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From 2006-09-01 to 2006-09-14

2006-09-14

19:19 Revision 50cad287 (github): Remove obsolete docs
yagisan
17:38 Revision 68784321 (github): Fixed some bugs with morphed players in jHeretic which must have crept in during the recent client-side player improvements.
danij
13:08 Revision d4a1847d (github): Fixed crash when trying to exit through the secret exit to Cat and Mouse on level E1M01. Due to gameepisode being indexed from 1 instead of zero...
danij
12:33 Revision 88cf4d0b (github): Fixed victory checks in Doom64TC.
danij
12:22 Revision 56d2a0fc (github): Fixed bug which did not restore player flags when changing from a camera back into a regular player.
danij
12:20 Revision e3f557f3 (github): Fixed finales in Doom64TC.
danij
11:30 Revision 6ff06087 (github): Menu cursor patches were named and ordered back to front.
danij
11:14 Revision 34301fdb (github): Adjusted menu cursor animation speed in Doom64TC as it was far too slow.
danij
10:12 Revision 3499008b (github): Fixed BUG #1553129: Seg fault on load with hub teleport saves. I had assumed that Hexen would save full header info in these too (and thus a version byte), seems I was wrong.
danij
07:34 Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
zachkeene
07:13 Bug #358: Hexen segfault in recent SVN
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Ah I see what the problem is.
I've commited changes to SVN. Let me know if this fi...
danij
03:53 Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ...
zachkeene
02:56 Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l...
zachkeene
02:02 Bug #358: Hexen segfault in recent SVN
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I noticed from your backtrace that you had just loaded a
save game. Can you try this...
danij
07:33 Revision a723bfaf (github): Minor tweak to ensure the default range is exactly the middle.
danij
07:31 Revision 8ab5708a (github): Player light ranges and related values were not being initialized after map load. Wait until the first frame after load to make sure we don't init until all possible changes (save game, console commands etc etc) have been made.
danij
05:53 Revision 14266237 (github): Rearranged the Doom64TC HUD to more closely resemble the original N64 version. Fixed various menu bugs.
danij
02:25 Revision 921d8e20 (github): Fixed a couple of bugs which crept in during the update. Probably the cause of the seg fault ashridah reported when trying to access the secret level from E1M01.
danij
02:23 Revision e9f4c995 (github): DMU was not checking if an object was dummy before attempting to determine its type in DMU_GetType().
danij
00:33 Revision 459de0a0 (github): Fixed all problems with skies (including animated ones) in Doom64TC.
danij
00:31 Revision 6699e31c (github): Fixed a problem in save games with Doom64TC.
danij
00:24 Revision ce91dd7e (github): Cleanup.
danij
00:23 Revision ed8bd898 (github): Removed a call to RespawnSpecials which looks totally out of place. Hopefully this does not break anything.
danij
00:22 Revision dfc0bf1e (github): Removed check to prevent cheating on Hectic. If players wish to cheat and spoil their own enjoyment we should not prevent them from doing so.
danij
00:20 Revision 35bd2e79 (github): Removed duplicate sky patch.
danij

2006-09-13

23:35 Bug #358: Hexen segfault in recent SVN
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It's still happening for me in 3914, and I don't think it's
me this time.
zachkeene
22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
zachkeene

2006-09-12

21:27 Revision 98e2a4f3 (github): Fixed compilation problems with jHeretic and jHexen.
danij
20:51 Revision 184e8b66 (github): Fixed compilation problems with jHeretic and jHexen.
danij
20:18 Revision e31866a4 (github): Convert to UTF-8 encoding. Ensure consistent line endings.
yagisan
19:49 Revision 239b020d (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
danij
19:48 Revision e85f8c8a (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
danij
19:46 Revision 6d46bb5c (github): Various updates to game status cvars due to inconsistencies.
danij
18:33 Revision bb3f3878 (github): Convert to CRLF line endings. This is temporary to fix a svn conflict
yagisan
18:26 Revision 7e43438a (github): Removed fixed limit on the max number of textures in an animation group. Was previously 64. I would have thought that would have been more than enough but Doom64TC (for example) has animations with 150+ frames. Yikes!
danij
18:23 Revision 88cdd7b2 (github): Only execute cvar callbacks when the value actually changes.
danij

