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From 2006-12-28 to 2007-01-10

2007-01-10

23:18 Bug #396: Stairs not activated
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Both of these problems have already been fixed in Doomsday1.9.0-beta5 ...
danij
21:03 Bug #396: Stairs not activated
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user_id=1688290
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Sorry, I have forgotten another point : when a level is finished and...
free1fox
20:47 Bug #396: Stairs not activated
Next to the switches
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE...
free1fox
20:47 Bug #396: Stairs not activated
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user_id=1688290
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I use snowberry 1.1 with its default settings under win98SE 32 bits ...
free1fox
16:52 Bug #396: Stairs not activated
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user_id=849456
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Which Doomsday version are you running?
danij
11:47 Bug #396 (Closed): Stairs not activated
Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the... free1fox
21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
skyjake
19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
skyjake
19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so... skyjake
18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
skyjake
17:06 Bug #395: Soulsphere gives wrong amount of health
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Fixed in SVN for beta6.
danij
06:55 Bug #395 (Closed): Soulsphere gives wrong amount of health
Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo...
nuerosphere
15:20 Bug #294: Games listed on master do not show up in the browse lobby
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never had a local cache, but the ISP runs a transparent http proxy t...
yagisan
13:56 Bug #294: Games listed on master do not show up in the browse lobby
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I believe the problem is that the master server response is received t...
skyjake
13:07 Bug #294: Games listed on master do not show up in the browse lobby
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still present in svn 4407
yagisan

2007-01-09

21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
skyjake
19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
danij
19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
skyjake
18:42 Revision 25997774 (github): Be less strict in parsing the master response.
skyjake
18:41 Revision 3b220c71 (github): Discard carriage returns.
skyjake
18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
skyjake
18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
skyjake
17:48 Revision 32b01e3f (github): Debug prints to outFile.
skyjake
17:42 Revision 8146cc39 (github): Debug print to stderr.
skyjake
17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
skyjake
16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
danij
15:26 Revision eab5eb72 (github): Updated the Mac readme.
skyjake
15:09 Revision 96d6de20 (github): Use new Mac readme.
skyjake
15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
skyjake
15:05 Revision 935c48af (github): Renamed Mac readme.
skyjake
14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
skyjake
12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
skyjake
03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
danij
03:22 Revision d300e417 (github): Fix for chat macros not working.
danij
03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij
02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij

2007-01-08

23:14 Revision e6938e69 (github): Tidied up UDP receiver loop.
skyjake
23:07 Revision 31ba4281 (github): Count queued incoming messages.
skyjake
23:07 Revision e579ac50 (github): Count queued incoming messages.
skyjake
23:06 Revision ba081017 (github): Handle network messages while waiting for display refresh.
skyjake
20:33 Revision 7ceee9b5 (github): Added a control panel description for the light range compression control to cphelp.txt
Removed the zerotext string for this control as the "Disabled" setting is now in the middle of the range (+/-99 ie 0). danij
19:09 Revision 6efa2a33 (github): Network shutdown was causing heap corruption. This was pretty bad because the network is repeatedly shut down and re-initialized when using the Multiplayer UI screens.
skyjake
18:12 Revision 7e7b5beb (github): Corrected jHexen-Info.plist path.
skyjake
16:59 Revision 06d27b8c (github): More "net info".
skyjake
16:58 Revision 6670baf2 (github): Made debug messages require verbose.
skyjake
16:56 Revision 13024131 (github): Zero pointers after free. Better "net info" for the server. Client must not spawn a player if not in a level; avoids crashing.
Debug assertions. skyjake
14:40 Revision 4a27629a (github): Made debug messages require verbose.
skyjake
14:39 Revision d5d88535 (github): LMPs are not PWADs.
skyjake
14:16 Revision 1793d1d8 (github): Impressively enough, the VS8 debugger caught a couple instances of stack corruption, where buffer overflows occur in local variables.
skyjake
14:15 Revision 37aea0c7 (github): For some reason drOpenGL doesn't compile in the VS8 IDE without these changes.
skyjake
14:13 Revision 96b66b27 (github): Manually created VS8 solution + project files for Windows debugging. Note the vs8/runtime subfolder.
Cmake-generated project files should strive to match these manually created files. skyjake
12:44 Revision 8991b051 (github): Typo.
skyjake
11:27 Revision 49b37b53 (github): Include the tab30.plugin.
skyjake
11:26 Feature #1429: Support for Freedoom
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user_id=1241178
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yes!
Freedoom should make use of the very beautiful Doomsday's Open-...
alinezhad
11:03 Feature #1428: Support for Chex Quest
- **status**: open --> closed
danij
10:34 Revision 4c1606ad (github): Add support for NETDEBUG
yagisan
03:25 Revision 90230be2 (github): Before sending a HUE_ON_PICKUP_KEY event in multiplayer, check we are receiving a key and not being stripped of one.
danij
03:16 Revision 9fd2ceda (github): Hud unhide events should be working correctly now in multiplayer.
danij
02:01 Revision df5b7575 (github): Fix for ANY player's hud unhide events working when player != &players[consoleplayer]. Fixed a couple of warnings too.
danij
01:50 Revision 82c7a225 (github): Check for a NULL player mobj.
skyjake
00:10 Revision 40e02e81 (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene. Hopefully right this time.
danij

