Activity
From 2014-11-10 to 2014-11-23
2014-11-23
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23:53 Revision 4fb6ca8f (github): Fixed|Heretic: Heretic's base MAPINFO definitions omitted cluster numbers
- Needed to properly translate the ZDoom-dialect of MAPINFO, which uses
hubs in place of episodes. -
23:22 Revision 9e654ff5 (github): Fixed|Heretic|Definitions: Erroneous alerts re non-existent Materials in heretic-share
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22:51 Revision 6b56e5dc (github): Typo
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22:25 Revision 78949708 (github): Fixed|Heretic: No Episodes defined for heretic-share (typo)
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21:55 Bug #1914: [1420 Doom] Doom cheat code issues?
- 1) Has been fixed along with IssueID #1910 - the FMOD driver plugin attempted to play a non-existent CD track which l...
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21:45 Bug #1914 (Closed): [1420 Doom] Doom cheat code issues?
- 1) The biggest issue is that there is a crash when entering E1M8 of Ultimate Doom.
2) You are unable to warp to an... -
21:47 Bug #1913: Custom Playpal messes up future font colours
- After further testing and discussion with vermil, it turns out this was due to his use of -config conflicting with ru...
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21:47 Bug #1913 (Rejected): Custom Playpal messes up future font colours
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21:06 Bug #1913 (Rejected): Custom Playpal messes up future font colours
- If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al...
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21:20 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
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17:06 Bug #1910 (In Progress): [1420, Hexen] Record::operator [] Variable 'songLump' not found
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16:59 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- When attempting to play the Hexen expansion DKotDC, Doomsday quits with the following error message during startup:
... -
21:20 Revision 8b3ed082 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:19 Revision 33e7f2bd (github): Audio|Client: Try other music sources if playback fails
- Although the preferred source may be available playback may still
fail for some reason (e.g., the preferred source is... -
21:12 Revision 360e4e22 (github): Fixed|Hexen: Record Variable 'songLump' not found
- Removed obsolete logic for the Hexen specific, "currentMap" handling
Updated the SndInfoParser to modify the relevant... -
20:53 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
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12:22 Bug #1909 (Resolved): Mouse wheel events (pixel scroll vs. angle)
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11:43 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
- At least on the Mac, Qt 5 mouse wheel events need to separately handle pixel and angle deltas.
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19:58 Revision 4f8426cc (github): Fixed|UI|Client: Inadvertent log clearing
- Now there is a separate method for resetting the height of the log
widget without clearing all entries.
Also the con... -
19:34 Revision 348427ee (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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19:31 Revision ed0be853 (github): Windows|libappfw: Scrolling with the mouse wheel
- On Windows, the number of lines to scroll per wheel step is queried
from system preferences. -
18:51 Revision c111db2b (github): Fixed|FMOD: Crash when attempting CD audio playback
- If fmodSystem->createStream() fails cdSound == nullptr
...so don't try to dereference it. -
17:42 Bug #1911 (Closed): Episode menu appearing when it shouldn't
- The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th... -
14:36 Revision 4cb2352b (github): UI|Client|Task Bar: Reworded text
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13:51 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
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11:23 Feature #1903: "Clear Log" should actually remove entries from memory
- The behavior of "Clear Log" has been to just reset the history widget height to zero ever since the task bar was intr...
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13:51 Revision 057a5b8f (github): UI|Client|Console: "Clear Log" should actually remove all entries
- "Clear Log" will now erase entries from memory instead of simply
reducing the log height to zero.
Note that log heig... -
12:21 Revision eab05238 (github): Fixed|Input|Client|libgui: Handling mouse wheel events (Qt 5)
- In Qt 5, the pixel and angle deltas are provided separately. The former
is for trackpads while the latter is for actu... -
11:28 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
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11:27 Revision af2660af (github): Cleanup: Compiler warnings
2014-11-22
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22:30 Revision cd70c77a (github): Refactor|Map|World: Implement important map element/object iterations with C++11 lambdas
- Things are now looking significantly cleaner, and should also perform
a little better in an optimized Release build.
... -
07:41 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
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02:38 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- That fixed it.
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03:22 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-21
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22:50 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- I replaced the deprecated function, however this shouldn't be leading to a build failure. Are you sure you are not mi...
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22:39 Bug #1904 (Resolved): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
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22:40 Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
- Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904 -
22:27 Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
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19:02 Bug #1856 (Closed): Alert on first launch because game.cfg not found
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19:00 Revision fe433044 (github): libdoomsday|Console: Don't warn about a missing game.cfg
- When first launching a game no config(s) will yet exist for it. This
is by design, so don't alert/warn the user if th... -
13:14 Feature #1907 (Closed): Use native file picker to set "music-soundfont"
- File paths that are currently configured using FS1 paths can be selected using a native file picker dialog.
2014-11-20
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22:10 Bug #1906 (Closed): Light decorations not changing on animated textures
- Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o...
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20:21 Feature #1770 (Closed): Tutorial improvements
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20:18 Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
- The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770 -
20:17 Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
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19:49 Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
- This calculation was being done in multiple places.
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19:37 Feature #1905 (New): God mode console cheat that doesn't restore health
- Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ...
