto-hide warning indicator after X minutes
- Another minor improvement I'd like to see is for the indicator to "flex" when a new alert first occurs. Presently, if...
- 21:02 Feature #1848: Auto-hide warning indicator after X minutes
- There is a potential for miscommunication of the status of the alert(s) with this kind of mechanism. If an uneducated...
- 20:08 Feature #1848 (Closed): Auto-hide warning indicator after X minutes
- 20:07 Revision e6d0caa6 (github): Client|UI: Auto-hide the alert notification (default: 3 mins)
- The config variable is 'Config.alert.autoHide'.
IssueID #1848 - 20:05 Revision c75e8822 (github): libcore|Config: Check config script's package's timestamp
- If the packages have been updated, read the config script just in
case. This makes things easier for developers when ... - 20:02 Revision 809edb0a (github): libcore|App: Accessing persistent data in read-only or mutable mode
- Timestamps get updated automatically if the Archive is accessed in
mutable mode. Fixes a problem with Refuge (Config)... - 17:16 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- With LibOVR 0.4.2 things are working a bit better. However, direct rendering mode does not appear to be compatible wi...
- 17:14 Feature #1246 (Closed): Support newer model formats and skeletal animation
- 17:13 Feature #1246: Support newer model formats and skeletal animation
- Closing this issue because it is so old and 1.15 now uses libassimp to import various model formats, and the GL2 mode...
- 17:06 Feature #8: New GL2 based model renderer
- Added issue #1890 as a continuation of this work. The renderer itself is fully functional at the moment, the next ste...
- 17:05 Feature #8 (Closed): New GL2 based model renderer
- 17:04 Feature #1890 (Closed): New sequence-based model animation mechanism
- Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism ...
- 16:57 Revision 29c9c528 (github): Tools|Amethyst: Updated for Qt 5
- 16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change
- 16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change
- When the game changes the last-used/quick save slots determined for previous game are not forgotten.
- 16:18 Revision 144e5a27 (github): Fixed|All Games|SaveSlots: Resetting last-used and "quick" save slots on game change
- When the game mode changes we should forget which save slots were
last-used/assigned-for-quick saving in process. - 15:35 Bug #1591: [BSP] Fully overlapped map geometry is not always split
- The issue with the creation of superfluous line segments has now been addressed for 1.15
The second issue concerni... - 15:32 Revision f736e6d7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 15:31 Revision 5c2bcdf9 (github): World|bsp::Partitioner: Cleanup
- 15:30 Revision 6c6241f4 (github): Fixed|World|bsp::Partitioner: Space partitioning results in superfluous line segments
- An overly conservative epsilon used when searching for existing line
segments in the map would sometimes lead to the ... - 08:49 Revision 699ec1cd (github): Cleanup: Removed obsolete "vid-*" cvars (resolution, fullscreen, bpp)
- These are now configured via de::Config.
- 08:19 Revision c4a21883 (github): Fixed|libappfw|HiDPI: Background blurring with high pixel densities
- The blurring should account for the higher pixel density to achieve
a similar end result compared to regular density.
2014-10-26
- 20:39 Revision a5c4cdb7 (github): World|Sector: Cleanup
- 20:34 Revision 646900cc (github): Fixed|World|Map: Missing return value in Map::forAllClusters()
- 19:08 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- This should be re-tested with all the recent threading-related fixes.
- 18:43 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest pro...
- 18:42 Bug #1873 (Feedback): [HeXen DK] multiplayer crash on Sump
- 17:55 Bug #1873 (In Progress): [HeXen DK] multiplayer crash on Sump
- 18:40 Revision e59a67ba (github): Fixed|Hexen|MP: Client crashes when a plane moves on client side
- Some client mobjs don't have 'info' if they are only partially synced.
IssueID #1873 - 17:53 Revision 323fc718 (github): libappfw|LogWidget: Improved behavior during/after rewrapping
- Fixes the issue where the scroll position would jump around
during/after resizing the log. However, now no attempt is... - 14:44 Revision 445e5893 (github): Cleanup
- 12:31 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
first half is gdb trace
second half is glxinfo output
@davetheBeast:~$ gdb doomsday
GNU gdb (Ubuntu 7.8-1ubunt...- 11:00 Revision a8f2250e (github): libappfw|LogWidget: Removed the malfunctioning pausing mechanism
- On second thought, this is not a good way to address the problem.
The widget should be skipping ahead instead of fall... - 10:59 Revision f5f96d35 (github): Fixed|libgui|RowAtlasAllocator: Horizontal margin was ignored when allocating
2014-10-25
- 23:42 Bug #1591 (In Progress): [BSP] Fully overlapped map geometry is not always split
- 21:06 Bug #1591: [BSP] Fully overlapped map geometry is not always split
- Closer inspection reveals there are actually two underlying issues here that result in geometry being split incorrect...