2006-09-10

21:39 Revision df0e0d2b (github): Ensure license text is correct and accurate
yagisan
21:37 Revision 31d2005a (github): Ensure license text is correct and accurate
yagisan
18:22 Revision 7811abe3 (github): Ensure license text is correct and accurate
yagisan
17:11 Revision 89f8c27d (github): Doxygen updates
yagisan
17:09 Revision 2ee824eb (github): Ensure license text is correct and accurate
yagisan
15:26 Revision 4bdd8278 (github): Ensure license text is correct and accurate
yagisan
10:22 Revision f4c0b7f6 (github): Copy/Paste error
yagisan
10:09 Revision 95c55a74 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
06:45 Revision 6cf20a6c (github): Put viewer_t->x,y,z into viewer_t->pos[VX,VY,VZ].
danij
06:20 Revision c0d230c5 (github): Chasecam should not interfere with "real" cameras.
danij
06:17 Revision e6dd45f9 (github): Added common/include/p_tick.h for common top level tick stuff.
The message buffer should not be ticked when the game is paused. danij
05:37 Revision e000c441 (github): Restored sector delta generation to a working state.
danij
02:09 Revision 3afb602e (github): Implemented an ultra basic third person camera. Despite how early this is I am surprised to find it somewhat playable (once you get used to aiming through the player's back at least). I will return to this soon. To enable this mode use the console command "viewmode n" where n is the player number you wish to change the view mode for.
Plus numerous minor tweaks. danij

2006-09-09

22:17 Revision 7f07ce1d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:29 Revision e522489a (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:25 Revision 46e81227 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
20:43 Revision 8f3879f6 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
20:37 Revision b1c6c787 (github): Unneeded directory
yagisan
20:35 Revision d0d8134c (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
09:43 Revision bb6f9f8d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
01:50 Revision 4de1f9b3 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
danij

2006-09-08

23:23 Revision 0cb9b818 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
danij
21:24 Revision e438d76d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:14 Revision ea81ec43 (github): Unused directory
yagisan
21:05 Revision 1685fd3b (github): Move template.
yagisan
18:42 Revision bcde50fe (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
18:17 Revision b75186d1 (github): Fixed BUG #1553129 : Hexen segfault in recent SVN.
danij
15:18 Bug #358: Hexen segfault in recent SVN
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Fixed in SVN.
danij
14:59 Revision 7c4a9397 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan

2006-09-07

21:21 Revision 578ad3f6 (github): Add Vermil's missing copyright header to wolftc
yagisan
00:51 Revision da14fcad (github): Disabled SDF_MIDTEXUPPER hack emulation for now as it was preventing implementing surfaces as an object type in DMU. Once the work has been completed it will be reimplemented in a less intrusive manner (linked surfaces?). Also moved SUF_TEXFIX manipulations out of DMU as they don't belong there.
danij

