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# Project Tracker Status Priority Subject Assignee Updated % Done
2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

883 Doomsday Engine Bug New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2019-11-29 23:06

877 Doomsday Engine Bug New High Texture offset anomaly 2019-11-29 23:06

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

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