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# Project Tracker Status Priority Subject Assignee Updated % Done
1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2021-10-10 22:20

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-12-08 08:26

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-12-08 08:26

2440 Doomsday Engine Bug New Normal [2.3] Render Hack Regressions skyjake 2021-01-24 10:20

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

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