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Feature #1402

Vertically Tiled Masked Textures

Added by jimigrey over 18 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2006-05-27
% Done:

100%


Description

Option to make masked textures tile vertically with a
linedef flag or something with XG.

If it was done with XG, it could probably allow map
makers define how many times the texture tiles
vertically, in case that kind of behaviour is needed..

Labels: Map Editing

History

#1 Updated by danij almost 16 years ago

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Needs:

New sidedef flag.
Modified handling of decor lights (maybe fakeradio?).

#2 Updated by skyjake over 14 years ago

(originally posted by anonymous SF.net user)

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).

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