Activity
From 2010-05-03 to 2010-05-16
2010-05-12
- 18:50 Bug #575: "Upscale and Sharpen" vs texreset
- Fixed for 1.9.0-Beta6.10
- 15:02 Bug #590: [Controls menu] Delete not possible if key-delete bound
- this is still a bug
- 14:59 Bug #600: Win32: No IWAD => startup hangs
- I believe this bug is now fixed
- 14:41 Bug #302: Cacodemons getting stuck.
- I can confirm this bug still happens
- 14:29 Bug #223: Unix: Tilde expansion issues
- Has this bug been fixed?
- 13:28 Bug #174: Particles sticking to sky walls
- I think this bug is fixed.
- 13:09 Bug #115: Player anims broken on client
- should this be closed because the current beta's don't have netgames
working and the netcode is getting rewritten? - 13:07 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- just a note to say as of deng 1.9beta-6.9 this bug still exists
- 12:49 Bug #94: Wrong flat textures on clientside
- should this be closed because the current beta's don't have netgames working and the netcode is getting rewritten?
2010-05-11
- 23:31 Bug #908 (New): Detail texture maximum distance ignored
- Presently the maximum distance specified in a Detail definition is ignored. Doomsday should use this value as a facto...
2010-05-09
- 13:35 Bug #327: [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
- Fixed for 1.9.0-Beta6.10
- 13:00 Bug #719: Windowed resolutions wider than primary monitor do not work
- Fixed for 1.9.0-Beta6.10
- 12:55 Bug #858: CmakeLists.txt issues (minor)
- - NAMES for find_library in DirectSound and DirectInput do not seem to be up-to-date. It appears that it should be "d...
- 12:25 Bug #879: [Heretic] Chicken beak psprite yoffset incorrect
- Fixed for 1.9.0-beta6.9
2010-05-06
- 21:36 Bug #907 (Closed): Hexen: pottery missing sound effect
- The pottery items in HeXen (i.e. the one in front of you when you start the game), don\'t make their explosion sound ...
- 14:01 Bug #906 (Closed): [XG] Power class if health below
- If the player activates a power class XG line that adds armour and their armour is above the maximum amount specified...
- 12:13 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
- Its not just these particular mods that are affected. Support for old Text style sprite name changing in DEH patches ...
- 12:11 Bug #905 (Closed): [DEH] Wrong sprites displayed (shooting pinkys)
- I have two very similar DEH files (for each DOOM 1 and 2) which used to work already in the original game and in any ...
- 12:11 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/cea2/attachment/DOOM2FUN.DEH
- 01:23 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- Update: It isn't "counter or whatever" problem. Even loading savegame from beta6.8 at second or further level expose ...
2010-05-05
- 19:30 Feature #1453: Lack of plain Give Health command line option
- Implemented in svn trunk, rev #6157
- 19:27 Feature #1424: Snowberry: Center window on screen (Windows)
- Logged In: YES
user_id=563579
Frankly I'd call this a windows bug more than a snowberry
bug, Windows should be ass... - 19:08 Feature #1402: Vertically Tiled Masked Textures
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 18:34 Feature #1515: HHE support for Heretic
- A values.ded has already been requested for Heretic/Hexen (see here: http://sourceforge.net/tracker/?func=detail&aid=...
- 18:32 Feature #1315: KickStart support of long filenames
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Won't implement.
Snowberry is the new offical Doomsday launcher.
These restrict... - 17:38 Feature #1434: No vsync option anywhere
- _(originally posted by anonymous SF.net user)_
Will Vsync be implemented ? I believe it is an important feature for... - 17:36 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
- Logged In: YES
user_id=1600910
Yea, that and the difficulty. I shouldn't have mentioned.
Just the mip mapping on... - 17:34 Feature #1438: GUI needs some transparency effects
- Logged In: YES
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Originator: NO
What do you suggest? - 17:32 Feature #1514: GZdoom-like HUD (showing more information)
- Screenshot of GZdoom-like HUD
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/3739c7... - 17:28 Feature #1443: Fog options should be available in UI
- Logged In: YES
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Originator: YES
Hey, I didn't know the fog was being added by the environmental pack ... - 17:24 Feature #1463: Voodoo dolls not supported in JHeretic
- Logged In: YES
user_id=849456
Originator: NO
This is by design, not a bug. Converting to a RFE. - 17:17 Feature #1418: Melting Screen effect
- Logged In: YES
user_id=717323
Originator: NO
Now that we're taking the screen capture at the beginning of busy mode... - 11:24 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - RelWithDebInfo Build: No Crash
Ubuntu ... - 11:18 Bug #887: [x64 Ubuntu] Crash when loading a level
- Great detective work yagisan, I had suspected this was a compiler-specific issue. It may be the automatic vectorize s...
- 10:56 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- - **labels**: jDoom --> Doom
- 10:24 Bug #904 (Closed): FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- I tried loading the FreeDOOM 0.6.4 IWADs (both Ultimate and DOOM2) with the Doomsday Engine 1.9.0-b6 (jDoom), but bot...
- 10:24 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- FreeDOOM is not currently supported as it relies upon BOOM features which are currently unavailable. This will be add...
2010-05-03
- 08:37 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - Debug Build: No Crash
It is interesti... - 01:14 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
with lucid 64bit build using beta6 branch with a head of 0dce95616968... - 01:01 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Karmic amd64 GCC 4.4 - Release Build: No Crash
I think it's time to find out what Lucid is doing differently.
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