2007-01-07

23:43 Revision 134c077a (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene.
danij
22:30 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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user_id=1103163
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All is well with 4355. Closing as fixed. Thanks DaniJ.
zachkeene
21:59 Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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user_id=1103163
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4354 isn't quite right either (&&, not ||); it allows the Cleric and...
zachkeene
20:37 Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ...
zachkeene
21:43 Revision 745bb556 (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
No more unknown delta and misinterpreted delta errors should occur. skyjake
21:23 Revision bc66e8ad (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
skyjake
20:31 Revision fabd71dd (github): Added a bunch of debug messagse for network connecting.
skyjake
18:06 Revision 71c130b8 (github): Added kludge to fix the no ammo weapon switching issue with jHexen. We need to split the weapon firing routines and implement them as new fire modes.
danij
17:45 Revision 5eafc28f (github): Fixed menu hu_font_b scale issue.
danij
17:40 Revision 6bb130b2 (github): Fixed font rendering problem with doom/heretic/hexenfont. There was a Scalef() going to the wrong matrix stack.
skyjake
17:39 Revision 1f59197a (github): Push and pop the matrix stack to preserve its prior state.
skyjake
17:38 Revision 35b9baa6 (github): Never Pop without setting MatrixMode.
skyjake
16:40 Revision f0bd0d72 (github): Reduced chance of overflowing the lump indices in the aux cache.
skyjake
16:40 Revision a5524d4a (github): Hexen controls menu captions were overlapping the control names.
skyjake
16:39 Revision eae6a840 (github): Hexen font character swapping seemed to be off-by-one, as the font size is only 63 characters and index 63 was being accessed. Reduced indices by one.
Fixes a segfault in Hexen controls config menu, page 2. skyjake
16:37 Revision c82c41a5 (github): Fixed from GetVariable to GetInteger, as the polyobj count is just a (const) number and not a variable. Was causing a crash in Hexen.
skyjake
16:35 Revision 86d401c2 (github): Fixed poNumSegs / numsegs confusion, which was causing a segfault in Hexen. Each polyobj has its own numsegs count, so using the map's numsegs isn't going to work...
skyjake
16:26 Revision d9ae2ef8 (github): Fixed up new compile warnings with gcc.
danij
16:03 Revision 39726a33 (github): MSVC compiler instructions should be in ifdef MSVC, not ifdef WIN32
yagisan
13:24 Feature #1431: [GAME REQUEST] -Blood-
This is simply not feasible within the scope of the deng project for reasons stated in ashridah's post. danij
13:23 Bug #392: Mouselook does not stick
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Duplicate. Fixed for beta5.
danij
05:33 Bug #392 (Closed): Mouselook does not stick
On OSX 10.4.8, Intel MacBook, mouselook settings in the Configure Mouse dialog inside the game do not persist between... aurynn
13:23 Bug #391: CTD when accessing control configuration
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user_id=849456
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Duplicate. Fixed for beta5.
danij
05:32 Bug #391 (Closed): CTD when accessing control configuration
When accessing the 2nd page of the Configure Controls dialog, while at the title screen (prior to any level loading),... aurynn
05:35 Bug #393 (Closed): Vsync does not stick
Manually toggling rend-vsync at the console does not persist between quitting and restarting Deng.
OSX 10.4.8, Int...
aurynn
05:34 Feature #1434 (Closed): No vsync option anywhere
There's no toggle anywhere in Snowberry, or any of the visual options, for vertical sync. aurynn
01:38 Revision 2f194ac0 (github): Added a tab area for My Addon Folders and User Interface options. UI options are created based on the defined system settings, not hard-coded any more.
Added minimal profile list mode, which replaces the profile list with a simple drop-down list.
Category tree remembe...
skyjake

