Activity
From 2014-04-20 to 2014-05-03
2014-05-03
- 23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
- 22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
- 17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
- 09:18 Bug #1796 (Closed): Damage stage mix up in some models.
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
- 08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
- 08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr... - 03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
2014-05-02
- 15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
- 15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
2014-05-01
- 15:50 Feature #1637: Switch to Qt 5
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
- 11:21 Feature #1793 (New): Use rich formatting in help strings
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
- 08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<...
2014-04-30
- 20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#... - 20:09 Bug #1790 (Closed): Crash after starting install of update
- 17:21 Bug #1790 (Closed): Crash after starting install of update
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
2014-04-28
- 12:40 Feature #1789 (Closed): @include directive for Info files
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
2014-04-27
- 23:08 Bug #1093: Single Use Teleporter Malfunction
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is... - 22:31 Bug #1093: Single Use Teleporter Malfunction
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
2014-04-26
- 18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
- 18:06 Bug #1589: [Windows] Missing icons
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
- 11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
- 22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo...
- 22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta...
- 19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize... - 15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
- Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr...
- 07:35 Bug #1589: [Windows] Missing icons
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
- 06:23 Bug #1589: [Windows] Missing icons
- Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ...
- 07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- 07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora...
2014-04-24
- 12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ... - 10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- 10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly...
- 10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old...
- 12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
- 12:02 Bug #1778 (Closed): Error when running doomsday-host
- 10:38 Bug #1778: Error when running doomsday-host
- It now works.
Thanks - 08:20 Bug #1778 (Feedback): Error when running doomsday-host
- 08:20 Bug #1778: Error when running doomsday-host
- Does commit:8e48259c fix the issue? If not, please attach your config file.
- 02:14 Bug #1778 (Closed): Error when running doomsday-host
[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...- 10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
- The ping time to a server is not being esimated correctly.
- 07:22 Feature #1779: [Home] Show project news and dev blog
- Requires #1777.
- 07:21 Feature #1779 (New): [Home] Show project news and dev blog
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt...
2014-04-23
- 19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ... - 14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a... - 18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
2014-04-22
- 20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
- 19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
- 19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient
- Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ...
- 19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
- Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on...
- 19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- Precisely. The bug is that this behavior is *not* replicated.
- 19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- > Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha... - 19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
- 17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
- A simple key binding widget exists for the Console shortcut key.
- 15:01 Feature #8 (In Progress): New GL2 based model renderer
- 15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
- 14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation
- 14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
- There were actually several issues at play here; see commit notes.
- 11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ...
- 10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki...
- 10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- 07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
2014-04-21
- 21:10 Bug #1705 (Closed): Flickering light decoration on moving platform
- 20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform
- 20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel.
- 19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored
- Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ...
- 17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored
- The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s...
- 19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- 17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- This was caused by mismanagement of particle generator IDs.
- 19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this.
- 18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin...
- 18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
- 17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
2014-04-20
- 12:01 Feature #1774: Use "-savedir" option to the configure where saves are stored
- I forgot to mention that when I restarted Doomsday it loaded the savegame from G:\DOOM\Doomsday\user\savegames\doom2,...
- 11:49 Feature #1774: Use "-savedir" option to the configure where saves are stored
- Just to clarify, my response file specifies *-userdir "G:\DOOM\Doomsday\WADS\user" -savedir "G:\DOOM\Doomsday\WADS\us...
- 05:03 Feature #1774 (New): Use "-savedir" option to the configure where saves are stored
- I know that 1.14.0 includes several changes/enhancements to savegame handling in Doomsday. I use response files for d...
- 01:41 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Well, it is good that you are one step closer to fixing the problem, as your post suggests.
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