Activity
From 2014-11-15 to 2014-11-28
2014-11-28
- 23:34 Revision 37c53fbd (github): Fixed|IdTech1Converter|MapInfoTranslator: Mistranslated MAPINFO episode ids
- The result of some old code from a time before Episode.ID was changed
to a string. - 23:04 Revision a9c97867 (github): Fixed|IdTech1Converter|MapInfoTranslator: Don't attribute custom maps in MAPINFO with the game's Author
- If the source of the definition is a user-supplied add-on then the
translated DED Map Info should not be attributed w... - 22:24 Revision 98da1d98 (github): IdTech1Converter|MapInfoTranslator: Handle "endbunny" and "endtitle" in MAPINFO
- Evidently ZDoom allows these ZDoom-dialect symbols in the "regular"
MAPINFO lump too, so alert the user if they are f... - 15:30 Revision 67a2e405 (github): All Games|libcommon: Copy GameRules when -warp'ing to another episode
- If a game is currently in progress when -warp'ing to a map in another
episode - copy the existing GameRules; otherwis... - 15:24 Bug #1733: Player control binding issue (input modifier vs key state)
- Needs retesting following recent binding/input system changes.
- 14:41 Revision 38cf13f6 (github): Typo
- 14:38 Bug #1916 (Closed): Activating binding grab with mouse button(s) in control menu
- 13:39 Bug #1916 (In Progress): Activating binding grab with mouse button(s) in control menu
- 13:38 Bug #1916: Activating binding grab with mouse button(s) in control menu
- Seemingly libcommon's InputBindingWidget is responding to the mouse up event from the previous down click (to activat...
- 11:33 Bug #1916 (Closed): Activating binding grab with mouse button(s) in control menu
- The mouse button can't be used to select a control to bind on the controls menu; Dday not only selects the control, b...
- 14:37 Revision 45e63355 (github): Fixed|Menu|libcommon: Activating binding grab with mouse button(s) in control menu
- The input grabber was reacting to the subsequent mouse button up event
that followed the initial button down.
Also f... - 11:31 Bug #1915 (Feedback): Click-to-focus also handled as UI click
- When one clicks on the Dday window to focus on it, that click is incorrectly interpreted by Dday as an action.
- 08:52 Feature #1771 (Closed): Delete savegames via Game Selection menu
- 06:50 Revision d788f8bc (github): Console: Added 'vid-fps' as a mapping for 'Config.window.main.showFps'
- 06:44 Revision a1e09315 (github): Windows|libgui: Emulate light fonts using reduced opacity
- Since the light weight fonts are not available in the Windows build,
we can use alpha to emulate the appearance of th...
2014-11-27
- 20:22 Revision 4fb30a1a (github): UI|SavedSessionMenuWidget: Fixed size of close icon on non-retina displays
- 19:55 Feature #1771 (Resolved): Delete savegames via Game Selection menu
- 19:54 Revision 46bfb803 (github): UI|Home|Client: Delete savegames via the Game Selection menu/dialog
- The saved sessions are now represented in a visually different way in
Game Selection; the visual distinction makes it...
2014-11-26
- 22:41 Revision c6481f45 (github): UI|Client: Use the "Close" icon in various places
- The "Close" icon (x) is meant to invoke the roundness of the progress
indicator. The purpose is to add a visual disti... - 22:38 Revision d27032db (github): libcore|SavedSession: Adjusted text styling of metadata
- Bold for headings, light for titles, regular text for values. Italics
should be used sparingly, if at all. - 22:37 Revision bde8d025 (github): Fixed|libappfw: Popup positioning with Down opening direction
- Positioning should not go outside the UI view.
- 20:02 Revision 556ba439 (github): Refactor|libappfw: Item data improvements
- - SubmenuItem based on ImageItem
- SubwidgetItem can use a lambda as the widget constructor
- MenuWidget applies the ... - 20:00 Revision 6f41daca (github): libcore|SavedSession: Record's text formatting expects monospaced fonts
- 18:52 Feature #1771 (In Progress): Delete savegames via Game Selection menu
- 09:32 Revision 6337d2cc (github): UI|Audio|Client: Show volumes on a percent scale; defaults at 67
- This is more intuitive than the seemingly arbitrary 0-255.
- 09:29 Revision 6a37a6a5 (github): Fixed|ClientWindow: Incorrect log message about multisampling
- 09:24 Revision 98ca45e8 (github): libappfw|SliderWidget: Changing the slider step value
2014-11-25
- 06:51 Revision 0add7c6e (github): Cleanup|Audio: Audio System dependencies, minor style tweaks
- 06:48 Revision b6a52847 (github): Homepage|Build Repository: Cleanup (call-time pass by reference warnings)
- 05:27 Bug #1914: [1420 Doom] Doom cheat code issues?
