Activity
From 2015-05-29 to 2015-06-11
2015-06-11
- 17:15 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- Raised: http://dengine.net/forums/viewtopic.php?f=18&t=1491&p=13636#p13636
- 15:19 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- There may have been replacements for those graphics in an older version of the XARP, but they aren't in the latest ve...
- 15:13 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- previous comment has some mistakes:
vermil, you are right, i'm very sorry for this, but xarp has other hires UI im... - 15:11 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- vermil, you are right, i'm very sorry for this, but xarp has othet hires UI images. Lets compare 1.8.6 and 1.15.1 beh...
- 13:49 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 12:29 Bug #2087 (Closed): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 12:12 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
- I'm afraid this isn't a bug in Dday.
The XARP, as of writing, doesn't have replacements for the UI graphics in que... - 11:38 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
- 4th weapon UI is not displayed as hi-res in some cases (hexen)
1) run hexen with xarp addon: http://dengine.net/fo... - 11:11 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
- Armorexp.wav is not played when knight statue is killed
1) Go to map22 (start spot)
2) kill knight statue
Actu... - 01:42 Bug #2077: Odd lighting glitch in latest builds
- This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem.
2015-06-10
- 19:53 Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.
However, unfortunately we ... - 19:43 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- Would it be possible when you change the OpenGL requirements in the future to also leave the version such as 10.1810....
2015-06-09
- 11:44 Bug #1819: Mobj Particles won't start.
- vermil, could you please add respective tags "Hexen, ACS, Particles" to issue?
Thank you in advance
2015-06-08
- 22:37 Bug #2063: GLFramebuffer > GLTarget: Segmentation Violation [Intel]
- I noticed that Intel came out with a new OpenGL driver for the Sony Vaio. Mine was 8.15.10.2618. The new version is 1...
- 08:39 Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
- I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p...
- 03:18 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- >>NOTE2: please change version to 1.15.0 (I dont see such option for me)
my misunderstanding:) 1.15.1 is correct v... - 02:43 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- external music in wave format cannot be played with fmod
Steps to reproduce:
1) Select "music source = external... - 03:02 Bug #2084 (New): "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
- "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
1) P... - 02:50 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
- strange warning messages in hexen "unknown music X in Y on line Z"
Steps to reproduce:
1) Run hexen
Actual r...
2015-06-07
- 17:17 Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
- We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and...
- 13:53 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
- @VersionInfo@ is having a problem with the version numbers where zeroes are omitted....
2015-06-06
- 09:59 Feature #1900: OpenGL 3.3 Core Profile
- @QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4....
2015-06-05
- 22:29 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ...
- 22:24 Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- I would suggest filtering them out as suggested, and then logging a (dev?) warning about it.
- 22:22 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
- See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th...
- 15:32 Feature #1887 (Closed): Migrate project build system to CMake 3
- 15:31 Feature #2020 (Resolved): Remove Snowberry from distribution packages
- 15:31 Feature #2078 (Closed): Update the Readme for 2.0
- The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete...
2015-06-02
- 18:36 Bug #778: Gamepad usability issues
- I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha...
2015-06-01
- 19:24 Bug #2077 (In Progress): Odd lighting glitch in latest builds
- 19:22 Bug #2077 (Closed): Odd lighting glitch in latest builds
- In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th...
- 12:18 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
- 10:26 Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
- Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi...
2015-05-31
- 21:54 Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
- I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...
2015-05-29
- 09:41 Feature #1756: URIs for locating/identifying resources and assets
- Packages should be thought of as an integral component here, because they have globally unique identifiers and can th...
- 09:05 Feature #2020 (In Progress): Remove Snowberry from distribution packages
- With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation...
- 09:01 Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
- Marking this in progress because the basic functionality for FS2 based resource management is being built to support ...
- 08:58 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific...
- 08:49 Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is...
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