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From 2012-02-19 to 2012-03-03

2012-03-03

21:16 Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit... danij
12:56 Bug #994: Input box is too narrow in Save menu
- **priority**: 6 --> 5
skyjake
12:55 Bug #994: Input box is too narrow in Save menu
Save Game menu in Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/58c3/attachme...
vvv1
12:54 Bug #994 (Closed): Input box is too narrow in Save menu
Input box is too narrow in Save Game menu. It allows to enter savegame name over the right border. Also, the right bo... vvv1
12:53 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
In Vanilla Doom, if you used the IDDT cheat, Dave D. Taylor's initials would be placed on the white arrow representin... sonicdoommario
12:39 Bug #992: [Doom] No slime in barrel (submodel alpha)
It could be fixed by changing Flags in D-Barrel.ded:
Model {
State = "BAR1"
Flags = autoscale
Inter =...
vvv1
12:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel without slime in Doomsday 1.9.7 stable
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/97...
vvv1
12:37 Bug #992 (Closed): [Doom] No slime in barrel (submodel alpha)
3D-model of barrel is displayed without slime in it. I'm not sure is it an issue of engine or the model.
How to re...
vvv1
10:26 Bug #991 (Closed): [Doom] IDBEHOLDx cheat not completely functional
1) In Vanilla Doom, when pressing the IDBEHOLD part of the cheat, the game will prompt you with a message to select a... sonicdoommario
09:58 Bug #990 (Closed): [Doom] E3 intermission: various bloodsplats/arrows missing
On the episode 3 intermission screen in Ultimate Doom, there are several bloodsplats (indicating that a level is fini... sonicdoommario
04:44 Bug #566: [Resampler] Low quality sound samples play distorted
FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b... skyjake
04:30 Feature #1517: Autoselect missing interfaces from other audio plugins
Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u... danij
04:28 Bug #346: Overriding Map Info in addons (level par time; jdep)
Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t...
skyjake

2012-03-02

18:59 Bug #346: Overriding Map Info in addons (level par time; jdep)
No, this isn't fixed in 1.9.7 danij
13:38 Bug #346: Overriding Map Info in addons (level par time; jdep)
Fixed in 1.9.7? skyjake
18:53 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ... danij
13:24 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Does the ringzero resource validity checks address this at all? skyjake
18:50 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Yes this was addressed for 1.9.7. danij
13:22 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Was this addressed in the recent menu changes for 1.9.7/8? skyjake
18:44 Feature #1517: Autoselect missing interfaces from other audio plugins
In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance... skyjake
12:52 Feature #1517: Autoselect missing interfaces from other audio plugins
all have the same prob, it seems they went backwards for a while, beta 6 and 7 do not even play midis, which is the ... stavstav2
18:31 Bug #456: Message font graphics
Yep, fixed. danij
12:05 Bug #456: Message font graphics
Fixed for 1.9.7? skyjake
18:29 Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ... danij
17:34 Bug #922: heretic jhrp models not loading 6.9
This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo... danij
16:56 Feature #1525: Allow gaps in Sprite animation frame sets
Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D...
danij
16:51 Bug #566: [Resampler] Low quality sound samples play distorted
It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i... danij
11:32 Bug #566: [Resampler] Low quality sound samples play distorted
Occurs with FMOD, I take it? skyjake
16:50 Bug #540: Alt+Tab disables mouse turning
No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if... danij
11:30 Bug #540: Alt+Tab disables mouse turning
Should be fixed? skyjake
15:47 Bug #800: Heretic and HeXen: hud weapon graphics set too low
I meant to say Beta6.7 above. vermil
15:03 Bug #874: [Hexen] Stalker gib levitates
- **labels**: jHexen Gameplay --> Hexen
danij
14:45 Bug #799: [Hexen] Excessive Wind sounds
Fixed the way the Wind sounds are played and prioritized for 1.9.8. skyjake
13:46 Bug #869: [Doom] E1M7 Comp Station column stuck
Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how...
skyjake
11:52 Bug #869: [Doom] E1M7 Comp Station column stuck
Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility. skyjake
13:31 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
13:30 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
From a game play perspective, this issue has become bigger since I posted it; it now also effects missile spreads on ... vermil
13:29 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c537575/7ce2/attachment/heretic-ext-000.jpg
vermil
13:22 Bug #976: Fakeradio: One sided mid textures
Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c... danij
13:17 Bug #389: particles & models/sprites not drawn correctly
This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ... skyjake
13:07 Bug #837: [Controls menu] Able to delete Menu Select binding
Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ... skyjake
13:06 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
Requires re-testing, this may have been fixed since the report was opened. danij
12:54 Bug #857: Transparent texture clamp on upper/lower wall sections