- 18:47 Revision 7e9791de (github): Renderer|Client: "Pixel Doubling" replaces the "Pixel Density" setting
- Should be more intuitive this way. Also moved the setting under the
"Camera Lens" group (which could now use some sub... - 17:33 Revision 8b40886c (github): World|bsp::Partitioner: Cleanup
- 16:07 Revision 1554c32d (github): liblegacy|Cleanup: Dumped the now unused v1 Kd Tree data structure
2014-10-24
- 14:34 Revision fb13ecef (github): libgui|RowAtlasAllocator: Improved row-based atlas allocator
- This version is more intelligent in keeping track of empty space.
There is no longer a "rover", using which allocatio... - 12:02 Revision d3fd1830 (github): Merge branch 'master' into common-episode-definition
- 10:40 Revision 9ae4f778 (github): Fixed|Unix: Build failure (file name case sensitivity)
2014-10-23
- 18:37 Revision dd6f9074 (github): Refactor|World|Map: Better/cleaner mechanism for SectorCluster iteration
- 15:13 Revision 8af3a8a6 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/api/api_map.h
doomsday/api/dd_share.h
doomsday/client/src/render/viewports.cpp
doomsday/client/sr... - 02:59 Revision 3d31e7ae (github): World|bsp::Partitioner: Cleanup
2014-10-22
- 22:04 Revision f61537bc (github): Merge branch 'master' into convex-subspace
- 20:13 Revision 8bc2b8cc (github): Fixed|libcore|TaskPool: Completing a pool while it is being destroyed
- The allTasksDone() signal was emitted after unlocking, which meant that
a destructor waiting on the mutex would get a... - 19:32 Revision d97cbbb8 (github): Fixed|libcore|Lockable: Issue with the mutex lock counter
- When unlocking a Lockable, it was first unlocked and only then its
lock count was decremented. This meant that execut... - 15:54 Revision 93014e72 (github): ConvexSubspace merge fixes (a header path and variable renamed)
- 14:50 Revision e9bd5908 (github): World|ConvexSubspace: Cleanup
- 14:50 Revision b8cf44af (github): World|bsp::PartitionEvaluator: Cleanup
- 14:50 Revision 71d14956 (github): Optimize|World|bsp::Partitioner: Use a TaskPool for concurrent BSP costing
- bsp::PartitionEvaluator now uses a background TaskPool for concurrent
evaluation and costing of candidate partition l... - 14:50 Revision fde7884c (github): World|bsp::Partitioner: Cleanup
- 14:50 Revision 9ce90ba4 (github): Refactor|World|bsp::Partitioner: Extracted "PartitionCostEvaluator" from bsp::Partitioner
- Todo: Cleanup
- 14:50 Revision e5f8d687 (github): Refactor|World|bsp::Partitioner: Removed the "SuperBlockmap" container
- There is no longer a need for an object instance to contain the tree
data structure. - 14:50 Revision 66f051ba (github): Refactor|World|bsp::Partitioner: Moved more misplaced logic out of "SuperBlockmap"
- 14:50 Revision c31c634b (github): Refactor|World|bsp::Partitioner: Moved line segment collation out of "SuperBlockmap"
- This algorithm clearly belongs in bsp::Partitioner itself.
- 14:50 Revision af79382a (github): World|bsp::Partitioner: Cleanup
- 14:49 Revision b3675da7 (github): World|bsp::Partitioner: Fixed a refactoring oversight
- 14:49 Revision b1f5dbb2 (github): Refactor|World|bsp::Partitioner: Reimplemented the "SuperBlockmap" node tree with de::BinaryTree
- Todo:
- Verify everything still works correctly
- Revise API for line segment insertion
- Cleanup and rename - 14:49 Revision 51a69835 (github): Refactor|World|bsp::Partitioner: Moved remaining KdTree logic into "SuperBlockmap"
- This class now only depends on the old KdTree in liblegacy for its
integral binary tree... - 14:49 Revision 4278a8bd (github): Refactor|World|bsp::Partitioner: Moved KdTree node splitting logic into "SuperBlockmap"
- 14:49 Revision a24753a9 (github): Refactor|World|bsp::Partitioner: Separated binary tree management from "SuperBlockmap"
- 14:49 Revision cd775c90 (github): Refactor|World|bsp::Partitioner: Continued BSP "SuperBlockmap" remodeling
- 14:49 Revision 0677d190 (github): Refactor|World|bsp::Partitioner: Began BSP "SuperBlockmap" remodeling
- 14:49 Revision e322dcca (github): Refactor|World|bsp::Partitioner: Cleanup
- 14:49 Revision 211da51f (github): World|bsp::Partitioner: Began cleaning up BspTree ownership
- 14:49 Revision 7b7fb0d6 (github): World|Map: Cleanup
- 14:49 Revision 856d3753 (github): World|Map: Map now provides only const access to the internal BspTree
- 14:49 Revision 5ea74ce0 (github): libcore|BinaryTree: Added subtree type counting and summary methods to BinaryTree
- 14:49 Revision c65d4bd9 (github): World: Use a subspaceContactList
- 14:49 Revision c74da808 (github): Refactor|Renderer: Use a subspacesVisible QBitArray
- Removes the need for a BspElement to record a unique indexInMap.
