Activity
From 2013-09-30 to 2013-10-13
2013-10-13
- 20:31 Revision dd889e99 (github): Fixed|libdeng1|Reader: Reading 16/32-bit values
- An incorrect return type for Reader_8() caused the higher bytes of
16/32-bit values to be truncated to zero. - 19:12 Revision 6742dd2d (github): Fixed|libdeng1|Reader: Possibly undefined operation
- Attempting to fix a warning about post-increments.
- 19:05 Revision d4c7ba91 (github): Fixed|libdeng1|Reader|Writer: Avoiding pointer alignment issues
- Some CPU architectures do not look kindly upon pointer misalignment.
- 14:13 Revision 7cf66dba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:09 Revision 88376fa0 (github): qmake: Don't link libgui to the game plugins
- A server build does not include libgui, so the plugins shouldn't
rely on it at this stage. - 14:02 Revision abfc2a10 (github): Fixed|libcommon: Build errors and warnings in p_map.cpp
- Jumping over variable initialization with goto is illegal. Moved
the variables before the gotos.
Also, fixed warning... - 08:50 Revision 94990248 (github): libcommon: Updated wrt intercept_t changes
- 08:39 Revision 544470cb (github): Refactor|World|Map|Interceptor: Relocated intercept list functionality into Interceptor
- Still global/shared, though.
- 07:47 Revision cf1468d9 (github): API|Map: Cleanup
- 07:38 Revision 17b5d982 (github): World|Map: Derived Interceptor from previously global path traversal logic
- Interceptor instances are visible publicly as opaque pointers.
- 04:34 Revision 77119471 (github): libcommon: Further cleaned up common/src/p_map.cpp
- 03:47 Revision def81556 (github): libcommon: Cleanup
- 03:26 Revision 59fd4753 (github): Refactor|libcommon: Switched common/src/p_map to C++
- 01:49 Revision 0469da54 (github): World|Map: Defined missing Map::lumobj(int index) lookup method
- 01:42 Revision 86eb38c6 (github): API|Map: Removed divline_t
- 00:39 Revision ec3c3002 (github): API|Map: Unused functions removed; P_PathTraverse reformatted
2013-10-12
- 20:41 Revision 76c5eef3 (github): Fixed: Build failure (invalid operands)
- gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
operands. The variable argument list parameter sh... - 20:00 Revision a604b47d (github): Fixed|libgui: Build failure in the dummy DisplayMode
- The dummy version of the native DisplayMode routines had not been
updated since the latest changes to the API. - 03:13 Revision f10c62d6 (github): API: Revised mechanism for map element interception traces
- Each trace now uses a TraceState which passed as an argument to the
path trace callback function. The old global vari... - 00:20 Revision 14d39567 (github): World|Map: Removed unnecessary sector filter from Map::bspLeafBoxIterator()
- The caller can just as easily implement this in the callback.
2013-10-11
- 22:47 Revision 1d7f6c0a (github): World|Map: Cleanup
- 22:33 Revision 104d96c0 (github): Refactor|World|Map: Extracted algorithm for map element path interception
- Map now provides all the API mechanisms to implement this algorithm
outside of the map itself. In the future this can... - 20:13 Revision ece0b618 (github): Refactor|World|Map: Moved blockmap path traversal into Blockmap
- 18:36 Revision b07e2716 (github): World|Map: Continued unraveling Blockmap path traversal
- 17:45 Revision 28502cea (github): Fixed|World|Map: Qt 4.7 compatibility (no QVarLengthArray operator <<)
- 13:08 Bug #1137 (Closed): [Deathkings] Inventory navigation
- In Hexen Deathkings of the Dark Citadel
In the list of items: to select an item on the left, left bracket must be ... - 12:18 Bug #10 (New): [InFine] Line spacing for text
- At least in Heretic and Hexen, line spacing in blocks of text does not match the original games, causing the text to ...
- 10:05 Feature #9 (Progressed): Use local server to run single-player games
- The objective is to make the engine always run in client/server mode, even locally in single-player games.
Complet... - 09:53 Feature #8 (Closed): New GL2 based model renderer
- The 3D model renderer is a relatively isolated component in Doomsday. It should be possible to add a new GL2 based mo...
- 09:46 Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
- Doomsday's renderer in version 1.9 was fully based on OpenGL 1.4. There was no support for shaders, for instance.
... - 09:40 Feature #6 (Progressed): Draw lens flares using GL2
- The old lens flares & halo renderer should be replaced with one that draws the flares using the new libgui GL2 classe...