2007-01-06

18:21 Revision 6dbe5b13 (github): update to feisty - so I can actually test deng before release O_o
yagisan
08:28 Revision bd26aaf2 (github): Update script to identify autogentated files
yagisan
07:46 Revision 5019fef4 (github): UTF-8 conversion and consistant line endings
yagisan

2007-01-05

16:24 Revision 6775fecd (github): Added system setting for hiding profile buttons.
Addon categories sorted alphabetically.
Reintroduced automatic 0-9, A-G, etc. subcategories for Maps.
All Addons ro...
skyjake
15:49 Revision 2b7526f4 (github): Menu item order can now be defined in more detail. Items are grouped and separated based on what data/features they are associated with.
skyjake
13:09 Revision 57172e7d (github): New Windows icon with 64x64, 48x48, 32x32, 24x24, and 16x16 sizes.
skyjake
02:49 Revision 0455cbf2 (github): Follow Windows conventions in menu naming: the first menu is called "File".
skyjake
02:36 Revision db7cbade (github): New graphics.
skyjake

2007-01-04

19:55 Revision 5ca40f8f (github): New deng icon for Mac.
skyjake
19:54 Revision f078670a (github): Add new header(s) to Xcode project.
skyjake
19:08 Revision bf43f882 (github): No wonder all players were always solid, since the camera thinker was setting the flag unconditionally for noncamera players. Now the solid flag is only restored for live players.
skyjake
19:07 Revision 8ba7afe6 (github): Cannot use fabs() without math.h.
skyjake

2007-01-03

22:19 Revision 6ecd2ed3 (github): Use "Frontend" instead of "Launcher" or "Snowberry".
The remaining exceptions are "About Snowberry", "Snowberry Help", and the "Welcome to Snowberry!" help panel greeting. skyjake
21:39 Revision 323c1f8d (github): Less error-prone.
skyjake
21:19 Revision 62a4964d (github): Rationalized Snowberry home directory names on all platforms.
skyjake
21:02 Revision 7c2a6958 (github): Added -libdir, an option to tell Doomsday the location where to load shared libraries.
skyjake
20:40 Revision 4837ce59 (github): Adjusted addon list context menus. Added the Check/Uncheck All menu items.
skyjake
20:34 Revision d82480ed (github): Refresh the active profile after reseting, to make sure all widgets get updated.
skyjake
20:28 Revision 20296f1c (github): Should have read the docs more carefully: os.spawnvp is not available on Windows.
skyjake
15:32 Revision b41afbca (github): Fixed the Wizard so that it works even though events have been muted. This prevents the main UI from changing while the Wizard is active.
skyjake
14:52 Feature #390 (New): Alignpitch/yaw flags for model particles
The alignpitch flag, which is used to make the soulsphere model look nice does not function on a model when it is use... chilvence
14:49 Bug #389 (Closed): particles & models/sprites not drawn correctly
When blending particles together with anything else, they are blended seperately, causing the effect that two transpa... chilvence
14:40 Revision 5f3530fa (github): Removed the notification 'active-profile-refreshed'. Now there is only ActiveProfileNotify with the the identifier 'active-profile-changed'. Fixes a settings update problem after refreshing addons.
Cleanup. skyjake
14:17 Revision c5e0c6b0 (github): Fixed a bug in MultiArea. When a page was removed from the area, its panel was not destroyed. This caused any new pages created afterwards to appear frozen, as the old page would still exist and block event reception.
skyjake
13:21 Revision 9a190cf0 (github): Fixed the Preferences tab update problem, where part of the widgets were not created. The reason was that under some circumstances (aodb refresh) the settings areas were cleared and recreated, but unfortunately no one was recreating the additional widgets for the addon folders and UI options. This caused the "C++ part of NNN has already been destroyed" exceptions.
skyjake
01:49 Revision 63e034fb (github): Use the path to locate the engine binary (spawnvp).
skyjake
01:48 Revision a7e8294a (github): Fixed numerous signed/unsigned mismatch warnings in jHexen. Further cleanup and updated style in many jHexen source files.
danij
01:45 Revision 4d9698cb (github): The wrong clearing function was used with the CheckListBox.
skyjake
01:16 Revision ddbc0a51 (github): Hog right mouse clicks. Maybe this helps on Windows.
skyjake
01:05 Revision cabd0e40 (github): Windows fixes. For some reason, GetPyData and SetPyData don't work in the tree widget in Windows, so the Tree no longer uses them.
skyjake
00:35 Revision a8f77580 (github): Removed unnecessary component association, as there is only the OpenGL renderer on Unix.
skyjake
00:19 Revision ed50f439 (github): Addons Tab v2.0. Categories and addons are no longer mashed together into a single tree. Should yield performance increases also.
Maps tab improved with the new version of the Columns list: it has check icons and the column widths are automaticall... skyjake
00:16 Revision 52f83013 (github): Adjusted checked/unchecked bitmaps.
skyjake