- Thanks for the additional info. That does indeed sound like a separate issue, I'll look into it.
- 01:22 Bug #1914: [1420 Doom] Doom cheat code issues?
- On the E1M8 crashing issue, I did a little more experimenting. I only get the crash if I am using SDL for audio playb...
- 05:23 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
2014-11-24
- 23:27 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Just wanted to confirm that with the recent builds, the E2 intermission screen is working properly again.
- 20:04 Bug #1914: [1420 Doom] Doom cheat code issues?
- Wanted to do some follow-ups on this, with the new build #1423.
1) I am still getting the crash when warping to E1... - 00:24 Bug #1914 (In Progress): [1420 Doom] Doom cheat code issues?
- 09:12 Revision 147e0704 (github): Documentation: Minor apidoc fixes (missing descriptions, recursive copys, typos)
- 00:44 Revision ea41384d (github): Fixed|Doom: Doom's base MAPINFO definitions have wrong/no music for E1M6 and E1M9
- 00:30 Revision 94a07f51 (github): Fixed|Doom|Heretic: Incorrect IDCLEVXY cheat > "warp" command mappings
- IssueID #1914
2014-11-23
- 23:53 Revision 4fb6ca8f (github): Fixed|Heretic: Heretic's base MAPINFO definitions omitted cluster numbers
- Needed to properly translate the ZDoom-dialect of MAPINFO, which uses
hubs in place of episodes. - 23:22 Revision 9e654ff5 (github): Fixed|Heretic|Definitions: Erroneous alerts re non-existent Materials in heretic-share
- 22:51 Revision 6b56e5dc (github): Typo
- 22:25 Revision 78949708 (github): Fixed|Heretic: No Episodes defined for heretic-share (typo)
- 21:55 Bug #1914: [1420 Doom] Doom cheat code issues?
- 1) Has been fixed along with IssueID #1910 - the FMOD driver plugin attempted to play a non-existent CD track which l...
- 21:45 Bug #1914 (Closed): [1420 Doom] Doom cheat code issues?
- 1) The biggest issue is that there is a crash when entering E1M8 of Ultimate Doom.
2) You are unable to warp to an... - 21:47 Bug #1913: Custom Playpal messes up future font colours
- After further testing and discussion with vermil, it turns out this was due to his use of -config conflicting with ru...
- 21:47 Bug #1913 (Rejected): Custom Playpal messes up future font colours
- 21:06 Bug #1913 (Rejected): Custom Playpal messes up future font colours
- If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al...
- 21:20 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- 17:06 Bug #1910 (In Progress): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- 16:59 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- When attempting to play the Hexen expansion DKotDC, Doomsday quits with the following error message during startup:
... - 21:20 Revision 8b3ed082 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:19 Revision 33e7f2bd (github): Audio|Client: Try other music sources if playback fails
- Although the preferred source may be available playback may still
fail for some reason (e.g., the preferred source is... - 21:12 Revision 360e4e22 (github): Fixed|Hexen: Record Variable 'songLump' not found
- Removed obsolete logic for the Hexen specific, "currentMap" handling
Updated the SndInfoParser to modify the relevant... - 20:53 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
- 12:22 Bug #1909 (Resolved): Mouse wheel events (pixel scroll vs. angle)
- 11:43 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
- At least on the Mac, Qt 5 mouse wheel events need to separately handle pixel and angle deltas.
- 19:58 Revision 4f8426cc (github): Fixed|UI|Client: Inadvertent log clearing
- Now there is a separate method for resetting the height of the log
widget without clearing all entries.
Also the con... - 19:34 Revision 348427ee (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 19:31 Revision ed0be853 (github): Windows|libappfw: Scrolling with the mouse wheel
- On Windows, the number of lines to scroll per wheel step is queried
from system preferences. - 18:51 Revision c111db2b (github): Fixed|FMOD: Crash when attempting CD audio playback
- If fmodSystem->createStream() fails cdSound == nullptr
...so don't try to dereference it. - 17:42 Bug #1911 (Closed): Episode menu appearing when it shouldn't
- The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th... - 14:36 Revision 4cb2352b (github): UI|Client|Task Bar: Reworded text
- 13:51 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- 11:23 Feature #1903: "Clear Log" should actually remove entries from memory
- The behavior of "Clear Log" has been to just reset the history widget height to zero ever since the task bar was intr...
- 13:51 Revision 057a5b8f (github): UI|Client|Console: "Clear Log" should actually remove all entries
- "Clear Log" will now erase entries from memory instead of simply
reducing the log height to zero.
