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From 2010-03-27 to 2010-04-09

2010-04-09

15:11 Bug #890 (Rejected): [Windows] Crash caused by SDL_mixer
Under Windows SDL_mixer will regularly cause a seemingly random crash (typically in mipmap.dll). This can fixed by fo... danij
12:33 Bug #890: [Windows] Crash caused by SDL_mixer
Hmm, mine wasn't that random. It crashed exactly on the 3rd time the midi was about to repeat. Using an older version... filipetolhuizen
12:33 Bug #889 (Closed): Fatal error attempting to play Deathkings
Attempting to play Deathkings of the Dark Citadel results in fatal error:
Rend_RenderSkyHemisphere: Sky layer with...
danij

2010-04-08

16:00 Bug #888 (Closed): [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
It seems track counter (or whatever) doesn't increase at level 1. In result menu music (or current level music if sta... blinkfrog
08:24 Bug #887 (Closed): [x64 Ubuntu] Crash when loading a level
In the new doomsday Engine release 1.9.0-beta6.9
Running in Ubuntu 10.04 beta-1 64bit
after doomsday loads, go thro...
kurikai
01:44 Bug #886 (Closed): [Mac OS X 10.6] Items disappear in Hexen
I played through Jdoom, Jdoom 2 and JHeretic without having this problem, but every time i go through a portal in JHe... monkeybane

2010-04-06

18:13 Bug #658: BugWall
Fixed for 1.9.0-Beta6.9 danij
18:11 Bug #780: BLODGR1-4 Textures Inanimate
Fixed for 1.9.0-beta6.8 danij
11:43 Bug #718: Heretic: Chicken auto movement
Fixed for 1.9.0-Beta6.9 danij
11:23 Bug #826: Frequent frame skipping at 60Hz
Disregard the original detail in this report.
It would seem the problem I am experiencing is that when vsync is en...
danij

2010-04-05

18:19 Bug #883: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Fix by spreading polyobj links to all contacted BSP leafs, similarly to dynamic lights. danij
17:46 Bug #602: Changed chainsaw behaviour
Attack lunge restored for beta6.9. skyjake
17:22 Bug #825: XG: Damage class if health below
Fixed for 1.9.0-Beta6.9 danij
17:18 Bug #824: Double press input events
That is a good solution. The only problem is that the controls menu doesn't support modifier combinations... skyjake
17:10 Bug #824: Double press input events
Brainwave: Change the default bindings for the chat widget, making use of the new shift modifier. That way, its still... danij
17:06 Bug #824: Double press input events
Well, we need a better chat widget anyway... skyjake
16:58 Bug #824: Double press input events
Good point. Clearly then, the event responder cannot eat events in a partial sequence.
We don't want to interfere ...
danij
16:53 Bug #824: Double press input events
That would likely help somewhat but it's not a full fix. Events would still be erroneously eaten if the user has conf... skyjake
16:47 Bug #824: Double press input events
How about; once the first event in a sequence is triggered, any subsequent events in a partial sequence are eaten. Th... danij
16:43 Bug #824: Double press input events
I think there is a fundamental conflict between the sequence responder and the bindings. Either we get "misfires" dur... skyjake
16:21 Bug #824: Double press input events
There may be a problem with that. Without testing, here is what I'm thinking:
If an event sequence uses a characte...
danij
15:34 Feature #1489: Separate decor definitions for different plane types
I guess I should also add particle def's to the the above suggestion since they can be flat based. vermil
15:25 Bug #757: SND_INFO error when changing difficulty on MP setup
Multiplayer does not work at all in the current 1.9.0 beta releases. We are aware of the problems and they will be ad... danij
14:29 Bug #885 (Closed): GL state - wireframe vs sky vs fakeradio shadow edges
I noticed a slightly odd GL state management issue with the current Beta6 branch (as of #53cbd8944bd470495f95c619d78d... danij
14:15 Bug #330: Crash bug in jdoom with 3d models enabled
Please recheck this in 1.9.0-Beta6.9 (when released), as a rare zone heap corruption issue was found and fixed; this ... danij
13:13 Bug #756: Shoots after loading a saved game with a click
Fixed for beta6.9.
There already was a mechanism that kept track which binding context each individual input devic...
skyjake
13:05 Bug #736: Player acceleration and movement
I might check that out, but as this bug report is not in my top priority list currently, please feel free to tweak th... skyjake
12:31 Bug #736: Player acceleration and movement
Anything I can do to assist? If its a case of not being able to compare vs the original game: are you aware that Choc... danij
12:17 Bug #736: Player acceleration and movement
I am unable to do anything about this at the moment due to not having a suitable reference to check the behavior agai... skyjake
13:02 Bug #773: Hexen Not loading Map
Picture of Error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/f235/attachment/HexenE...
ipowers
13:00 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
I really don't know what to do about the problem seen in Batman Doom. danij
12:02 Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
Fixed for 1.9.0-Beta6.9 danij

2010-04-04

19:10 Bug #769: Warping from map with hub exit to another hub plays anim
Can you please elaborate on this report as I'm unsure as to what you are referring to. danij
17:44 Bug #762: Swamp Key panel doesn't light up after hitting switch
OK, I finally found out what I was missing... I was missing the Horn Key switch on the Swamp. I wonder if it's suppos... roffalcopter
15:21 Bug #761: Switch doesn't open up before Caves of Circe
On investigation the only difference I could detect in the behaviour of this scripted sequence (compared to the origi... danij
13:39 Bug #775: HeXen: Dormant foes waking up after loading saved game
Fixed for 1.9.0-beta6.8 danij
10:13 Bug #836: Barracks.wad dynamic light anomaly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/eff9bfd6/7a24/attachment/doom2-001.jpg
vermil
09:34 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
It would appear this issue is due to drawing geometry with the current GL color left uninitialized. Although I'm not ... danij

2010-04-03

19:50 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Thanks for taking the time to make this excellent quality report. However this is already a known issue (duplicate of... danij
19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/314a/attachment/doomsday_heretix.txt
kambi
19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/31e0/attachment/HticSav1.hsg
kambi
19:48 Bug #884 (Closed): Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Heretic E3M4 (the azure fortress): entering the teleport to the secret level E3M9 makes a screen "now entering" witho... kambi
19:48 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/10c5/attachment/heretic-002.jpg
kambi
00:44 Bug #883 (New): [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Geometry is constructed fine for this area however HOM is visible due to the subsector being considered as occluded b... danij

2010-04-01

12:16 Bug #863: jHexen: impassable doorway (polyobjs?)
doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...
gobhuo

2010-03-31

22:04 Bug #862: Map def fog oversight
Fixed for 1.9.0-beta6.9 danij
20:33 Bug #873: Missing Texture in Doom II MAP 25
Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n... danij
15:46 Bug #882 (New): Fullbright psprites and colored lighting
Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al...
danij
14:45 Bug #880: Console log position after clear
Fixed in branch beta6-ringzero danij
13:39 Bug #880 (Closed): Console log position after clear
When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t... danij
13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
When displaying the context help for the console command alias it would be helpful if there were examples of usage in... danij
13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ... danij
13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s... danij
13:25 Bug #824: Double press input events
Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre...
skyjake
13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis...
danij
13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (... danij

2010-03-27

09:44 Bug #711: Heretic: Intermission counter offsets
Fixed for 1.9.0-beta6.9 danij
08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
Have you been able to test this skyjake? danij
07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta...
chessla
05:46 Bug #756: Shoots after loading a saved game with a click
Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port...
danij
00:06 Bug #877: Texture offset anomaly
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
danij
 

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