2006-09-06

23:07 Revision 593c4c05 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
Part #2: plane and surface info structures. danij
21:28 Revision da0f9ff7 (github): Fix Cmake to build again
yagisan
20:21 Bug #361: Possible fix for bug 1504116: Mac screenshot issues
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Crap, this should have went to the Patches section. Sorry.
zachkeene
20:19 Bug #361 (Closed): Possible fix for bug 1504116: Mac screenshot issues
I haven't had a chance to test this on the Mac yet, but
it should work (famous last words.) I can confirm that
it w...
zachkeene
19:11 Revision 1333a176 (github): Ensure license text is acurate and updated
yagisan
19:10 Revision f18ed7c4 (github): Ensure license text is acurate and updated
yagisan
18:55 Revision 9ca5cca1 (github): Ensure license text is acurate and updated
yagisan
18:18 Revision 84df880c (github): Ensure license text is acurate and updated
yagisan
18:13 Revision 68798a84 (github): Ensure license text is acurate and updated
yagisan
17:24 Revision 057a6768 (github): Ensure license text is acurate and updated. Copy license text to each module
yagisan
17:21 Revision f3a9aeed (github): Ensure license text is acurate and updated. Copy license text to each module
yagisan
17:10 Revision d84cd0c7 (github): Ensure license text is acurate and updated. Copy license text to each module
yagisan
16:56 Revision 455aacc6 (github): Copy license text to each module
yagisan
16:43 Revision 48a74309 (github): Ensure license text is acurate and updated.
yagisan
16:42 Bug #330: Crash bug in jdoom with 3d models enabled
_(originally posted by anonymous SF.net user)_
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I get similar segfaults, those times ...
skyjake
15:50 Bug #360 (Closed): weapon autoswitch when ammo-pickup
After you run out of ammo for a gun (lets call it gun
A), it gets autoswitched to another one. Fine so far,
but whe...
haarp
09:41 Revision dfc1eb99 (github): Ensure license text is acurate and updated.
yagisan
04:40 Bug #359: Recent LICENSE move broke cmake
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Thanks - will fix later tonight as I'm in the middle of an
audit - that's why it br...
yagisan
03:23 Bug #359: Recent LICENSE move broke cmake
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Er.. that should have all been one line.
zachkeene
03:22 Bug #359 (Closed): Recent LICENSE move broke cmake
Please update line 314 of CMakeLists.txt to:
SET(CPACK_RESOURCE_FILE_LICENSE
"${CMAKE_CURRENT_SOURCE_DIR}/engine/...
zachkeene
03:21 Revision 63904a14 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
danij
03:17 Bug #358: Hexen segfault in recent SVN
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/aa67/attachment/doomsday.out
zachkeene
03:17 Bug #358 (Closed): Hexen segfault in recent SVN
Not sure when this crept in but it's still happening as
of 3854.
Start a game, VISIT02 (or play through normally ...
zachkeene
03:17 Bug #358: Hexen segfault in recent SVN
GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/1bdc/attachment/hexen-bt....
zachkeene
00:48 Revision 4df80911 (github): Added DMU_SURFACE. TODO: this is not implemented as an object in DMU yet!
danij
00:46 Revision bf94f4d1 (github): Fixed some missing property initializations.
danij

2006-09-05

22:05 Revision 981dd352 (github): Ensure license text is acurate and updated.
yagisan
18:14 Revision 7c346e65 (github): Changed some unnecessary callocs to mallocs.
danij
18:13 Revision 6f67c8a5 (github): Do some back face culling of fakeradio plane shadows. Based on surface normal and not plane height (thus future slope compatible).
danij
17:40 Revision d9c07b18 (github): Copy license text to each module
yagisan
17:38 Revision 43af0e06 (github): Remove unused directories
yagisan
17:37 Revision 95da64ad (github): Ensure license text is acurate and updated.
yagisan
16:59 Revision 293cd836 (github): Copy license text to each module
yagisan
16:57 Revision 67dbb57b (github): Remove unused directories
yagisan
16:55 Revision 9d164578 (github): Ensure license text is acurate and updated.
yagisan
16:47 Revision 79c77d7a (github): Move license to correct location
yagisan
16:45 Revision 85b5e335 (github): Copy license text to each module
yagisan
16:40 Revision 5e31cf69 (github): Ensure license text is acurate and updated.
yagisan
16:35 Revision c314d3ec (github): Ensure license text is acurate and updated.
yagisan
15:49 Revision 814727e6 (github): Add correct license text to docs
yagisan
15:45 Revision 25b07623 (github): Ensure license text is acurate and updated. Remove obsolete license text
yagisan
15:44 Revision 801467d8 (github): We have no code left under this license in jDoom
yagisan
15:42 Revision b01ff4a6 (github): Ensure license text is acurate and updated
yagisan
15:13 Revision 1e5375ff (github): Ensure license text is acurate and updated
yagisan
15:01 Revision f3756228 (github): Ensure license text is acurate and updated
yagisan
11:37 Bug #335: in *nix MIDI hangs Doomsday
_(originally posted by anonymous SF.net user)_
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Same problem here. I'm using an Audig...
skyjake
00:25 Revision 670941ad (github): Don't render object shadows if they are above the player's view height.
danij

