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# Tracker Status Priority Subject Assignee Created
1793 Feature New Normal Use rich formatting in help strings skyjake 2014-05-01 11:21
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
2333 Feature New Normal Extend info about server wads (filename, checksum) 2019-06-24 14:40
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2292 Feature New Normal Indication of an options default setting 2018-11-05 11:27
2241 Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2017-04-05 18:55
2123 Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2015-11-04 03:25
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
1891 Feature Progressed Low Notification area animations skyjake 2014-10-28 11:43
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1480 Feature New Normal Include screenshot in savegames 2009-01-06 11:13
4 Feature In Progress Normal UI improvements skyjake 2013-10-11 07:34
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
2028 Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 09:11
2023 Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46
1979 Feature Feedback Normal Additional sound formats 2015-02-13 23:46
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1938 Feature New Low Polyobjs represented by 3D models 2015-01-11 20:49
1917 Feature New Normal Copy alert text to Clipboard 2014-11-29 00:57
1905 Feature New Low God mode console cheat that doesn't restore health 2014-11-20 19:37
1877 Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2014-10-14 11:54
1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-09-18 00:16
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1512 Feature New Normal List all impulses in context help for ccmd impulse 2010-03-31 13:21
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1763 Feature New Normal Autosaving 2014-04-18 08:14
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1749 Feature New High Built-in effects should come in resource packs skyjake 2014-04-16 20:01
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
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