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From 2015-06-03 to 2015-06-16

2015-06-16

20:53 Revision 7e2810e7 (github): Fixed|Documentation: Doxygen configuration for the SDK docs
skyjake
18:00 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions. skyjake

2015-06-15

22:26 Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ... skyjake
20:42 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
>>Affected states: FIRED_DEATH, FIRED_DEATH1
should be:
Affected states: FIRED_DEATH1, FIRED_XDEATH1
theleo_ua
20:38 Bug #2091 (New): State Particles won't start for Afrit in some cases (Hexen)
State Particles won't start for Afrit in some cases (Hexen)
1) Run Hexen with Afrit and particles/blood FX from xa...
theleo_ua
08:18 Revision e6650bd3 (github): Updated source file templates for applications
skyjake

2015-06-14

14:59 Revision 0c871f83 (github): OS X|Fixed: Showing and hiding the mouse cursor
On OS X 10.11, the mouse cursor is not fully hidden via the Qt
setCursor methods. Use the native API to control mouse...
skyjake
14:27 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
skyjake
14:25 Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
skyjake
14:16 Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
skyjake
14:26 Revision 88f11bd3 (github): Fixed|Client: Parsing version numbers with fewer than three components
IssueID #2080 skyjake
14:24 Revision d2161a81 (github): Fixed|Client: Parsing version numbers with fewer than three components
IssueID #2080 skyjake
10:34 Revision 42ee250a (github): OS X|CMake: Only use the override warning with AppleClang 7+
skyjake
09:58 Revision f8dd2389 (github): Debian: Fixing the Launchpad build
Apparently cotire isn't compatible with the Launchpad build environment. skyjake
06:33 Revision 8648728d (github): Debug|Renderer: Simplified drawing of FakeRadio shadow points
There is no need for anything fancy as visualizing this info will
only be helpful when debugging the renderer. Plus c...
danij
04:00 Revision 93e9af33 (github): Renderer|Client: Cleanup
danij
03:10 Revision 8ea23923 (github): Refactor|Renderer|Client: Write FakeRadio flat shadow geometry directly to the backing store
Revised generation of FakeRadio flat shadow geometry to avoid using
local storage for temporary vertex data. Plus som...
danij

2015-06-13

22:43 Revision 20ef6687 (github): Documentation|DrawList|Renderer|Client: Improved API doc for DrawList
danij
22:25 Bug #2090 (New): Missile with no death state error
A long standing issue that occurs almost every time a missile with a null death state impacts something
Dday 1.8.6...
vermil
22:13 Revision 02e0c2b3 (github): Renderer|DrawList|Client: Cleanup
danij
19:10 Revision 784e2ff8 (github): Windows|Installer|WiX: Added license document as RTF, application icon
Also fixed up the package title for WiX to include the version number. skyjake
18:43 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
skyjake
18:32 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t...
skyjake
18:42 Bug #2089 (Closed): Potential memory access violations
skyjake
18:35 Bug #2089 (Closed): Potential memory access violations
Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds. skyjake
18:41 Revision 3d288269 (github): Windows: Updated version number for WIN32 version info
skyjake
18:40 Revision 0100cf49 (github): Fixed: Memory access violations
Clang's Address Sanitizer discovered a number of small issues with
memory access.
(Note that "long" may be 64 bits i...
skyjake
18:40 Revision 1f984520 (github): Fixed|Hexen: Crash when spawning a missile
Under certain circumstances (first tick after map load?), a missile
spawn was attempted with a NULL target.
IssueID ...
skyjake
18:37 Revision c4db050d (github): Fixed: Memory access violations
Clang's Address Sanitizer discovered a number of small issues with
memory access.
(Note that "long" may be 64 bits i...
skyjake
18:33 Revision 6291c7ca (github): Fixed|Hexen: Crash when spawning a missile
Under certain circumstances (first tick after map load?), a missile
spawn was attempted with a NULL target.
IssueID ...
skyjake
18:29 Revision 090e6f46 (github): OS X|CMake: Disable warning about inconsistent usage of 'override'
skyjake
18:25 Revision bc75e399 (github): OS X|CMake|Fixed: Removed duplicate rpath in Doomsday.app
skyjake
14:07 Revision 11bb3b43 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:07 Revision 1b46d0e8 (github): Debian: Trying to fix Launchpad builds
skyjake
13:54 Revision 7cad4e39 (github): Fixed|libcommon: Automap's "map-freepan" binding context activation
The "map-freepan" binding context is only applicable when the automap
is open, so we can't activate it when the map i...
skyjake
10:03 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Perhaps this should be a Developer warning, since the user can't do much about it. skyjake
09:56 Revision afbd4432 (github): Builder|Fixed: Do submodule update in repository root
skyjake