- 07:36 Feature #5 (Closed): Multiplayer UI as part of taskbar
- The old multiplayer connection UI is accessed via the game's main menu. Additionally/instead, the task bar should pro...
- 07:34 Feature #4 (In Progress): UI improvements
- This issue tracks the status of the UI renovation from old version 1.9 engine UI to 2.x and beyond.
2013-10-10
- 13:25 Revision 5f243e67 (github): World|Map: Pass the trace origin into the blockmap path traversers
- In future the trace state will not be contained within de::Map, so
don't assume that we can access this once the trac... - 04:05 Revision 85dd2f92 (github): Typo
- 04:02 Revision 20c8af10 (github): World|Blockmap: Cleanup
- 03:23 Revision da323278 (github): Map Renderer|Client: Cleanup
- 02:57 Revision a349f76e (github): Map Renderer|Client: Use a viewer-local QBitArray for flagging visible BSP leafs; cleanup
- 01:20 Revision ee2dc17b (github): World|Map: Use QVarLengthArray to collect map element pointers from link nodes
2013-10-09
- 23:26 Revision 7ceb5333 (github): World|Map: Continued cleaning up map internal data structure init/traversals
- 21:20 Bug #1054: [Win XP] Jitter with sync in windowed mode
- What about these:
- windowed + vsync off => no jitter?
- windowed + vsync on + mouse grabbed => ?
- windowed + v... - 21:08 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **assigned_to**: Daniel Swanson
- **Priority**: 5 --> 7
- 07:01 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- This map hack is on my to-do list for 1.13 and will be supported in this release.
Note that the two ports you ment... - 10:03 Revision f439b9f5 (github): World|Blockmap: Cleanup
- 09:00 Revision 01dc408a (github): World: Added LineBlockmap
- 08:10 Revision 5e2bd632 (github): Refactor|World|Blockmap: BlockmapCellBlock is now inclusive-exclusive
- Previously an inclusive-inclusive representation was used. Although
this representation is immediately easier to use ... - 04:03 Revision b9dfdfce (github): Typos
- 03:54 Revision 985c2920 (github): Server: Removed gridmap.h/cpp from the project
- 03:53 Revision 9c2631c6 (github): Fixed|All Games: Latent links to deceased mobjs in the Blockmap
- Whenever a mobj is moved on the XY plane, regardless of the distance,
it is paramount that the engine is informed of ...
2013-10-08
- 23:22 Revision 00d2eb32 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 23:21 Revision 1d4129ac (github): Refactor|World|Blockmap: Blockmap now encapsulates Gridmap
- The level at which Gridmap was abstracted from Blockmap is not useful.
There are however two meaningful abstractions;... - 19:05 Revision 675e466c (github): Cleanup
- 19:04 Revision 11284dac (github): UI|Client: Polished About dialog contents
- 19:03 Revision 7743378a (github): libdeng2|Time: Parsing time from built-in preprocessor defines
- This works with "__DATE__ __TIME__".
- 09:40 Revision 31661438 (github): Gridmap|Data: Cleanup
- 03:19 Revision deb5f4a5 (github): Map Renderer|BlockmapVisual: Cleanup
- 02:48 Revision ba75ecc9 (github): World|Mobj|Lumobj: Added Mobj_AABox() and Lumobj::aaBox() methods; cleanup
2013-10-07
- 14:14 Revision 8e755167 (github): OS X|Audio: Use CoreAudio's DLS soundfont if no other specified
- If 'music-soundfont' is empty (the default), we will now try to load
the CoreAudio basic DLS soundfont. - 10:52 Revision 4351e382 (github): World|Blockmap: Blockmap is used as a base for ContactBlockmap
- 09:44 Revision 9ad97ec8 (github): World|Map: Cleanup
- 09:06 Revision 7c502c0b (github): Refactor|World|Client: Renamed ContactBlockmap source files
- These files now contain Contact and ContactList.
- 08:37 Revision 2b51264c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:36 Revision 7279e048 (github): Refactor|World: Split contact spreading algorithm from the contact blockmap
- Todo for later: I'm not satisfied with this API...
- 07:48 Revision 68932831 (github): Updater: Notification uses accent color when update available
- Now the small notification icon uses the accent color if an update
is available, so that it is visually distinct from... - 06:16 Revision 9f892e63 (github): World|Map|Client: de::Map has ownership of the contact blockmaps
- Todo: Cleanup.