2006-09-04

18:44 Revision d31a4ef2 (github): Ensure license text is acurate and updated
yagisan
17:03 Revision 01bbba09 (github): Hooray for Copy/Paste Errors (I wish I noticed them before commiting)
yagisan
16:57 Revision e3a9965e (github): Add missing credits
yagisan
16:51 Revision 46b85340 (github): Fix Copy/Paste errors, add missing credits
yagisan
16:35 Revision 58e363b1 (github): Fix Copy/Paste errors
yagisan
16:20 Revision 0643a764 (github): Ensure license text is acurate and updated
yagisan
15:25 Revision 6fcd4261 (github): Ensure license text is acurate and updated
yagisan
15:21 Revision 8d83af8d (github): Fixed up missing control panel help info. Added new info for some settings. Re jigged things slightly under Texture options.
danij
15:07 Revision 4053d6a0 (github): Ensure license text is acurate and updated
yagisan
15:02 Revision 105b6ee3 (github): Ensure license text is acurate and updated
yagisan
13:29 Revision 7ac14e94 (github): Use the new on cvar change callback facility to remove the need to manually do a texreset when changing cvars affecting texture quality either via the console or the Doomsday Control Panel.
danij
12:05 Revision 3068e0c4 (github): Fixed event responder in InFine. InFine was responding to non-key down events and the last event pump was broken. Due to recent changes in the handling input events.
danij
09:08 Bug #357: Doomsday hangs at the end screen of games/episodes
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb...
danij
03:51 Bug #357: Doomsday hangs at the end screen of games/episodes
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Change 1304 of common/src/f_infine.c from:
> last = FI_ExecuteNextCommand(...
zachkeene
04:55 Revision 04bc4603 (github): Fixed bug where setting con-flat 0 resulted in Doomsday attempting to load F1_START as a flat for the console background. Instead we set no texture and return *width = *height = 0.
danij
04:51 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I don't have 1.9.0beta4 or earlier around to check if
they're broken, but as of rec...
zachkeene
02:53 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I can demonstrate a difference between DKoDC (original
version) and JHEXEN version...
stephenhowe
04:37 Revision ed7ef4c6 (github): Fix BUG #1542979 Mummy creatures hurt themselves with own skull attack. Well spotted zachkeene.
danij
04:34 Revision 886e9fe0 (github): Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).
danij
01:40 Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
danij