2007-01-02

22:41 Revision 8458d2a7 (github): Split jHexen's MAPINFO code into its own source file. Cleaned up, updated style and commented code.
danij
19:36 Revision 35e309f8 (github): Changed the default master server address to www.dengine.net
Further cleaned up and further commented. danij

2007-01-01

21:40 Revision 3c0d7640 (github): Graceful handling of plugin loading failures.
tab30.plugin broken down into multiple Python modules, which have been placed in the plugin's Python package. skyjake
21:06 Revision 0a4e6d75 (github): Converted tab30 plugin to the new, better format.
skyjake
21:05 Revision 8c693cc4 (github): Converted example plugin into new, better format.
skyjake
21:03 Revision 8f61400c (github): Ignore .pyc files.
skyjake
20:31 Revision 5aae4bc5 (github): Example of a new system profile in a plugin bundle.
skyjake
20:27 Revision fb1c898f (github): Updated Xcode project with new plugin bundle.
skyjake
20:27 Revision ea22a1fa (github): Plugin loading improvements. Case insensitive alphabetical loading order, not dependent on folders.
skyjake
20:24 Revision a5811bd1 (github): Moved the Addons tab into a bundle.
skyjake
20:13 Revision 31e19cb7 (github): Unnecessary global as this is not an assignment.
skyjake
20:11 Revision f9835a94 (github): Moved the Addons tab into a bundle.
skyjake
20:10 Revision b7267e40 (github): Moved the Addons tab into a bundle.
skyjake
18:21 Revision e2f607c2 (github): Catch exceptions out of SetFocus().
skyjake
17:55 Revision f779da13 (github): Cleaned up the menu code somewhat.
danij
17:30 Revision 0a212760 (github): Moved "Load Order" into the menu. Replaced with a "My Folders" button.
The Defaults profile is now called "Shared Settings". This should make it easier to understand its purpose.
Layout f...
skyjake
16:01 Revision 1d44185e (github): Reseting Defaults must not cause the Setup Wizard to show again.
skyjake
15:59 Revision 4b8a1bed (github): Improved custom addon folders management. They are now called "My Addon Folders" instead of "Custom". The Addon Installer "Add to My Addon Folders" button moved up, below the path field.
In Preferences, multiple paths can be removed simultaneously. skyjake
15:16 Revision 1a279af0 (github): Reset Profile now allows selecting between "Reset Values", "Reset Addons", or "Reset All".
skyjake
14:55 Revision fdf5c956 (github): Disable and enable menu items depending on the situation (which profile is active).
skyjake
14:30 Revision bb997fcb (github): Added con_buffer.[ch] to the Xcode project.
skyjake
14:29 Revision b49fc023 (github): Bitmaps are scaled down using filtering. Applied to small profile icons. Also committed pre-scaled versions of the Defaults and D/H/X-orbs, because the automatically generated versions are a bit blurrier (the committed versions sharpened manually).
Wizard calls ao.refresh() if the addon folders specified. Fixes a problem with addon category handling in the addons ... skyjake
05:47 Revision 47252007 (github): Fixed and cleaned up the HUD message code.
danij
01:33 Revision 29d4bbe2 (github): Implemented some further optimizations to the new cbuffer code. Instead of freeing cbline_ts only to have to reallocate them; move them to a list of unused lines for latter re-use. Also, only resize the index when necessary (never with cbuffers of a fixed size).
danij

