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From 2007-05-25 to 2007-06-07

2007-06-07

17:27 Bug #452: doomsday will not start on solaris
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Here's what you asked for, yagisan:
[root@deathstar build]# cmake...
skolnick
06:11 Bug #452: doomsday will not start on solaris
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could you post you cmake diagnostics to this bug - eg, on my linux bo...
yagisan
05:56 Bug #452: doomsday will not start on solaris
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One small thing one could try is to just not initialize SDL joystick s...
skyjake
05:18 Bug #452: doomsday will not start on solaris
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Assigned to myself. Its probably a matter of an ifdef conditional on ...
yagisan
04:14 Bug #452 (Closed): doomsday will not start on solaris
Hi!
I have used doomsday since a long time on linux, and it simply rules. Good work . However, now I am using Sola...
skolnick
09:48 Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
I think it would greatly ease the use of Doomsday for first time users if all the options were done from the control ... harryboam
05:51 Feature #1446: Separate saved games for game profiles and users
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It would make sense to, by default in p_saveg.c, use a savegame direct...
skyjake

2007-06-06

15:57 Feature #1448 (Rejected): .box zip file to automatically extract .box addon
It would be a great help to Doomsday noobs if Doomsday had a special sort of zip file, containing the .box addon fold... harryboam
14:59 Bug #451 (Closed): 3D Model angle not set after "spawnmobj"
After using the ccmd "spawnmobj" to spawn an object in to the game world; if it is represented by a 3D model, the ang... danij

2007-06-05

23:32 Bug #448: FloorAndCeiling special actions only moves floor
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Out of curiosity, which bug was this a duplicate of? I did several sea...
quietust
13:50 Bug #450: plutonia experiment AZTEC crash on save
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Already fixed both issues in svn for 1.9.0-beta6.
danij
05:10 Bug #450 (Closed): plutonia experiment AZTEC crash on save
every now and then actually its quite often i will get segmentation violation and game will crash. in which case i r... stavstav

2007-06-03

17:05 Revision 4595a7f3 (github): minor doxygen updates
yagisan

2007-05-31

19:33 Revision a8dc3a0c (github): doxygen cleanup
yagisan
19:11 Revision fdc2994c (github): doxygen cleanup
yagisan
18:58 Revision 5886f05d (github): doxygen cleanup
yagisan
17:43 Revision 90d2beca (github): I'd like a warning log please
yagisan
17:36 Revision 19bb6486 (github): actually - those defines were not that good - try these instead - take 3
yagisan
17:27 Revision 7aa50377 (github): actually - those defines were not that good - try these instead
yagisan
17:13 Revision 6255d624 (github): actually - those defines were not that good - try these instead
yagisan
16:16 Revision 3e51d8ee (github): and lo, verily unto you I give these defines - and the masses looked - and saw that these were good defines
yagisan
11:10 Bug #388: Missile speeds (steep vertical angles)
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The Heretic crossbow's side shots need this too.
danij
08:13 Revision e8608c61 (github): list my future opengl plans
yagisan
05:00 Bug #443: md2, CPU Affinity & FPS (multithread-bug)
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I'm not convinced this is *our* bug. I rewrote the threading code to ...
yagisan

