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# Project Tracker Status Priority Subject Assignee Updated % Done
918 Doomsday Engine Bug New Low Particles and looking up/down sharply 2017-04-03 14:59

910 Doomsday Engine Bug New Normal Flat tiling error with custom flats 2017-04-03 14:59

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

882 Doomsday Engine Bug New Normal Fullbright psprites and colored lighting 2017-04-03 14:59

514 Doomsday Engine Bug New Low Light decoration placement on planes if origin is incident with a sector boundary 2017-04-03 14:56

1783 Doomsday Engine Bug New Normal Ambient occlusion crosses sectors with different heights 2017-04-03 14:23

2041 Doomsday Engine Bug New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2017-04-03 13:48

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

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