Activity
From 2015-06-04 to 2015-06-17
2015-06-17
- 09:21 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- The sprite name warnings are the result of these resources being misplaced in the Hexen IWAD(s) - they are marked up ...
- 05:17 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- Also, as you can see in attached doomsday.out, there are additional warnings for sprites:
ResourceSystem: Ignoring...
2015-06-16
- 18:00 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions.
2015-06-15
- 22:26 Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
- The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ...
- 20:42 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
- >>Affected states: FIRED_DEATH, FIRED_DEATH1
should be:
Affected states: FIRED_DEATH1, FIRED_XDEATH1 - 20:38 Bug #2091 (New): State Particles won't start for Afrit in some cases (Hexen)
- State Particles won't start for Afrit in some cases (Hexen)
1) Run Hexen with Afrit and particles/blood FX from xa...
2015-06-14
- 14:27 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
- 14:25 Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
- 14:16 Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
2015-06-13
- 22:25 Bug #2090 (New): Missile with no death state error
- A long standing issue that occurs almost every time a missile with a null death state impacts something
Dday 1.8.6... - 18:43 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
- 18:32 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
- Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t... - 18:42 Bug #2089 (Closed): Potential memory access violations
- 18:35 Bug #2089 (Closed): Potential memory access violations
- Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds.
- 10:03 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- Perhaps this should be a Developer warning, since the user can't do much about it.
2015-06-11
- 17:15 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- Raised: http://dengine.net/forums/viewtopic.php?f=18&t=1491&p=13636#p13636
- 15:19 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- There may have been replacements for those graphics in an older version of the XARP, but they aren't in the latest ve...
- 15:13 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- previous comment has some mistakes:
vermil, you are right, i'm very sorry for this, but xarp has other hires UI im... - 15:11 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- vermil, you are right, i'm very sorry for this, but xarp has othet hires UI images. Lets compare 1.8.6 and 1.15.1 beh...
- 13:49 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 12:29 Bug #2087 (Closed): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 12:12 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- I'm afraid this isn't a bug in Dday.
The XARP, as of writing, doesn't have replacements for the UI graphics in que... - 11:38 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 4th weapon UI is not displayed as hi-res in some cases (hexen)
1) run hexen with xarp addon: http://dengine.net/fo... - 11:11 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
- Armorexp.wav is not played when knight statue is killed
1) Go to map22 (start spot)
2) kill knight statue
Actu... - 01:42 Bug #2077: Odd lighting glitch in latest builds
- This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem.
2015-06-10
- 19:53 Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.
However, unfortunately we ... - 19:43 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Would it be possible when you change the OpenGL requirements in the future to also leave the version such as 10.1810....
2015-06-09
- 11:44 Bug #1819: Mobj Particles won't start.
- vermil, could you please add respective tags "Hexen, ACS, Particles" to issue?
Thank you in advance
2015-06-08
- 22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1...
- 08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
- I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p...
- 03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- >>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v... - 02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external... - 03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
- "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P... - 02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
2015-06-07
- 17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
- We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and...
- 13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
- @VersionInfo@ is having a problem with the version numbers where zeroes are omitted....
2015-06-06
- 09:59 Feature #1900: OpenGL 3.3 Core Profile
- @QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4....
2015-06-05
- 22:29 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ...
- 22:24 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- I would suggest filtering them out as suggested, and then logging a (dev?) warning about it.
- 22:22 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
- See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th...
- 15:32 Feature #1887 (Closed): Migrate project build system to CMake 3
- 15:31 Feature #2020 (Resolved): Remove Snowberry from distribution packages
- 15:31 Feature #2078 (Closed): Update the Readme for 2.0
- The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete...
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