- 04:45 Revision 33c7490b (github): World|ContactBlockmap|Client: Use a regular Blockmap for Contact spreading
2013-10-06
- 19:13 Revision 0e495687 (github): Optimize|World|ContactBlockmap|Client: Flag spread ContactBlockmap cells with a separate bit array
- Storing the "already spread" state for blockmap for a cell within the
data for the cell itself is less efficient -- i... - 15:56 Revision a4ca2adc (github): Homepage: Updated source package for 1.12.0
- 11:11 Revision 806da2b2 (github): World|ContactBlockmap|Client: Avoid unnecessary allocations when spreading contacts
- Spreading doesn't actually alter the blockmap, so we don't need to
allocate cell data simply because a given cell is ... - 10:47 Revision 5e2d2523 (github): World|ContactBlockmap|Client: Base ContactBlockmap on Gridmap
- 08:58 Revision 36e53347 (github): World|ContactBlockmap|Client: Cleanup
- 08:44 Revision 10db338c (github): Refactor|World|ContactBlockmap|Client: Reworked ContactBlockmap into a C++ class
- 08:04 Revision 5c2f3f64 (github): World|ContactBlockmap|Client: Use separate BSP leaf contact lists for each contact type
- 06:37 Revision 74e05ee0 (github): World|ContactBlockmap|Client: Cleanup
- 05:53 Revision 581a39db (github): Refactor|World|ContactBlockmap|Client: Renamed source files for ContactBlockmap
- 05:28 Revision b2c291f0 (github): World|ContactBlockmap|Client: Cleanup
- 05:07 Revision b898b81e (github): Refactor|World|Client: Objlink blockmap refactoring continues...
- In the absence of better alternative I've opted to rename these as
"ContactBlockmaps" for now. - 03:24 Revision 0a14f07d (github): World: Cleanup
- 02:11 Revision 7af0914c (github): Refactor|World|Client: Further objlink blockmap cleanup
- 01:02 Revision 07050238 (github): Refactor|World|Client: Cleaned up "objlink blockmap" somewhat
- We really need a better name for this...
2013-10-05
- 22:21 Revision adfd278b (github): Refactor|World|Map: Renamed map element/object traverser/iterator funcs (consistency)
- 15:41 Revision 2d2849a3 (github): Fixed|Hexen: Overly large hub ending messages
- Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as... - 12:50 Revision 82f1bdf5 (github): Updater: Don't open a dialog when update available
- When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca... - 11:44 Bug #1136 (Rejected): Mouse look laggy
- I have just downloaded the latest stable release of Doomsday and the mouse is still very laggy, it's like mouse smoot...
- 06:45 Revision 2cd38a13 (github): BSP Builder: Cleanup
- 06:11 Revision aaccbd87 (github): Fixed|Resources: Fatal error attempting to load a map containing lines with no sides
- Now that the engine is using the half-edge data structure and sector
clusters for the majority of tasks, such lines c... - 03:15 Bug #974: [Heretic] No map def for E4M1
- Yeah, upon reflection, I forgot that Dday has a default map def it uses for maps with no specific def assigned.
St... - 03:15 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- - **status**: accepted --> fixed
- **Milestone**: v1.9.0-beta6 --> v1.13
- 00:42 Revision 5f9a8b61 (github): Map Renderer|Client: Use sector clusters for the vertex indices debug visual
- Note that the vertex visuals are sometimes misplaced presently due to
the fact we don't currently link the "outside" ...
2013-10-04
- 23:35 Revision d260e79b (github): Refactor|BSP Builder|EdgeTips: Cleaned up EdgeTips ahead of removing LineOwner rings
- 20:35 Revision 7a44449f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:08 Revision 7de9ca63 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
- While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin... - 09:27 Revision 282ef8d3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:19 Revision 8e89981c (github): libdeng2|Vector: Added an explicit toVector3f() conversion method
- 08:19 Revision 085c6cc8 (github): UI|Client|Input Settings: Added a Key Grabber utility
- Shows the key codes and symbolic name of all received key events
(except Esc, which clears keyboard focus). - 05:05 Revision b81befea (github): Map Renderer|Client: Cleanup
2013-10-03
- 23:50 Feature #1444: Smart texture filtering toggle in Snowberry
- Snowberry is to be phased out and replaced by engine-internal configuration.
- 23:49 Feature #1452: [Hexen] Monster respawn rate
- Logged In: YES
user_id=849456
Originator: NO
This is not as straight forward as it would at first seem. In Hexen th... - 23:48 Feature #1458: Handling obsolete IWADs
- I think that there should be a proper warning dialog that informs the client that the server is using a different IWA...
