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# Project Tracker Status Priority Subject Assignee Updated % Done
2320 Doomsday Engine Feature New High Re-enable XG dummy line 2019-01-27 17:33

2255 Doomsday Engine Bug New Low Line teleport (XG class) - "No Flash" parameter inverted skyjake 2018-10-27 16:09

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1876 Doomsday Engine Bug New High [XG] Floor chains appear infunctional 2017-04-03 14:10

1875 Doomsday Engine Bug New Low [XG] Colored sector lighting does not affect the transition frame 2017-04-03 14:10

1822 Doomsday Engine Bug New High [XG] Line class "teleport" is fundamentally broken 2017-04-03 14:15

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2016-07-06 09:23

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2013-10-22 12:12

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1526 Doomsday Engine Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1439 Doomsday Engine Feature New Normal XG: Spawn objects at player location 2017-04-03 18:48

1399 Doomsday Engine Feature New Normal XG plane movers vs. normal doors 2017-04-03 18:48

1379 Doomsday Engine Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1374 Doomsday Engine Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1327 Doomsday Engine Feature New High Render extra plane in XG sector 2017-04-03 18:48

1324 Doomsday Engine Feature New Normal XG music lines 2017-04-03 18:48

1290 Doomsday Engine Feature New Normal Session-only cvars 2013-10-22 09:30

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

964 Doomsday Engine Bug New Normal [XG] Sounds ignore defined group 2017-04-03 15:01

814 Doomsday Engine Bug New Normal [XG] Cooperative and Deathmatch flags only check for MP 2018-07-29 16:55

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