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Tracker
Status
Priority
Subject
Assignee
Created
1793
Feature
New
Normal
Use rich formatting in help strings
skyjake
2014-05-01 11:21
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2292
Feature
New
Normal
Indication of an options default setting
2018-11-05 11:27
2241
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2017-04-05 18:55
2123
Feature
New
Low
Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
2015-11-04 03:25
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
1891
Feature
Progressed
Low
Notification area animations
skyjake
2014-10-28 11:43
1745
Feature
Progressed
Normal
Performance optimization
2014-04-09 20:21
1687
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2013-12-23 13:10
1647
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2013-10-31 22:26
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1480
Feature
New
Normal
Include screenshot in savegames
2009-01-06 11:13
4
Feature
In Progress
Normal
UI improvements
skyjake
2013-10-11 07:34
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
2028
Feature
New
Normal
libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
2015-05-03 09:11
2023
Feature
New
Low
New Doom 64 plugin (accurate gameplay, original ROM)
2015-05-02 15:46
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1938
Feature
New
Low
Polyobjs represented by 3D models
2015-01-11 20:49
1917
Feature
New
Normal
Copy alert text to Clipboard
2014-11-29 00:57
1905
Feature
New
Low
God mode console cheat that doesn't restore health
2014-11-20 19:37
1877
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2014-10-14 11:54
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1512
Feature
New
Normal
List all impulses in context help for ccmd impulse
2010-03-31 13:21
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1649
Feature
New
Low
Option to disable HUD/menu font upscaling
2013-11-02 21:26
1406
Feature
New
Normal
Record particles and other effects in demos
2006-07-28 23:35
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
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2.3
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