2007-05-30

17:33 Revision b04498c1 (github): Freedoom to be recognised as a valid 'doom 2' style IWAD. It is a mature alternative that I think we _really_ should offer as service to our users. doomu.wad as an alternative for ultimate doom. New command line options -udoom and -freedoom
yagisan
16:23 Revision a1430728 (github): I think I got all the fixmes now
yagisan
16:20 Revision 30bd2c06 (github): more doxygen markup
yagisan
16:15 Revision 9254384a (github): more doxygen markup
yagisan
16:06 Revision 307e686a (github): more doxygen markup
yagisan
16:00 Revision 1e1361d3 (github): I really should get a trained monkey to do this
yagisan
15:49 Revision 6770049e (github): its the neverending story ;)
yagisan
15:45 Revision e0b4ab0a (github): and yet more doxygen markup
yagisan
15:35 Revision 11e04300 (github): flag the fixmes
yagisan
14:30 Revision ce18de4a (github): more doxygen love
yagisan
14:18 Revision 92d09c3e (github): Oh My God. SHould I just alias the word kaiser to automatically genetrate a \fixme block - when I do get to Doom64TC - will I need to gouge my eyes out with a fork ? Does anyone read my commit messages ? stay tuned for all this and more.
yagisan
14:08 Revision a8d083a8 (github): more doxygen love
yagisan
14:04 Revision 4b7cb1cf (github): more doxygen love
yagisan
13:56 Revision aa57ffac (github): doxygenate fixmes too
yagisan
13:35 Revision 55bb4e1f (github): Flag up kludges
yagisan
10:03 Revision 166acab7 (github): doxylove - because we care
yagisan
10:00 Revision 610e7b7c (github): new doxygen tag - \fixme (man - thats means it will take at least a week now to mark up all of those fixmes)
yagisan
09:57 Revision 8ba30201 (github): new doxygen tag - \kludge
yagisan
09:47 Revision 568dc43b (github): Flag some more bugs
yagisan
08:49 Revision 9c3257e1 (github): More doxygen love than you can shake a stick - run doxygen today and see what you've been missing
yagisan
05:36 Bug #449: Segmentation Violation
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i am hosting a game, straight up doom2 ep1 map01... player 1 joins, ...
kajer

2007-05-29

12:36 Bug #62: Halo clipping vs. masked walls
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This is an interesting problem. If we really want to handle this prope...
danij
12:27 Bug #52: [Render hack] Fake/see-through bridges
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See my comments here: http://sourceforge.net/tracker/index.php?func=de...
danij
12:23 Bug #376: [Hexen MP] Weapons for all player classes
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Basically this requires that all weapons are spawned on the map for al...
danij
12:19 Bug #412: Using diffrent weapon ammo bug
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I have been rewriting the player weapon management so that it can hand...
danij
12:13 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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We are almost ready to begin supporting these tricks.
I've been in ...
danij
12:02 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
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We plan to change polyobject handling to use an origin mobj and there...
danij
11:56 Bug #365: jDoom64: Save games crash
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I'm not sure (haven't looked into this yet) but it is likely to be rel...
danij
11:53 Bug #388: Missile speeds (steep vertical angles)
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To fix this, the calculations need to use an equation which takes into...
danij
11:51 Bug #405: Pitch changes do not work, can't change frequencies
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My system uses the same on-board sound chipset as mentioned in this re...
danij
11:48 Bug #426: Client can't do any damage with weapon, then crashes
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Yes it is. We are currently in the process of changing how firing is h...
danij

2007-05-28

18:54 Revision e5f5f9f4 (github): doxygen love
yagisan
06:50 Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
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bump - whats happening here ?
yagisan
06:49 Bug #321: wrong texture used
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bump - whats happening here ?
yagisan
06:49 Feature #1406: Record particles and other effects in demos
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I have added a note into the beta6 release plan that clients should record local
ef...
skyjake
06:48 Bug #302: Cacodemons getting stuck.
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bump - whats happening here ?
yagisan
06:46 Bug #230: Particle Generator bug with sunken floors
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bump - whats happening here ?
yagisan
06:45 Bug #216: Wrong model rendered (Model Selector/DED reader)
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bump - whats happening here ?
yagisan
06:43 Bug #214: Models not rendered if the sector they are in isn't vissible
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bump - whats happening here ?
yagisan
06:43 Feature #1314: Particle spawn rate affected by mobj visibility
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Yes that would be a much better sollution (assign more
particles to objects nearby)...
danij
06:40 Bug #144: Multiple Overlapping Items
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bump - whats happening here ?
yagisan
06:40 Bug #62: Halo clipping vs. masked walls
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user_id=1248824
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bump - whats happening here ?
yagisan
06:39 Bug #52: [Render hack] Fake/see-through bridges
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bump - whats happening here ?
yagisan
06:36 Feature #1171: Center HUD weapon position when firing
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I guess the following bug is somewhat related to this but a
bit more of a problem.
...
danij
06:34 Bug #376: [Hexen MP] Weapons for all player classes
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bump - whats happening here ?
yagisan
06:31 Bug #412: Using diffrent weapon ammo bug
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bump - whats happening here ?
yagisan
06:26 Bug #444: demo writing writes strange "vibrations"
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yeach - the very well known demo playback is buggered. Oh skyjake ......
yagisan
06:24 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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bump - whats happening here ?
yagisan
06:23 Bug #174: Particles sticking to sky walls
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bump - whats happening here ?
yagisan
06:20 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
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bump - whats happening here ?
yagisan
06:19 Bug #362: jDoom64: No music in some levels
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bump - whats happening here ?
yagisan
06:19 Bug #365: jDoom64: Save games crash
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bump - whats happening here ?
yagisan
06:18 Bug #385: Hexen Common CTD - Segmentation Violation
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closing - fixed in svn
yagisan
06:17 Bug #388: Missile speeds (steep vertical angles)
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bump - whats happening here ?
yagisan
06:16 Bug #405: Pitch changes do not work, can't change frequencies
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user_id=1248824
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bump - whats happening here ?
yagisan
06:14 Bug #408: segmentation violation / "ran out of things"
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closing - fixed in svn
yagisan
06:12 Bug #442: Final Doom, TNT hangs in level 8
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Closing - fixed in svn
yagisan
06:07 Bug #426: Client can't do any damage with weapon, then crashes
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is this still happening in 1.9.0beta5.1 ?
yagisan
06:05 Bug #94: Wrong flat textures on clientside
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bump - whats happening here ?
yagisan
06:03 Bug #115: Player anims broken on client
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bump - whats happening here ?
yagisan
06:02 Bug #407: Crushing ceilings stall and won't restart
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Closing - Fixed in svn
yagisan
05:50 Bug #411: Game crashes when startig new game in TNT Evilution
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Closing - it is fixed in svn
yagisan

