Activity
From 2013-09-16 to 2013-09-29
2013-09-29
- 22:51 Feature #1586: Load/manage add-ons from the home screen
- Indeed this is the plan: http://dengine.net/dew/index.php?title=Drop_Snowberry (#1600).
However, full support for ... - 22:40 Feature #1587 (New): 3D weapon behaviour
- The vertical and horizontal spreads of all player hitscan weapons and also Heretic's Crossbow, in all games currently...
- 19:39 Revision 81e758e6 (github): Fixed|Hexen: Default value of 'msg-echo' should be 1
- The console variable 'msg-echo' was defaulting to zero, which meant
no game messages were being shown in the console ... - 19:30 Revision 330a14d9 (github): Fixed|LineEditWidget: Typing a ~ character in the console
- When focused, LineEditWidget doesn't eat Shift any more, so that
the event goes down to the bindings system and it ca...
2013-09-28
- 20:35 Revision 9cab6761 (github): Fixed|Map Renderer|Client: Font selection of thinker id debug visual
- The thinker id debug visual failed to select a font before drawing,
so used whichever font was last in use.
Also con...
2013-09-27
- 03:26 Revision 6b42cf44 (github): Fixed|BSP Builder|ConvexSubspace: Failed to partition a map with overlapped single sided lines
- When two or more single sided lines are overlapping and reference the
same sector, depending on how the map is partit... - 02:04 Revision 07e56665 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 02:03 Revision e6a16e35 (github): Fixed|World|Client: Attempt to free pointer without ZONEID following failed map load
- The "objlink" blockmap allocates storage for global data from the
memory zone with the PU_MAP/MAPSTATIC purge level. ...
2013-09-26
- 23:33 Revision b53908ed (github): Refactor|Map Renderer|Client: Consolidated drawing of sound emitter debug visuals; cleanup
- 22:47 Revision a86fe160 (github): Refactor|Map Renderer|Client: Consolidated drawing of generator debug visuals; cleanup
- 12:55 Revision 47f2bfc5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:19 Revision e0949639 (github): Cleanup|World: Use new mobj accessor functions where applicable
- 02:37 Revision 40eb2b07 (github): Cleanup|World|BspLeaf: Removed BspLeaf::isDegenerate()
- BspLeaf::hasPoly() should be used to determine if a convex geometry
is assigned to the BSP leaf. - 01:39 Revision 607d7a1d (github): World|Map: Allow linking mobjs to a sector of a degenerate BSP leaf
- There appears to be some confusion as to what it means for a mobj to
be "sector linked". Specifically, whether a mobj...
2013-09-25
- 18:01 Revision 78f135d1 (github): World|Mobj: Various functions to assist future clean up of mobj management
- From version 1.13 onwards the map's BSP element instances will no
longer be exposed via the public API. In the future... - 15:54 Revision 286f104c (github): Cleanup|API: Moved SideSection and DMU_FLAG_FOR_SIDESECTION to dmu_lib.h
- Also removed the unused fdivline_t
- 07:51 Revision f4cf503c (github): Fixed|UI|Client: Warning about unused variable
2013-09-24
- 12:19 Revision 7856b758 (github): Cleanup|World|BspLeaf: Removed all obsolete BspLeaf accessor methods
- A BSP leaf should not be thought of as a "subsector" as this produces
too strong of a binding with the much higher le... - 03:17 Revision 49e5df03 (github): World|Sector: Improved sector cluster containment determination
- Comparing cluster bounding boxes is not always enough to accurately
determine whether one cluster contains another. I...
2013-09-23
- 21:12 Revision 4a32c662 (github): UI|Renderer Appearance: "Dynamic Lights" is a toggle (on/off)
- 17:20 Revision cfc428eb (github): UI|Updater: Updater Settings dialog is non-modal (like other settings)
- The Updater Settings dialog now works using the same principle as
the other dialogs: changes are applied immediately,... - 17:19 Bug #1118: [OpenAL] patch #27 revisited
- - **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
- 17:07 Bug #1118: [OpenAL] patch #27 revisited
- The first part is a bit odd though - fluidsynth doesn't need such markings to work...
- 17:07 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o...
- 16:31 Revision 176247ce (github): Updater: Added option to download available updates automatically
- When enabled, the download is started in the background (with the
progress notification visible) and when ready, the ... - 15:23 Revision 89671055 (github): UI|Client: Allow opening editor sidebar with read-only settings profiles
- However, the item is labeled "View" instead of "Edit" as all the
groups will be disabled. - 14:23 Revision 053f9901 (github): UI|Client: Folding/unfolding all groups in the Renderer Appearance editor
- Right-clicking on one of the group titles now opens a popup menu with
fold/unfold actions.
Added a generic GuiWidget...