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08:26 Feature #1903 (In Progress): "Clear Log" should actually remove entries from memory
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00:01 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i...
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08:25 Bug #1904 (In Progress): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
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07:23 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-19
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19:14 Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation
- Presently the "custom" status of a contained file is not inherited
from the container. For now, check for this in DED... -
13:36 Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
- QMap::first() was added in Qt 5.2.
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12:47 Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
- This will have to be revised when OpenGL 3.3 is taken into use.
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11:12 Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
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04:50 Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering
- These cvars should be initialized with suitable values in case they
won't be set when parsing the game.cfg - look thr... -
04:40 Bug #1898 (Closed): Multiplayer control issues
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03:42 Bug #1898: Multiplayer control issues
- danij wrote:
> I'm now looking into the other issues, which I expect are due to some local/global player number mix ... -
02:39 Bug #1898: Multiplayer control issues
- vermil wrote:
> right mouse button is incorrectly registered as the return key, when one tries to remap a control to... -
01:49 Bug #1898 (In Progress): Multiplayer control issues
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04:38 Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation
- IssueID #1898
2014-11-18
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21:34 Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
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21:33 Revision 5fefecaf (github): Client|GL: Cleanup
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21:33 Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
- Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ... -
20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
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20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
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12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ... -
12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
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20:29 Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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20:29 Revision 22d8f65d (github): libdoomsday|DED: Cleanup
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15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
- Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m...
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15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
- On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
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15:01 Revision 9e032f4d (github): Fixed: Various build errors and warnings
- Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard. -
14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
- The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M...
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14:40 Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:09 Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
- Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v... -
12:34 Bug #1898 (Closed): Multiplayer control issues
- In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti... -
12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
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12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
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09:56 Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
2014-11-17
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21:47 Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition
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21:38 Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches
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21:35 Revision 5beb347b (github): Fix merge issues
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21:27 Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive
- Presently supported with Map Info definitions only. This conditional
allows one to instruct the DED parser to apply t... -
21:18 Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name
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21:07 Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition
- Conflicts:
doomsday/client/src/def_main.cpp
doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp -
21:05 Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions
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21:03 Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
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20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
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13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- Tried this several times with the new build, looks fine on my end...
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20:02 Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
- On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary... -
20:00 Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
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19:33 Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... -
19:27 Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... -
19:22 Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... -
19:08 Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... -
18:52 Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString()
- Presently the custom status of any contained file (e.g., lump in a WAD) is
not inherited from the container in FS1, s...
2014-11-16
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22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
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22:17 Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
- Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all... -
22:03 Revision bfd885c3 (github): libgui: Querying the ID of a window
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22:02 Revision 56d3bf31 (github): Cleanup
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22:01 Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
- This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the... -
19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- This isn't fully fixed yet. See my comments on the relevant commit.
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19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
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19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
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19:32 Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
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19:32 Revision 3c51e377 (github): Cleanup: Unused function
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19:32 Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
- In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
2014-11-15
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22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
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22:10 Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
- When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup... -
17:44 Revision 30d72c36 (github): libgui|Unix|OS X: Typo
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17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte...
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17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
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17:36 Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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17:35 Revision 9d17c402 (github): libgui: Window state management behavior improvements
- Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si... -
17:00 Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
2014-11-14
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17:58 Bug #1863: [automap] line updating
- I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't... -
13:37 Revision 6f1ed833 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/client/src/world/p_ticker.cpp
doomsday/plugins/common/src/m_ctrl.cpp
2014-11-13
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20:52 Revision 72d47c20 (github): World: Cleanup
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19:47 Revision c1d8d2e6 (github): Console|World: Group "listcontrols" output by binding context, cleanup
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14:40 Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:39 Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
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14:07 Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
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13:56 Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
- fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins... -
13:42 Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
- DENG2_DEBUG was being checked before anyone had defined it.
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01:49 Revision 6c43c3eb (github): Refactor: Moved ImpulseAccumulator to the World domain, cleanup
2014-11-12
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16:07 Revision d79d3a8e (github): Typos
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15:57 Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components
- PlayerImpulse is Record-like (todo) description of a logical player
impulse. Each local player has their own set of I... -
13:44 Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements
- Composing the Binding descriptor enables one to quickly check whether
the parser interpretation is correct. -
11:41 Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla
- This is a very small thing, but it is a difference versus Vanilla.
Here is a pwad made to test clipping of sprites... -
10:27 Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
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08:01 Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record
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05:35 Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup
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05:32 Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding
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04:57 Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality
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04:18 Revision 5dec006c (github): BindContext|Client: Cleanup
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04:12 Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup
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04:06 Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction()
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03:51 Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files
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02:31 Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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02:31 Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based
- CommandBinding and ImpulseBinding are now de::RecordAccessors based
and provide some handy utility methods.
At this ...
2014-11-11
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12:59 Revision 571d8b58 (github): Fixed|Client|64-bit: Build failure
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11:01 Bug #1832: Vsync inconsistently applied in different games
- I will remove any remaining game-specific vsync config and only use @de::Config@ for this setting.
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11:00 Bug #1832 (In Progress): Vsync inconsistently applied in different games
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10:58 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- Closed this issue in the scope of 1.15.
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10:58 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
2014-11-10
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