2015-06-12

22:39 Revision ac01ae70 (github): Fixed: Various compiler warnings (e.g., unused functions/variables)
skyjake
08:07 Revision 0bb66ffa (github): Builder: Update submodules when pulling
Ensure that submodules are at the correct commit when switching
branches and when pulling new changes from the reposi...
skyjake
08:06 Revision e9b06fbe (github): Builder|Fixed: Parsing build logs for errors and warnings
Removed some false matches. skyjake
00:41 Revision 889dd04f (github): Fixed|libdoomsday|client: Benign compiler warnings, ambiguous de::Vector<> conversion
danij

2015-06-11

17:15 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
Raised: http://dengine.net/forums/viewtopic.php?f=18&t=1491&p=13636#p13636 theleo_ua
15:19 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
There may have been replacements for those graphics in an older version of the XARP, but they aren't in the latest ve... vermil
15:13 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
previous comment has some mistakes:
vermil, you are right, i'm very sorry for this, but xarp has other hires UI im...
theleo_ua
15:11 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
vermil, you are right, i'm very sorry for this, but xarp has othet hires UI images. Lets compare 1.8.6 and 1.15.1 beh... theleo_ua
13:49 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
skyjake
12:29 Bug #2087 (Closed): 4th weapon UI is not displayed as hi-res in some cases (hexen)
vermil
12:12 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
I'm afraid this isn't a bug in Dday.
The XARP, as of writing, doesn't have replacements for the UI graphics in que...
vermil
11:38 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
4th weapon UI is not displayed as hi-res in some cases (hexen)
1) run hexen with xarp addon: http://dengine.net/fo...
theleo_ua
11:11 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
Armorexp.wav is not played when knight statue is killed
1) Go to map22 (start spot)
2) kill knight statue
Actu...
theleo_ua
01:42 Bug #2077: Odd lighting glitch in latest builds
This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem. danij
01:22 Revision c225aae2 (github): Refactor|Renderer|Client: Moved map geometry buffer writes out of DrawList
Tasking DrawList with performing map geometry buffer writes results
in an awkward bottleneck that not only encumbers ...
danij

2015-06-10

19:53 Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.
However, unfortunately we ...
skyjake
19:43 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Would it be possible when you change the OpenGL requirements in the future to also leave the version such as 10.1810.... Harley51
19:38 Revision 0adf08ab (github): Fixed: Various compiler warnings
Fixed/ignored warnings in Assimp, Doomsday, and the plugins
(particularly when using Clang).
skyjake
09:34 Revision 3cf2b424 (github): Builder|Pilot|Fixed: Issue comparing git commit hashes
The old commits read from .pilot/heads were not stripped, so there
was a spurious newline at the end.
skyjake

2015-06-09

11:44 Bug #1819: Mobj Particles won't start.
vermil, could you please add respective tags "Hexen, ACS, Particles" to issue?
Thank you in advance
theleo_ua

2015-06-08

22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1... Harley51
12:07 Revision b4cafac5 (github): Builder|Fixed: Added .msi as a known file extension for Windows
skyjake
09:52 Revision 973526e8 (github): Homepage: Improved UCP sidebar layout in the Forums
skyjake
09:24 Revision d7ac4c5a (github): Pilot|Fixed: Run git in the correct directory (during check_* task)
skyjake
08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p... rhargrave
03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
>>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v...
theleo_ua
02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external...
theleo_ua
03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
"title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P...
theleo_ua
02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
theleo_ua

