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From 2013-09-20 to 2013-10-03

2013-10-03

23:50 Feature #1444: Smart texture filtering toggle in Snowberry
Snowberry is to be phased out and replaced by engine-internal configuration. danij
23:49 Feature #1452: [Hexen] Monster respawn rate
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This is not as straight forward as it would at first seem. In Hexen th...
danij
23:48 Feature #1458: Handling obsolete IWADs
I think that there should be a proper warning dialog that informs the client that the server is using a different IWA... skyjake
23:47 Feature #1477: Outside level infine game mode controllable
InFine already includes support for branching the script according to the game mode. Also, the DED parser already all... danij
23:33 Feature #1583: [InFine] Disable texture compression for ximages
- **Milestone**: v1.8.6 --> Eventually
skyjake
23:32 Feature #1584: [Deathkings] Option for monster respawn rate
- **Milestone**: Next Release --> Eventually
danij
23:19 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/4980/attachment/heretic-001.jpg
kambi
23:16 Bug #973: [Map Converter] Crashes on linedefs with no front or back
Fixed for the upcoming Doomsday 1.13 release. danij

2013-10-02

04:48 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
I'm having a problem with Snowberry running. It started with v1.10 and one day when I launch it, I receive an "error... slicknickxp

2013-09-29

22:51 Feature #1586: Load/manage add-ons from the home screen
Indeed this is the plan: http://dengine.net/dew/index.php?title=Drop_Snowberry (#1600).
However, full support for ...
skyjake
22:40 Feature #1587 (New): 3D weapon behaviour
The vertical and horizontal spreads of all player hitscan weapons and also Heretic's Crossbow, in all games currently... vermil

2013-09-23

17:19 Bug #1118: [OpenAL] patch #27 revisited
- **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
skyjake
17:07 Bug #1118: [OpenAL] patch #27 revisited
The first part is a bit odd though - fluidsynth doesn't need such markings to work... galt_gendo
17:07 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o... sonicdoommario

2013-09-22

07:34 Bug #1036: Automatic game selection failed. No Registered Games.
I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem. legluondunet
05:45 Bug #1108: Infine corruption during first tic
Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def...
vermil
05:02 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat... vermil
05:02 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
danij
04:35 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Fixed for the upcoming 1.12 release. danij
04:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th... danij
03:35 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
sonicdoommario
03:34 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D... sonicdoommario

2013-09-21

19:23 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release... danij
19:23 Bug #940: [Doom] Exit switches play the wrong sound
Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha... danij
18:22 Bug #52: [Render hack] Fake/see-through bridges
Fixed for the upcoming 1.12 release. danij
18:22 Bug #52: [Render hack] Fake/see-through bridges
- **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
Fixed for the upcoming 1.12 release. danij
18:19 Bug #747: warnings require fixes
build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log....
sergepavlovsky
18:19 Bug #745: [Render hack] Deep water tricks not supported
Fixed for the upcoming 1.12 release. danij
18:19 Bug #745: [Render hack] Deep water tricks not supported
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
danij
18:16 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ...
vermil
18:16 Bug #948: Dynamic Lights: Use the non-transferred plane height
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
...
tarabs
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you...
skyjake
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc...
skyjake
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
I'm seeing the same error in other maps, e.g., map 8. skyjake
11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **status**: open --> fixed
danij
11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
Fixed for the next 1.12 candidate build.
See: [fa7d1f]
danij

2013-09-20

18:51 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **assigned_to**: Daniel Swanson
danij
18:01 Bug #1134 (Closed): [Hexen] Uncaught exception in Heresiarch's Seminary
Since commit 4a17186db0e22a8a02494ea5d9c7ac492817254d ("Cleanup|World|Sector: Determine missing materials when classi... arus-2
 

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