2013-09-22
- 22:24 Revision 90eff117 (github): World|Sector: Extend dynamic plane mapping to those with sky-masked materials
- With the plane mapping algorithm now finalized and the map renderer
updated accordingly we can extend support to plan... - 19:23 Revision a38943b9 (github): World|Sector: Non-drawable materials classify for "missing texture" map hacks
- The first texture defined in the TEXTURE1/2 lump of the IWAD is never
drawn by the original software renderer due to ... - 11:01 Revision 34779369 (github): Fixed|TextDrawable|DocumentWidget: Updating text (e.g., autocompletion list)
- DocumentWidget was jumping the gun and updating the text before
TextDrawable had finished the background wrapping tas... - 10:37 Revision ec6eef73 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 10:36 Revision b9e1ee6d (github): Fixed|libcommon: Behavior of sector type 10 "close in 30 seconds"
- When a mobj blocks the path of the plane preventing from completing
its mission of sealing off an area -- vanilla beh... - 09:39 Revision 242f54ae (github): Client|Renderer Appearance: Renamed built-in profiles, added "Defaults"
- "Retro" is now "Vanilla", and "Enhanced" is "Amplified". The "Defaults"
profile uses whatever built-in default values... - 08:05 Revision b5c737e6 (github): Fixed|libcommon: Player spawn under 3D bridge object fails
- Attempting to spawn a player at a map spot below/above a 3D bridge
object failed because the dummy player mobj used t... - 07:34 Bug #1036: Automatic game selection failed. No Registered Games.
- I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem.
- 05:45 Bug #1108: Infine corruption during first tic
- Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def... - 05:02 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat...
- 05:02 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
- 04:35 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Fixed for the upcoming 1.12 release.
- 04:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th...
- 03:35 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
- 03:34 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D...
2013-09-21
- 22:50 Revision 55fa33f1 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- Conflicts:
doomsday/client/src/ui/editors/rendererappearanceeditor.cpp - 22:43 Revision 6c186bc0 (github): Fixed|UI|Client: Closed fold panel content; read-only appearance profiles in editor
- When a fold panel is closed, its content is removed from the widget
tree entirely.
The editor prevents modifying rea... - 22:43 Revision e2f69d02 (github): Renderer: Fine-tuned lighting and halo default settings
- Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector... - 22:43 Revision c72e0f0e (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
- Added two built-in renderer appearance profiles that are available
for use in read-only mode. - 22:18 Revision 0226533e (github): Doom: Added compatibility option "game-objects-gibcrushednonbleeders"
- In the original game any crushed object will be turned into a pile of
gibs irrespective of whether said object is a m... - 21:56 Revision d059992b (github): Renderer: Fine-tuned lighting and halo default settings
- Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector... - 21:56 Revision 7d0d4575 (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
- Added two built-in renderer appearance profiles that are available
for use in read-only mode. - 19:39 Revision fa7d1fd4 (github): Fixed|World|Sector|Client: Crashes in various Hexen maps when mapping sector planes
- The Hexen IWAD is littered with maps containing severely broken map
geometry, such as one-sided line constructs facin... - 19:23 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release...
- 19:23 Bug #940: [Doom] Exit switches play the wrong sound
- Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha...
- 18:22 Bug #52: [Render hack] Fake/see-through bridges
- Fixed for the upcoming 1.12 release.
- 18:22 Bug #52: [Render hack] Fake/see-through bridges
- - **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
- 18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
- 18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- Fixed for the upcoming 1.12 release.
- 18:19 Bug #747: warnings require fixes
- build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log.... - 18:19 Bug #745: [Render hack] Deep water tricks not supported
- Fixed for the upcoming 1.12 release.
- 18:19 Bug #745: [Render hack] Deep water tricks not supported
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
- 18:16 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
- For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ... - 18:16 Bug #948: Dynamic Lights: Use the non-transferred plane height
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
- 18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
... - 18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you... - 15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc... - 15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- I'm seeing the same error in other maps, e.g., map 8.
- 11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **status**: open --> fixed
- 11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- Fixed for the next 1.12 candidate build.
See: [fa7d1f] - 09:34 Revision 7a935b3e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:33 Revision d40f83d0 (github): Fixed|World|Client: Crash on map load with dynamic lights disabled
- P_MobjCreate() initialized the attributed lumobj index incorrectly
(now zero-based).
Also fixed a couple more initia... - 08:51 Revision f63fd717 (github): Documentation|Client|libdeng2: Added comments
- 07:27 Revision 0febdeeb (github): World|Sector: Re-apply wall material fixes following back plane height changes
- Also dynamically choose a new fix material depending on the current
plane heights and ensure that wall surface lighti... - 03:50 Revision fce97ee0 (github): World|Sector: More stringently classify "missing texture" map hacks
- To be eligible for missing texture map hack support, all edges which
define the boundary between sector clusters must...