2015-06-07

22:40 Revision 1b433542 (github): CMake: Place Assimp to the "Libraries" folder in IDEs
skyjake
19:09 Revision e4ba40b4 (github): CMake: Updated cotire from 1.6.9 to 1.7.2
skyjake
17:34 Revision 01733365 (github): Bumped version number to 1.15.1
skyjake
17:26 Revision 2986e785 (github): Documentation|All Games: Rebuilt the console help strings
skyjake
17:24 Revision 704d85ba (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
skyjake
17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and... skyjake
16:50 Revision 3c20f569 (github): Builder|OS X|Fixed: Naming of the build logs on Yosemite
skyjake
16:31 Revision 39e4ce28 (github): Pilot: After checking for new commits, switch back to old branch
skyjake
16:17 Revision 40d80c7b (github): CMake|CPack: Removed Assimp packages, only install enabled components
Now that Assimp is part of the build, CMake was automagically detecting
that its components should be part of the Doo...
skyjake
14:44 Revision dcb7d6ff (github): Homepage|Build Repository: Doomsday expects JSON object graphs for Packages with two components
Existing versions of Doomsday's VersionInfo parser minimally expects
version numbers containing at least the major an...
danij
14:16 Revision 2bb5e9b7 (github): Homepage|Version: Cleanup
danij
13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
@VersionInfo@ is having a problem with the version numbers where zeroes are omitted.... skyjake
10:47 Revision e117760d (github): Builder: Create signatures for .msi files
skyjake
10:27 Revision 76009851 (github): Pilot|Builder: Conditional builds when new commits in Git branches
The new "check_(branch)" task will cause a build to be requested
from (branch) if new commits are detected.
skyjake

2015-06-06

22:50 Revision 802eb6bc (github): Builder|Debian: Further updates to .deb package building rules
No separate Assimp build needed. qtchooser is used for running qmake.
Note that these are currently used only for the...
skyjake
22:19 Revision 18fca1b5 (github): Fixed|MSVC|libcommon: Build errors ("inline" keyword)
skyjake
21:56 Revision 7c24a0ad (github): Cleanup
skyjake
20:43 Revision fdf57d34 (github): Git: Updated repository readme regarding Assimp
skyjake
12:47 Revision 9853e9a1 (github): Documentation: Updated console variable help, fixed generator script
The script was still using the old location of net.dengine.base.pack. skyjake
10:05 Revision a7381521 (github): Merge pull request #13 from RomanHargrave/crosshair_convars
HUD|libcommon: Crosshair thickness and vitality colors skyjake
09:59 Feature #1900: OpenGL 3.3 Core Profile
@QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4.... skyjake

2015-06-05

22:29 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ... danij
22:24 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
I would suggest filtering them out as suggested, and then logging a (dev?) warning about it. rhargrave
22:22 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th... skyjake
20:55 Revision f9bbef60 (github): Fixed|Builder|Debian: No need for Qt 5 to be system default
skyjake
20:54 Revision 0564a3c6 (github): Builder|Debian: Updated source package dependencies for Qt 5
skyjake
20:40 Revision 5c642c61 (github): Builder|Git: Ignore branch-specific build options
skyjake
20:30 Revision ae0078ce (github): Common|Crosshair: Convert crosshair variable API to RGB vitality colours
rhargrave
16:23 Revision 63686c93 (github): Builder: Branch-specific custom options for CMake
The platform_release script now consults the Pilot to see which
branch is being used. This allows specifying differen...
skyjake
15:32 Feature #1887 (Closed): Migrate project build system to CMake 3
skyjake
15:31 Feature #2020 (Resolved): Remove Snowberry from distribution packages
skyjake
15:31 Feature #2078 (Closed): Update the Readme for 2.0
The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete... skyjake
09:41 Revision e6adefd7 (github): Common|Enhancement: Add ConVar for crosshair thickness and vitality hue
rhargrave
07:57 Revision 6d0e9a5b (github): Changed release type to "Stable"
skyjake

2015-06-04

21:11 Revision b6fc2e45 (github): Pilot|OS X: Installer metadata update task has been obsoleted by CMake
skyjake
19:19 Revision 6c07ab26 (github): libcore|Git: Use all tags for describing the git revision
We don't use annotated tags, so allow the git description to use normal
tags, too.
skyjake
19:10 Revision 7c6728a4 (github): Fixed|CMake: CMake configs for SDK libraries
When building the complete project, the config files (*Config.cmake)
of the SDK libraries were being accessed from th...
skyjake
 

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