Note that log heig... - 12:21 Revision eab05238 (github): Fixed|Input|Client|libgui: Handling mouse wheel events (Qt 5)
- In Qt 5, the pixel and angle deltas are provided separately. The former
is for trackpads while the latter is for actu... - 11:28 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
- 11:27 Revision af2660af (github): Cleanup: Compiler warnings
2014-11-22
- 22:30 Revision cd70c77a (github): Refactor|Map|World: Implement important map element/object iterations with C++11 lambdas
- Things are now looking significantly cleaner, and should also perform
a little better in an optimized Release build.
... - 07:41 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 02:38 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- That fixed it.
- 03:22 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-21
- 22:50 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- I replaced the deprecated function, however this shouldn't be leading to a build failure. Are you sure you are not mi...
- 22:39 Bug #1904 (Resolved): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 22:40 Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
- Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904 - 22:27 Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
- 19:02 Bug #1856 (Closed): Alert on first launch because game.cfg not found
- 19:00 Revision fe433044 (github): libdoomsday|Console: Don't warn about a missing game.cfg
- When first launching a game no config(s) will yet exist for it. This
is by design, so don't alert/warn the user if th... - 13:14 Feature #1907 (Closed): Use native file picker to set "music-soundfont"
- File paths that are currently configured using FS1 paths can be selected using a native file picker dialog.
2014-11-20
- 22:10 Bug #1906 (Closed): Light decorations not changing on animated textures
- Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o...
- 20:21 Feature #1770 (Closed): Tutorial improvements
- 20:18 Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
- The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770 - 20:17 Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
- 19:49 Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
- This calculation was being done in multiple places.
- 19:37 Feature #1905 (New): God mode console cheat that doesn't restore health
- Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ...
- 08:26 Feature #1903 (In Progress): "Clear Log" should actually remove entries from memory
- 00:01 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i...
- 08:25 Bug #1904 (In Progress): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 07:23 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-19
- 19:14 Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation
- Presently the "custom" status of a contained file is not inherited
from the container. For now, check for this in DED... - 13:36 Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
- QMap::first() was added in Qt 5.2.
- 12:47 Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
- This will have to be revised when OpenGL 3.3 is taken into use.
- 11:12 Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
- 04:50 Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering
- These cvars should be initialized with suitable values in case they
won't be set when parsing the game.cfg - look thr... - 04:40 Bug #1898 (Closed): Multiplayer control issues
- 03:42 Bug #1898: Multiplayer control issues
- danij wrote:
> I'm now looking into the other issues, which I expect are due to some local/global player number mix ... - 02:39 Bug #1898: Multiplayer control issues
- vermil wrote:
> right mouse button is incorrectly registered as the return key, when one tries to remap a control to... - 01:49 Bug #1898 (In Progress): Multiplayer control issues
- 04:38 Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation
- IssueID #1898
2014-11-18
- 21:34 Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
- 21:33 Revision 5fefecaf (github): Client|GL: Cleanup
- 21:33 Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
- Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ... - 20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
- 20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- 12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ... - 12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
- 20:29 Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:29 Revision 22d8f65d (github): libdoomsday|DED: Cleanup
- 15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
- Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m...
- 15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
- On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
- 15:01 Revision 9e032f4d (github): Fixed: Various build errors and warnings
- Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard. - 14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
- The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M...
- 14:40 Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:09 Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
- Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v... - 12:34 Bug #1898 (Closed): Multiplayer control issues
- In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti... - 12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
- 12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
- 09:56 Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
2014-11-17
- 21:47 Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition
- 21:38 Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches
- 21:35 Revision 5beb347b (github): Fix merge issues
- 21:27 Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive
- Presently supported with Map Info definitions only. This conditional
allows one to instruct the DED parser to apply t... - 21:18 Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name
- 21:07 Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition
- Conflicts:
doomsday/client/src/def_main.cpp
doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp - 21:05 Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions
- 21:03 Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
- 20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
- 13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- Tried this several times with the new build, looks fine on my end...
- 20:02 Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
- On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary... - 20:00 Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
- 19:33 Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... - 19:27 Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... - 19:22 Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... - 19:08 Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... - 18:52 Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString()
- Presently the custom status of any contained file (e.g., lump in a WAD) is
not inherited from the container in FS1, s...
2014-11-16
- 22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
- 22:17 Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
- Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all... - 22:03 Revision bfd885c3 (github): libgui: Querying the ID of a window
- 22:02 Revision 56d3bf31 (github): Cleanup
- 22:01 Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
- This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the... - 19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- This isn't fully fixed yet. See my comments on the relevant commit.
- 19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
- 19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
- 19:32 Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
- 19:32 Revision 3c51e377 (github): Cleanup: Unused function
- 19:32 Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
- In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
2014-11-15
- 22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
- 22:10 Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
- When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup... - 17:44 Revision 30d72c36 (github): libgui|Unix|OS X: Typo
- 17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte...
- 17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
- 17:36 Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
- 17:35 Revision 9d17c402 (github): libgui: Window state management behavior improvements
- Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si... - 17:00 Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
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