2007-05-27

23:21 Bug #449: Segmentation Violation
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this also happens when hosting from inside the game, the host player...
kajer
21:02 Bug #449 (Closed): Segmentation Violation
NetCl_UpdatePlayerInfo: pl=2 color=0
Segmentation Violation
When I run a dedicated server, out of the box, stan...
kajer
21:02 Bug #446: Can not walk along walls - gets stuck - beta5
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When running dedicated server, this is no longer a problem, just whe...
kajer
18:38 Revision 6267cd1c (github): re-run makedmt.py to ensure generated files are up to date
yagisan
16:45 Revision 65e3d00a (github): give some doxygen love
yagisan
16:28 Revision 2d1487ee (github): may as well commit my mass replace script
yagisan
15:42 Revision 8b294362 (github): give some doxygen love
yagisan
15:41 Revision 48d19e05 (github): give some doxygen love
yagisan
15:41 Revision 0facba20 (github): give some doxygen love
yagisan
15:40 Revision a22379a5 (github): give some doxygen love
yagisan
15:28 Revision 195e083c (github): give some doxygen love
yagisan
15:20 Revision b73094f6 (github): give some doxygen love
yagisan
15:16 Revision dc47596c (github): give some doxygen love
yagisan
14:56 Revision a13f8668 (github): give some doxygen love
yagisan
14:36 Revision 5ebf46b4 (github): I like nice Doxygen output - after all - it seems I'm the only one that reads it ;)
yagisan
12:17 Revision 87717ab2 (github): dos2unix is my friend
yagisan
12:10 Revision d5c35fe2 (github): dos2unix is my friend
yagisan
11:58 Revision 4faf2c8b (github): Only generate documentation on code we use - not convience headers in external
yagisan

2007-05-26

18:48 Bug #448 (Closed): FloorAndCeiling special actions only moves floor
Special actions 95 and 96 (FloorAndCeiling_LowerByValue and FloorAndCeiling_RaiseByValue) are broken, only moving the... quietust
18:44 Bug #447 (Closed): Polyobjects become nonsolid, unusable
In some levels, polyobjects enter a state in which it is possible to walk through them and it is not possible to USE ... quietust

2007-05-25

00:22 Revision c9a1d5d6 (github): Slightly reorganised the view drawing order so that when the player view is completely hidden (e.g. if the automap is fullscreen an opaque) the view border is still drawn. Also fixed a very minor issue with the view border not being drawn during the first few frames in a net game.
The automap now considers it's parent window to be the player view window and not the viewport. danij
 

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