Activity
From 2007-05-11 to 2007-05-24
2007-05-24
- 07:44 Feature #1447 (New): Co-op player actions (giving, healing)
- One thing I think Doomsday needs is the ability to drop items like Ammo and Weapons in CO-OP games to share with othe...
2007-05-22
- 18:04 Feature #1418: Melting Screen effect
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Granted it has no negative impact, though i believe it's
jaako's goal to keep the v... - 18:00 Feature #1445: Player Max Ammo Values in Heretic
- - **Milestone**: Next Release --> Eventually
- 17:56 Feature #1361: Rotation of objects away from walls during map load
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Apologies for the double-post. I hit the Refresh button at an inoppo... - 17:42 Feature #1442: PC Speaker Sounds/Emulation
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Some more description...
The sound volume should affect the emula...
2007-05-20
- 03:30 Feature #1429: Support for Freedoom
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Actually, I would prefer for Freedom to become Doom II compatible. ... - 00:35 Feature #1429: Support for Freedoom
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Well, that's FreeDoom should become Doom2-compatible! - 01:14 Feature #1446 (Closed): Separate saved games for game profiles and users
- How feasible would it be for user created profiles (TCs etc.) to have their own saves instead of taking up slots in D...
- 01:09 Feature #1361: Rotation of objects away from walls during map load
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Has this become any more feasible since 2004? I'd like to see such a... - 01:02 Feature #1361: Rotation of objects away from walls during map load
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Has this become any more feasible since 2004? I'd like to see such a... - 01:02 Feature #1361: Rotation of objects away from walls during map load
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I seem to recall seeing some regular THINGs with a non-zero
angle. (Maybe only in H... - 00:49 Feature #1428: Support for Chex Quest
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It is my understanding that the official release version of Chex Quest... - 00:27 Feature #1427: Support for HACX
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The majority of these should be considered bugs rather than being grou...
2007-05-18
- 04:29 Feature #1429: Support for Freedoom
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FreeDoom is Boom compatible. It will work once all Boom features are ...
2007-05-17
- 20:57 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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I really do need more info on this in order to investigate. - 20:45 Feature #1177: Autohide + Floating statusbar options
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Sort of under this heading - I would like an additional setting
for the status bar ... - 20:44 Feature #1182: Titlescreen demo sequences using InFine
- _(originally posted by anonymous SF.net user)_
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I presume this functionality would include determinat... - 20:43 Feature #1200: Non-Rectangular Resolutions
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Yes, the sprites are currently not correctly scaled compared
to the display aspect r... - 20:41 Feature #1223: 16:9 widescreen mode
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A 16:9 wide-screen mode is not a bad idea in itself. - 20:40 Feature #1228: Damage from nukage splats
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I believe this brings us back to the damaging particles topic. - 20:37 Feature #1268: Individual sounds for Creatures.
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You can do that with .deds I believe.
I dont think the weapon firing sounds can b... - 20:35 Feature #1301: Redesigned DED Reader
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I don't intend to update the DED Manager any more. Editing DEDs in a
text editor is ... - 20:28 Bug #154: Masked texture lines
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Moving to bugs (although, not so in the strictest sense). - 20:23 Feature #1367: Ambient Light Level
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hmm, the old gamma correction (F11) still works in Doomsday,
surely, set to 1 is da... - 20:20 Feature #1421: Heretic: Save state of inventory in saved games
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 20:19 Feature #1427: Support for HACX
- - **status**: open --> closed
- **milestone**: --> Version 1.9
- 20:13 Feature #1427: Support for HACX
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Issues I've found so far:
-Messages and some menus revert to the Doom font instead ... - 20:07 Feature #1434: No vsync option anywhere
- - **status**: open --> closed
- **milestone**: --> Version 1.9
- 20:06 Feature #1435: Old-style sound queing
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It is possible to make this optional if it is not already. - 20:04 Feature #1437: OpenAL support
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openal is supported - oddly not working for me right now - but we hav... - 19:47 Bug #445: WAD Loading/using problem
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All issues resulting in fatal errors with this PWAD have been resolved...
2007-05-14
- 19:10 Bug #445: WAD Loading/using problem
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I've had a quick look at this and the problems are caused by the WAD i... - 19:05 Bug #446: Can not walk along walls - gets stuck - beta5
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Please leave it for the deng team to assign priority to tracker items.
2007-05-13
- 21:22 Bug #446 (Closed): Can not walk along walls - gets stuck - beta5
- When upgrading to to doomsday1.9 beta5, I can not walk along walls anymore. the player just stops, until I angle away...
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