Activity
From 2010-03-22 to 2010-04-04
2010-04-04
- 19:10 Bug #769: Warping from map with hub exit to another hub plays anim
- Can you please elaborate on this report as I'm unsure as to what you are referring to.
- 17:44 Bug #762: Swamp Key panel doesn't light up after hitting switch
- OK, I finally found out what I was missing... I was missing the Horn Key switch on the Swamp. I wonder if it's suppos...
- 15:21 Bug #761: Switch doesn't open up before Caves of Circe
- On investigation the only difference I could detect in the behaviour of this scripted sequence (compared to the origi...
- 13:39 Bug #775: HeXen: Dormant foes waking up after loading saved game
- Fixed for 1.9.0-beta6.8
- 10:13 Bug #836: Barracks.wad dynamic light anomaly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/eff9bfd6/7a24/attachment/doom2-001.jpg
- 09:34 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
- It would appear this issue is due to drawing geometry with the current GL color left uninitialized. Although I'm not ...
2010-04-03
- 19:50 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
- Thanks for taking the time to make this excellent quality report. However this is already a known issue (duplicate of...
- 19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/314a/attachment/doomsday_heretix.txt
- 19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/31e0/attachment/HticSav1.hsg
- 19:48 Bug #884 (Closed): Heretic E3M4: teleport to E3M9: free pointer without ZONEID
- Heretic E3M4 (the azure fortress): entering the teleport to the secret level E3M9 makes a screen "now entering" witho...
- 19:48 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/10c5/attachment/heretic-002.jpg
- 00:44 Bug #883 (New): [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
- Geometry is constructed fine for this area however HOM is visible due to the subsector being considered as occluded b...
2010-04-01
- 12:16 Bug #863: jHexen: impassable doorway (polyobjs?)
- doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...
2010-03-31
- 22:04 Bug #862: Map def fog oversight
- Fixed for 1.9.0-beta6.9
- 20:33 Bug #873: Missing Texture in Doom II MAP 25
- Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n...
- 15:46 Bug #882 (New): Fullbright psprites and colored lighting
- Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al... - 14:45 Bug #880: Console log position after clear
- Fixed in branch beta6-ringzero
- 13:39 Bug #880 (Closed): Console log position after clear
- When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t...
- 13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
- When displaying the context help for the console command alias it would be helpful if there were examples of usage in...
- 13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
- Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ...
- 13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
- In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s...
- 13:25 Bug #824: Double press input events
- Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre... - 13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
- When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis... - 13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
- When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (...
2010-03-27
- 09:44 Bug #711: Heretic: Intermission counter offsets
- Fixed for 1.9.0-beta6.9
- 08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
- Have you been able to test this skyjake?
- 07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta... - 05:46 Bug #756: Shoots after loading a saved game with a click
- Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port... - 00:06 Bug #877: Texture offset anomaly
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
2010-03-24
- 18:11 Bug #866: HeXen: Automap scroll when changing maps
- The automap is being left open in Hexen when warping between maps.
- 18:10 Bug #865: Heretic: Scrolling flats too slow
- Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ...
- 15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
- The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect - 11:42 Bug #874: [Hexen] Stalker gib levitates
- Enforced "one sound per origin" for 1.9.8.
- 11:06 Bug #874: [Hexen] Stalker gib levitates
- In addition most sounds played by the psprite action routines should be local-only and not heard by all players.
- 09:16 Bug #874: [Hexen] Stalker gib levitates
- On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro...
2010-03-23
- 17:39 Bug #833: Heretic E2M4 secret exit
- Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in...
- 15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
- Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3
- 14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
- I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports.
- 10:52 Bug #878: Automap visual nitpicks
- Fixed for 1.9.0-Beta6.10
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