2013-09-20
- 18:51 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **assigned_to**: Daniel Swanson
- 18:01 Bug #1134 (Closed): [Hexen] Uncaught exception in Heresiarch's Seminary
- Since commit 4a17186db0e22a8a02494ea5d9c7ac492817254d ("Cleanup|World|Sector: Determine missing materials when classi...
- 17:42 Revision 89b75e7c (github): UI|Client: Added a 'gauge' popup for Audio Settings dialog
- Like Renderer Settings, the Audio Settings dialog now has a 'gauge'
button for additional settings that are intended ... - 17:33 Revision df614d64 (github): Refactor|UI|Client: Added a popup widget with a grid
- GridPopupWidget makes it easier to create popups whose content is
laid out in a grid. - 17:31 Revision 666dc888 (github): Fixed|UI|Client|GridLayout: Determining cell alignment
- 17:30 Revision 7aa939fc (github): Fixed|libdeng2|Vector: Vector comparison operators
- Vector comparison operators were not working as expected. For instance,
comparing (0,2) < (0,4) would result in 'fals... - 15:39 Revision d93fdc4d (github): All Games|Menu: Removed obsolete options linking to the Control Panel
- These settings are now available in the new task bar.
- 12:56 Revision fac1fa5f (github): Console|Client: Added console command 'rendedit'
- 'rendedit' opens the Renderer Appearance editor sidebar.
Updated the help text compilations. - 11:05 Revision a5675503 (github): Fixed|Multiplayer|Client: Crash when joining a game
- The luminousClipped array was evidently accessed before being
allocated for the first time, resulting in a null point... - 05:28 Revision bf503643 (github): BSP Builder: Cleanup
- 05:03 Revision 945fd639 (github): Fixed|BSP Builder: Space partitioner incorrectly assigned sectors adjoining map hacks
- When building line segments along the partitioning half-plane it is
not simply the self-referencing state of the inte...
2013-09-19
- 18:37 Revision d16d72b7 (github): UI|Client: Modified style of settings dialog subheadings
- Now using bold weight with the accent color.
- 18:37 Revision 805c99a9 (github): Fixed|UI|Client: Applying text styles before widget initialized
- 17:43 Revision 8b85191e (github): UI|Renderer: Moved HUD mirroring option, added "Behavior" subtitle
2013-09-18
- 17:46 Revision ae79ff41 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:44 Revision d42d3402 (github): Refactor|World|Sector: Reimplemented algorithm for sector plane mapping avoiding recursion
- As one can separate boundary clusters by containment relationship
the recursive solution added unnecessary complicati...
2013-09-17
- 18:40 Revision 8af08472 (github): Optimize|SliderWidget|ToggleWidget: Avoid per-frame PathTree queries
- Sliders and toggles were looking up colors on every geometry update.
PathTree is not quite efficient enough for this ... - 09:32 Bug #1131: 'server-game-skill' doesn't function
- I verified that 'server-game-skill' is working on OS X. This could be a Windows-only issue? (Hopefully not another /O...
- 06:12 Revision b6b9f984 (github): World|Sector: Improved dynamic plane mapping wrt deeply nested map hacks
- When such a mapping is made, rather than directly map the immediate
interior clusters directly we will instead invali... - 05:05 Revision a1c34382 (github): World|Line|Sector: Relocated missing material fixing to Line::Side
- When a missing material fix is applied, automatically mark reverb
data for the adjoining sector cluster dirty.
Also ...
2013-09-16
- 10:57 Revision f70697c6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:57 Revision 163b962e (github): Fixed: Build failure (missing header)
- 10:50 Revision 6d8dd583 (github): UI|Client: Run small text preprocessing tasks synchronously
- Label texts are typically quite short, so now TextDrawable carries
out short (<20 chars) wrapping tasks immediately.
... - 10:50 Revision a2bf9191 (github): Fixed|UI|Client: Alignment issue due unsigned math
- The "No LOD" label of a slider was missing because negative values
were interpreted as large positive values. - 10:50 Revision 1b250aa5 (github): Fixed|Busy Mode: Screen capture for transition-free busy mode
- If there will be no animated transition at the end of the busy mode,
we must capture the entire view because busy mod... - 02:53 Revision ba2be816 (github): World|Sector: Cleanup
- 02:28 Revision 1dbc3e00 (github): World|Sector: Only reclassify sector clusters when necessary
- 02:23 Revision 4a17186d (github): Cleanup|World|Sector: Determine missing materials when classifying sector clusters
- 01:31 Revision 95e03039 (github): World|Sector: Defer boundary info init for sector clusters
- Actually, we'll defer this until after the whole boundary has been
classified wrt missing materials -- this info is i... - 01:00 Revision a2cd796d (github): Refactor|Optimize|World: Preprocess sector cluster containment for dynamic plane mapping
- Sector cluster containment and unique neighbor determination is now
processed only once when the cluster is first dyn...
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