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From 2010-04-29 to 2010-05-12

2010-05-12

18:50 Bug #575: "Upscale and Sharpen" vs texreset
Fixed for 1.9.0-Beta6.10 danij
15:02 Bug #590: [Controls menu] Delete not possible if key-delete bound
this is still a bug eunbolt
14:59 Bug #600: Win32: No IWAD => startup hangs
I believe this bug is now fixed eunbolt
14:41 Bug #302: Cacodemons getting stuck.
I can confirm this bug still happens eunbolt
14:29 Bug #223: Unix: Tilde expansion issues
Has this bug been fixed? eunbolt
13:28 Bug #174: Particles sticking to sky walls
I think this bug is fixed. eunbolt
13:09 Bug #115: Player anims broken on client
should this be closed because the current beta's don't have netgames
working and the netcode is getting rewritten?
eunbolt
13:07 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
just a note to say as of deng 1.9beta-6.9 this bug still exists eunbolt
12:49 Bug #94: Wrong flat textures on clientside
should this be closed because the current beta's don't have netgames working and the netcode is getting rewritten? eunbolt

2010-05-11

23:31 Bug #908 (New): Detail texture maximum distance ignored
Presently the maximum distance specified in a Detail definition is ignored. Doomsday should use this value as a facto... danij

2010-05-09

13:35 Bug #327: [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
Fixed for 1.9.0-Beta6.10 danij
13:00 Bug #719: Windowed resolutions wider than primary monitor do not work
Fixed for 1.9.0-Beta6.10 danij
12:55 Bug #858: CmakeLists.txt issues (minor)
- NAMES for find_library in DirectSound and DirectInput do not seem to be up-to-date. It appears that it should be "d... arclore
12:25 Bug #879: [Heretic] Chicken beak psprite yoffset incorrect
Fixed for 1.9.0-beta6.9 danij

2010-05-06

21:36 Bug #907 (Closed): Hexen: pottery missing sound effect
The pottery items in HeXen (i.e. the one in front of you when you start the game), don\'t make their explosion sound ... vermil
14:01 Bug #906 (Closed): [XG] Power class if health below
If the player activates a power class XG line that adds armour and their armour is above the maximum amount specified... vermil
12:13 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
Its not just these particular mods that are affected. Support for old Text style sprite name changing in DEH patches ... danij
12:11 Bug #905 (Closed): [DEH] Wrong sprites displayed (shooting pinkys)
I have two very similar DEH files (for each DOOM 1 and 2) which used to work already in the original game and in any ... ligh1l
12:11 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/cea2/attachment/DOOM2FUN.DEH
ligh1l
01:23 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
Update: It isn't "counter or whatever" problem. Even loading savegame from beta6.8 at second or further level expose ... blinkfrog

2010-05-05

19:30 Feature #1453: Lack of plain Give Health command line option
Implemented in svn trunk, rev #6157 danij
19:27 Feature #1424: Snowberry: Center window on screen (Windows)
Logged In: YES
user_id=563579
Frankly I'd call this a windows bug more than a snowberry
bug, Windows should be ass...
draconx
19:08 Feature #1402: Vertically Tiled Masked Textures
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
18:34 Feature #1515: HHE support for Heretic
A values.ded has already been requested for Heretic/Hexen (see here: http://sourceforge.net/tracker/?func=detail&aid=... danij
18:32 Feature #1315: KickStart support of long filenames
Logged In: YES
user_id=849456
Won't implement.
Snowberry is the new offical Doomsday launcher.
These restrict...
danij
17:38 Feature #1434: No vsync option anywhere
_(originally posted by anonymous SF.net user)_
Will Vsync be implemented ? I believe it is an important feature for...
skyjake
17:36 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
Logged In: YES
user_id=1600910
Yea, that and the difficulty. I shouldn't have mentioned.
Just the mip mapping on...
pimpuigi
17:34 Feature #1438: GUI needs some transparency effects
Logged In: YES
user_id=849456
Originator: NO
What do you suggest?
danij
17:32 Feature #1514: GZdoom-like HUD (showing more information)
Screenshot of GZdoom-like HUD
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/3739c7...
theleoua
17:28 Feature #1443: Fog options should be available in UI
Logged In: YES
user_id=684411
Originator: YES
Hey, I didn't know the fog was being added by the environmental pack ...
halfgaar
17:24 Feature #1463: Voodoo dolls not supported in JHeretic
Logged In: YES
user_id=849456
Originator: NO
This is by design, not a bug. Converting to a RFE.
danij
17:17 Feature #1418: Melting Screen effect
Logged In: YES
user_id=717323
Originator: NO
Now that we're taking the screen capture at the beginning of busy mode...
skyjake
11:24 Bug #887: [x64 Ubuntu] Crash when loading a level
Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - RelWithDebInfo Build: No Crash
Ubuntu ...
yagisan
11:18 Bug #887: [x64 Ubuntu] Crash when loading a level
Great detective work yagisan, I had suspected this was a compiler-specific issue. It may be the automatic vectorize s... danij
10:56 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **labels**: jDoom --> Doom
danij
10:24 Bug #904 (Closed): FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
I tried loading the FreeDOOM 0.6.4 IWADs (both Ultimate and DOOM2) with the Doomsday Engine 1.9.0-b6 (jDoom), but bot... ligh1l
10:24 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
FreeDOOM is not currently supported as it relies upon BOOM features which are currently unavailable. This will be add... danij

2010-05-03

08:37 Bug #887: [x64 Ubuntu] Crash when loading a level
Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - Debug Build: No Crash
It is interesti...
yagisan
01:14 Bug #887: [x64 Ubuntu] Crash when loading a level
_(originally posted by anonymous SF.net user)_
with lucid 64bit build using beta6 branch with a head of 0dce95616968...
skyjake
01:01 Bug #887: [x64 Ubuntu] Crash when loading a level
Ubuntu Karmic amd64 GCC 4.4 - Release Build: No Crash
I think it's time to find out what Lucid is doing differently.
yagisan

2010-04-30

02:39 Feature #1517 (Closed): Autoselect missing interfaces from other audio plugins
Don't know if it's a bug or limitation, but MIDI won't play with any other sound drivers here. Happens in v1.9.0 beta... filipetolhuizen

2010-04-29

15:57 Bug #903 (Closed): MP menu "player skin" graphics
As requested by DaniJ
The player graphics in the MP menu are currently hardcoded to specific sprite names, such as...
vermil
15:52 Bug #902 (Closed): Ammo taken in weapon fire action
Ammo should only be taken by firing actions when they are called in a weapons attack states.
Currently, ammo will ...
vermil
04:56 Bug #887: [x64 Ubuntu] Crash when loading a level
At kurikai's request I'm having a look into this bug. Currently basing my testing on branch 1.9.0-beta6 with a head o... yagisan
04:49 Bug #887: [x64 Ubuntu] Crash when loading a level
_(originally posted by anonymous SF.net user)_
Installing Kees lucid(10.04) 32bit build on my lucid(10.04) 64bit ins...
skyjake
 

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