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3645c7eb/d593/attachment/HTEST.wad
vermil
12:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
missing skull
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/18bf/attachment/doom1-ult...
arclore
12:32 Bug #579: [OpenAL] No sound after startup (sometimes)
Decreased priority because FMOD is now available. skyjake
12:01 Bug #919: [Doom] Blast damage algorithm
Not as yet no, this still needs addressing. danij
11:44 Bug #917: SegFault on loading WAD
Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099 danij
11:39 Bug #921: Blockmap-defined Linedef crossing order
It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he...
danij
11:27 Bug #890: [Windows] Crash caused by SDL_mixer
- **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass...
danij
11:21 Bug #989: [Dedicated] Server fatal error due to GL texture manager
This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ... skyjake
11:20 Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G...
skyjake
08:41 Bug #989: [Dedicated] Server fatal error due to GL texture manager
This was in Doom2 co-op. skyjake

2012-03-01

22:18 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
I can reproduce this in Heretic. skyjake
22:17 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
Title screen of Hexen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/3a8f/attachment/t...
vvv1
22:12 Bug #988 (Closed): [Heretic/Hexen] High-res title screen displayed incorrectly
Title picture from high resolution UI displayed incorrectly in Heretic and Hexen (tested heretic-ext and hexen). No p... vvv1
21:31 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
May be affected by the changes in the "qapp-based" branch. skyjake
20:46 Bug #987 (Closed): [Linux/FreeBSD] Initial screen displayed incorrectly
Initial screen (spinning wheel on black background) displayed incorrectly if screen resolution more than 640x480. It ... vvv1

2012-02-29

20:02 Bug #986 (Closed): [Heretic] Flying bad guys no Z check
In Heretic, flying bad guys don't check whether a Z movement will lead to them going inside another mob and hence get... vermil
12:57 Bug #986: [Heretic] Flying bad guys no Z check
Applied a Z check after a valid XY move for build 474. Is this a sufficient fix? skyjake
15:48 Bug #980: Heretic - Sky not rendering correctly
- **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
skyjake
15:29 Bug #245: [Mac] Window mode (and mouse)
The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs... skyjake
15:24 Bug #223: Unix: Tilde expansion issues
Typing ~ in the console has been fixed for 1.9.8. skyjake
14:59 Feature #1292: Specify skin texture in Model def
Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n...
skyjake
14:22 Bug #567: Resolution always resets to 640x480
Yes, of course. I do it every time (in sh script). But it will bu much better to set resolution from cfg file. I've r... vvv1
13:32 Bug #567: Resolution always resets to 640x480
Are you aware that you can set the window dimensions from the command line?
For example:
-wh 2048 1536
or
-w 20...
danij
13:17 Bug #567: Resolution always resets to 640x480
It's very old and annoying problem. And there is no updates from 2008. vvv1
13:07 Bug #958: XG: when_last and count line types
That is because when_last is a (de)activation requirement, not a (de)activation method/trigger. You must still trigge... danij
12:57 Bug #985 (Closed): "make install" requires root permissions to update apt files
I could not install doomsday to home directory because "make install":
mkdir: /etc/apt: Permission denied
*** Err...
vvv1
12:28 Bug #985: "make install" requires root permissions to update apt files

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d3c72a8/ed8c/attachment/deng-apt-check.patch
vvv1
12:28 Bug #984 (Closed): Unable to compile on FreeBSD
Compilation failed on FreeBSD while building doomsday. It could not find libld.so that is absent. The attached patch ... vvv1
09:47 Feature #1553 (Rejected): Align crosshair with actual line of fire
Weapon fire in Doom is slightly above the centre of the screen, however Dday and other ports draw the crosshair at th... vermil

2012-02-26

10:07 Bug #966: [Doom] Use of CWILV graphics on automap
- **Priority**: 4 --> 6
danij

2012-02-25

17:56 Bug #566: [Resampler] Low quality sound samples play distorted
DOOM2 uses an odd sample rate for the db shotgun that is currently misprocessed. danij
17:32 Bug #966: [Doom] Use of CWILV graphics on automap
A compatibility cvar that restricts the use of CWILV graphics to the intermission?
Later on we should implement a ...
skyjake
15:54 Bug #962: Crashing when returning to Shadow Wood
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50af687a/72fe/attachment/doomsday.out
felsmukk

2012-02-24

21:43 Bug #984: Unable to compile on FreeBSD

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ab79718d/bed7/attachment/deng-freebsd.patch
vvv1
20:58 Bug #983: Segmentation violation on start
The issue with -stdbasedir (-sbd) not working as expected on Windows should now be fixed for Monday's build. danij
20:57 Bug #983: Segmentation violation on start
Finally I was able to start newest builds. I started Doom from "I:\Games\Doomsday\snowberry\runtime" with the followi... vvv1
15:20 Bug #983: Segmentation violation on start

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ef08989/8391/attachment/doomsday.out
vvv1
14:59 Bug #600: Win32: No IWAD => startup hangs
Addressed both by ringzero and improved busy mode error handling. skyjake
14:56 Bug #736: Player acceleration and movement
Fixed for 1.9.7 stable: sharp toggle events, late processing, sharp movement logic. skyjake

2012-02-23

20:12 Bug #983 (Closed): Segmentation violation on start
Doomsday 1.9.7 build365 or newer generates "Segmentation violation" just after start. My OS is Windows XP Professiona... vvv1
 

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