- 23:47 Feature #1477: Outside level infine game mode controllable
- InFine already includes support for branching the script according to the game mode. Also, the DED parser already all...
- 23:33 Feature #1583: [InFine] Disable texture compression for ximages
- - **Milestone**: v1.8.6 --> Eventually
- 23:32 Feature #1584: [Deathkings] Option for monster respawn rate
- - **Milestone**: Next Release --> Eventually
- 23:19 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/4980/attachment/heretic-001.jpg
- 23:16 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Fixed for the upcoming Doomsday 1.13 release.
- 11:19 Revision 8f46ca70 (github): Fixed: Build failure (ambiguous conversion)
- There is no need to try to manually convert viewRelPoint to a Vector3f.
- 11:15 Revision a9cf8ae0 (github): Cleanup
- 07:30 Revision 55132170 (github): Mesh: Cleanup
- 07:09 Revision 930d0059 (github): Refactor|Mesh: Improved access to MapElements attributed to Mesh::Elements
- 05:17 Revision 518beee2 (github): API: Renamed various map API flags for consistency
- 05:07 Revision aec6a28b (github): API: Addressed various map API naming inconsistencies
- 02:25 Revision b84ea3ee (github): libcommon: Consolidated mobj state change functions; cleanup
2013-10-02
- 22:32 Revision afeb9f61 (github): Cleanup|World|Map: Minor internal map API cleanup
- 20:03 Revision c8edd138 (github): API: Combined map line box iterator functions
- There is now only one function for iterating the map lines within a
user-defined AABox in map space, named P_LinesBox... - 19:04 Revision fa647997 (github): Fixed|Map Renderer|BlockmapVisual|Client: Missing polyobj lines on blockmap debug visualizer
- 18:49 Revision 4fb93706 (github): API: Standardized argument order of map API callback/traverser functions
- P_Callback, P_Callbackp and P_Iteratep now use the same conventions
as the rest of the map API functions (i.e., callb... - 18:04 Revision 6aee4a01 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:54 Revision b815564b (github): Fixed|Client: Setting up the Custom profile
- If there are no previously saved profiles, make sure the Custom
profile gets created with the user's current settings. - 09:54 Revision c72be0fc (github): Fixed|Client: Setting up the Custom profile
- If there are no previously saved profiles, make sure the Custom
profile gets created with the user's current settings. - 08:45 Revision 8cf16280 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:03 Revision ac5eff70 (github): libcommon: Cleanup
- 08:03 Revision 7bbb6727 (github): Bumped version to 1.13.0 Unstable
- 08:02 Revision 82d7b271 (github): libcommon: Cleanup polyobj lookup
- 06:23 Revision 4562c7d9 (github): API: BSP leafs and nodes have no public properties
- The map's BSP components no longer have any properties which can be
addressed via the DMU API. Also, it is no longer ... - 05:29 Revision a4c8c937 (github): API: Replaced P_BspLeafAtPoint_FixedPrecision()
- Plugins should now use P_SectorAtPoint_FixedPrecision() to determine
the sector at some arbitrary point in the curren... - 04:48 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
- I'm having a problem with Snowberry running. It started with v1.10 and one day when I launch it, I receive an "error...
- 04:24 Revision b2467c74 (github): API: DD_BASE_DDMOBJ_ELEMENTS() now records the BSP leaf at the origin
- 03:45 Revision e99991e7 (github): API: Use Mobj_Sector() to determine the sector at the mobj's origin
- Rather than using the DMU_API to resolve the sector from a BSP leaf
directly, plugins should now use Mobj_Sector() to... - 01:48 Revision 14f727d5 (github): Refactor|Map Renderer|Client: Angle clipper now uses de::VectorN<>
2013-10-01
2013-09-30
- 23:08 Revision b5bf5914 (github): Fixed|Doom: Icon of Sin explosions spawn too high
- Due to a fixed/floating point mix up.
- 23:00 Revision 59601868 (github): Map Renderer|WallEdge|Client: Cluster-internal edges need no neighbor intercepts
- We can skip neighbor intercepting for the sides of wall edges whose
half-edge is an internal edge of some sector clus... - 01:02 Revision e6d33666 (github): Map Renderer|Sector|WallEdge: Prevent potential t-join artifacts on walls near mapped planes
- WallEdge now uses the half-edge rings and the mapped planes of sector
clusters when adding neighbor intercepts/divisi...
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