2006-12-31

23:10 Revision cae8cb78 (github): Implemented a simple optimization for vtx line owner look up. This approach eliminates searching the vertex lineowner lists completely. I don't know why I didn't think of it before.
danij
14:12 Revision fecec3b3 (github): Fixed to addon database management. There is now a function in aodb that handles the refresh operation and sends the appropriate notification. The Refresh buttons in the Maps and Addons tabs use this function to reload all addons.
skyjake
13:02 Revision 8a5679bd (github): Tried out an alpha masked version of the sound icon.
skyjake
10:42 Revision 7a245f9f (github): Enabled keyword substitution (Id) for new modules.
skyjake
10:37 Revision fc7a6edb (github): Enabled Id keyword.
skyjake
06:01 Revision e9414229 (github): Added missing includes for P_IsPaused. Added a menu item for the unhide hud control. Removed the statusbar sizing controls (it has no status bar).
danij
04:49 Revision f657beac (github): The hud auto hide timer should not tick when the game is paused.
danij
02:02 Revision f6390486 (github): New About dialog and credits.
skyjake
02:01 Revision a9c8354e (github): New About dialog and credits.
skyjake
01:58 Revision b46829aa (github): By default, use small profile icons.
skyjake
01:57 Revision 56daf746 (github): The example plugin should not be packaged to the release images.
skyjake
01:57 Revision dad8b83e (github): urllib needed by plugins.
skyjake
01:56 Revision eece4e0e (github): Enable anisotropic filtering by default.
skyjake
00:33 Revision c1d9c27f (github): Made it possible to specify language strings from .conf files. Added win-accel.conf for the default Windows menu accelerators.
skyjake