- 14:49 Revision 0f559450 (github): World|Map: Removed the now unnecessary BspElement LUTs
- 14:48 Revision 1adbfe04 (github): World: Cleanup
- Todo: Partitioner BSP tree ownership cleanup.
Todo: Test a failed BSP build, allocation release, etc... - 14:48 Revision 7fa45469 (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement
- 14:47 Revision 6d1f5934 (github): World: Reimplemented BSP tree with de::BinaryTree
- de::Map now takes ownership of what was Partitioner's internal tree
for use as the final BSP tree, rather than claimi... - 14:47 Revision 6996d810 (github): Refactor|World: Began BSP tree remodeling
- The first step is to eliminate MapElement as a common base.
- 14:47 Revision 39518872 (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here)
- 14:47 Revision 9c149918 (github): Map API: BspLeaf replaced with ConvexSubspace
- ConvexSubspace replaces BspLeaf as the public representation for a
convex subspace in the BSP tree. BspLeaf and BspNo... - 14:47 Revision 5ead90a4 (github): World|BspLeaf: Cleanup, updated API docs
- 14:47 Revision 71f74ce9 (github): World: Link Faces in the half-edge DS to ConvexSubspace
- Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac... - 14:46 Revision f501d7ec (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
- 14:46 Revision 40c8e16c (github): Renderer: Cleanup
- 14:44 Revision 68968469 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
- 14:41 Revision 7714c6fb (github): Renderer: Switched various APIs to work with ConvexSubspace
- 14:40 Revision dfe2151a (github): Renderer: Current ConvexSubspace is now a draw state variable
- Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf). - 14:40 Revision 901c9069 (github): Server: Updated server.pro to include the new sources
- 14:40 Revision 4e4ff792 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
- 14:40 Revision 0095b59a (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
- 14:40 Revision 3ca47ae4 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
- To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr... - 14:40 Revision 16e7fa7b (github): Typo in previous commit (renamed in recent refactoring)
- 14:39 Revision 73216a9f (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
- Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up... - 14:37 Revision 3c0ad3ad (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
- The term "Info" has an established meaning in libdeng2.
- 14:36 Revision ea12f50c (github): Renderer|Shard: Cleanup
- 13:54 Revision ce52b49f (github): Merge branch 'master' into common-episode-definition
2014-10-21
- 19:38 Revision a5937cb6 (github): libappfw|LogWidget: Cleanup
- 19:27 Revision b121967c (github): Performance|libappfw|LogWidget: Improved/faster log entry processing
- One of the major performance bottlenecks was that entries were being
processed even when the log was not really visib... - 19:22 Revision ee85daf1 (github): libappfw: Redesigned TextDrawable with better multitasking
- This new implementation of TextDrawable can cleanly have multiple
ongoing wrapping tasks, can be deleted immediately ... - 19:15 Revision 55b0f65b (github): libgui|Atlas: Minor performance tuning
- Avoid repeating defragmentation operations. Don't print tons of log
messages about the atlas being full. - 19:12 Revision 5b00c792 (github): libcore|Lockable: Check that mutexes are unlocked before destruction
- The caller's responsibility is to ensure that locked mutexes are not
deleted. - 19:11 Revision 8c9d2fa9 (github): libcore|TaskPool: Redesigned shutdown procedure
- Previously TaskPool's destructor waited until all the tasks were
finished. Now, the public TaskPool is deleted immedi... - 12:39 Revision 3fb8058e (github): Merge branch 'master' into common-episode-definition
2014-10-20
- 23:10 Revision d426cee7 (github): Fixed|Console|libdoomsday: Timing the execution buffer
- If there were lots of scheduled commands, an inordinate amount of
time was spent looping in the execution buffer. Now... - 23:07 Revision e39befce (github): Fixed|libcore|Animation: Updating current time
- Before these changes, the current time being just a reference, it
may have gotten changed from another thread during ... - 15:35 Feature #1887 (Closed): Migrate project build system to CMake 3
- CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ...
- 15:17 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native...
- 15:14 Feature #1741 (Closed): Upgrade to SDL 2
- 10:09 Revision 0b083979 (github): Documentation|libcore: Elaborated on TaskPool's "done" status
- 09:58 Revision 1a752b32 (github): OS X|Client: Always show pixel density in Video Settings
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