2006-12-30

23:49 Revision e3051fe8 (github): Updated Snowberry packaging with external binary deps and urllib module.
skyjake
23:45 Revision 50605b7d (github): Revised win32 release packaging scripts. Now it is possible to build a fully working installer by running dorel.bat.
skyjake
23:43 Revision 9ec90db5 (github): Added a target for copying redistributable runtime SDK DLLs to the build dir. They will then be included into the release package by Inno Setup.
skyjake
23:24 Revision 6d0733c0 (github): Added DLLs for inclusion into binary win32 release packages.
skyjake
21:25 Revision 14e5337a (github): Deleted ancient files. Created a new folder for built packages.
skyjake
21:24 Revision 1571f35d (github): Moved old binary snapshot scripts here as they might be useful in the future. They will need to be updated in any case, though.
skyjake
21:06 Revision c981afbd (github): Delete ancient installer files.
skyjake
21:03 Revision 685b9263 (github): Delete ancient installer configuration files.
skyjake
20:03 Revision c49b1bc5 (github): Updated version number.
skyjake
19:52 Revision d3af1e90 (github): Fixed a FTBFS typo.
skyjake
18:19 Bug #384: 'Disable Autoaim' indicator is reversed
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user_id=717323
Originator: NO
Seems to have been fixed for beta5.
skyjake
16:48 Bug #388: Missile speeds (steep vertical angles)
Logged In: YES
user_id=1665811
Originator: YES
doomsday 1.9.0-beta4
jhexen 1.3.0-beta4
davecousineau
16:44 Bug #385: Hexen Common CTD - Segmentation Violation
Logged In: YES
user_id=1665811
Originator: YES
yeah, tried turning off every graphical effect including textures, s...
davecousineau
14:38 Revision 7ceff642 (github): Use constants as menu identifiers (MENU_APP, etc.).
Save and restore window position.
On Mac, set the Help menu name to let the framework know which is the official Hel...
skyjake
14:36 Revision 72b21ce7 (github): Added documentation URL. Help plugin should open the URL in a browser when the "Snowberry Help" menu item is selected.
skyjake
13:54 Revision d0f68856 (github): Set the default focus in dialogs to text fields.
skyjake
13:53 Revision b92b59de (github): Removed unused language strings.
skyjake
13:33 Revision d00777d1 (github): Specifying dialog titles as parameters is unnecessary.
skyjake
13:32 Revision 65488678 (github): Do not overwrite language definition of addon name when reloading.
skyjake
13:31 Revision 343c354a (github): Addon database refresh button.
Added "Add to Custom Folders" into the Addon Installer. skyjake
13:30 Revision 36a409b2 (github): Removed debug print.
skyjake
13:29 Revision ac288a5a (github): Removed debug print.
skyjake
13:28 Revision 368f57b9 (github): When upgrading to 1.2, restore some UI settings to defaults.
skyjake
13:26 Revision f54653e1 (github): Correctly restore Help sash width.
skyjake
13:26 Revision e08eb236 (github): Wizard informs the user about unlaunchable profiles.
skyjake
13:23 Revision 40d7e39e (github): Removed the titleText parameter from dialogs.
skyjake
13:21 Revision 3498e6f7 (github): New language strings added. Some of the old ones improved.
skyjake
12:56 Revision b11c2fdb (github): Fixed handling of a zero value in a number field.
skyjake
11:40 Revision df8cbc99 (github): more code audits
yagisan
02:28 Revision 6c98596d (github): Added a Refresh button to the Addons tab. I have no idea how well it works in practice, though.
skyjake
02:28 Revision 7e2839c1 (github): Make it possible to define system profiles in plugins.
skyjake
02:27 Revision 4dd3fe70 (github): There was an extra newline.
skyjake
02:26 Revision 2f8a2a36 (github): Fixed handling of undefined game component in a profile.
skyjake
01:52 Revision 817a7923 (github): Existing choice settings can be extended with "existing: merge".
skyjake
01:52 Revision 9f76500f (github): There is a bug with the handling of zero values.
skyjake
01:02 Revision 169b49b4 (github): Fine-tuning to the Snowberry UI. Adjusted borders, alignments, button styles, text field fonts. The profile context menu items were added to the Profile menu in the menu bar. Trying to launch the Defaults profile, or view its command line, produces a notification dialog box.
skyjake

2006-12-29

17:49 Revision 69fbc86e (github): License audit updates
yagisan
05:15 Revision ad59177b (github): Finished work on converting the console history buffer into a reusable object, a cbuffer. On creation, a cbuffer can be configured as; no limit/unlimited buffer size, auto-flushing (data isn't left in the buffer until a line is complete).
The internal state of a cbuffer is managed automatically.
Currently, cbuffers are in-use for the console history and ...
danij

2006-12-28

13:36 Revision 7a37c9b9 (github): Duh. Import StaticText correctly.
skyjake
13:33 Revision 7238e46c (github): Use generic static text only on the Mac.
skyjake
13:28 Revision 2573755b (github): Generic static text helps in OS X.
skyjake
13:04 Revision a738ec8c (github): Added the missing namespace for Widget.
skyjake
12:47 Revision 1524fcb1 (github): Language file tweaks.
skyjake
12:47 Revision 7df621fa (github): Fixed spacers.
skyjake
12:42 Revision 5940f257 (github): Non-resizable dialogs for the profile list.
Added colons to the dialog labels. skyjake
12:41 Revision 99b10069 (github): Use fancy text on the Mac as well.
skyjake
12:40 Revision 78191a67 (github): Fixed menu items in OS X.
skyjake
01:05 Revision 0f138532 (github): Fix for incorrect alpha of weapon-piece, statusbar background when hud auto-hiding.
danij
00:56 Revision 75eb9001 (github): Implemented jDoom's auto-hide HUD feature in jHexen.
danij
 

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