2006-09-03

22:45 Bug #340: Mummy creatures hurt themselves with own skull attack
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Changing line 1110 of jHeretic/src/p_enemy.c from:
> mo->target = actor-...
zachkeene
17:29 Revision 0c7c2fdd (github): Fix for bug 1551300: no warning of expiring invincibility.
Thanks for the patch xachkeene. danij
17:14 Revision 47775c58 (github): Fixed default for respawnMonstersNightmare in jHeretic (should be false).
Fixed superfluous nightmare skill confirmation message.
Thanks for the patch zachkeene.
danij
17:11 Bug #351: Snowberry svn (3803) issues a traceback on startup
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The current devel version of Snowberry is still undergoing updates.
skyjake
14:49 Bug #357 (Closed): Doomsday hangs at the end screen of games/episodes
After finishing the game, at the last end screen of
Doom/Heretic/Hexen, doomsday hangs.
In DOOM II, it switches to...
mrdarka
14:33 Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5.
danij
05:54 Bug #355: Heretic - invincibility does not flash on wearing off
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Confirmed with DOS Heretic v1.3. Patch 1551330 submitted.
zachkeene
02:55 Bug #355 (Closed): Heretic - invincibility does not flash on wearing off
Longstanding Doomsday Engine bug.
If you compare Doom and Heretic, original engines, it
is such that on using th...
stephenhowe
14:16 Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5.
danij
05:01 Bug #352: Heretic - most difficult mode - monsters respawn
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OK, I've submitted patch 1551321 to fix this.
For anyone who doesn't want to fid...
zachkeene
04:07 Bug #352: Heretic - most difficult mode - monsters respawn
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Confirmed with DOS Heretic v1.3. I've been on a roll today
so I'll see if I can get...
zachkeene
02:14 Bug #352 (Closed): Heretic - most difficult mode - monsters respawn
Using 1.9.0 - beta4
Notice two things on selecting "black plague
possessth thee"
(i) On doing so you get the ...
stephenhowe
06:02 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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Works for me on Linux/SVN 3814.
zachkeene
03:17 Bug #356 (Closed): HEXEN - DKODC - Mage - Segment Violation in MAP08
Hi
Hexen add on - Death Kings of Dark Citadel
This is a tricky bug and I believe may be caused by a
node buil...
stephenhowe
04:21 Revision 402d5f81 (github): Fixed BUG #1550285. Well spotted zachkeene.
danij
03:55 Bug #353: Heretic - E2M8 - portals do not lower on death of bosses
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Same issue as the E1M8 and E3M8 bugs. It's been fixed in SVN.
zachkeene
02:29 Bug #353 (Closed): Heretic - E2M8 - portals do not lower on death of bosses
Hi
This is for "Shadow of the Serpent Riders" WAD
1. Start Heretic on v.1.9.0- beta4
2. Play on "Smite-meiste...
stephenhowe
03:52 Bug #354: Heretic E1M8 & E3M8 are messed up
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This is a known bug that has been fixed in SVN for beta5.
zachkeene
02:49 Bug #354 (Closed): Heretic E1M8 & E3M8 are messed up
Hi
In different ways, the boss levels E1M8 & E3M8 are
messed up (for Shadow of Sepent Riders WAD)
E1M8: Is su...
stephenhowe
01:24 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5.
danij
00:45 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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SImple fix: at line 371 in jHeretic's p_spec.c, change:
> xline = &xlines[P_T...
zachkeene

2006-09-02

22:27 Bug #347: getting stuck in walls (doom1)
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it is in beta4 (and i guess a lot of version before that
one, but i'll have to chec...
guntherdw
13:08 Bug #347: getting stuck in walls (doom1)
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Is this problem in the current SVN version or does it exist
in beta4?
danij
19:13 Bug #309: [HEXEN] Fighters Hammer unselectable without mana
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I've submitted a patch (1551123) to fix this and the similar
Axe bug.
zachkeene
18:37 Revision d80917e0 (github): Began unravelling R_SetupLevel now that map load is handled engine-side there is no need to use setup flags internally.
Fixed issue with HOMs appearing after loading a saved game. danij
18:34 Revision 6cbd348c (github): Fixed mid tex upper hack handling in DMU.
danij
16:58 Revision cf67a9b4 (github): Use P_GetMapLumpName() in InFine, rather than it's own version of this routine.
danij
16:23 Revision d4c21013 (github): Fixed BUG #1538841 : Dsparil teleporting to the wrong location [0,0].
danij
16:02 Revision 16d156f0 (github): Fixed BUG #1548165 - when a par time is not specified via a MapInfo definition the time would be displayed as 00:05. As this is a rather unrealistic goal, par time is now hidden completely if not specified.
danij
15:33 Revision e42c0107 (github): Fixed seg fault in TNT MAP01, BUG #1550854.
danij
15:20 Revision f923000a (github): Fixed persistent Wings of Wraith power across hubs.
danij
15:18 Revision 2f216dc2 (github): For some reason XWE decided it would change this back to a PWAD.
danij
14:25 Bug #336: D'sparil teleporting to incorrect location
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Fixed in SVN for 1.9.0-beta5
danij
13:10 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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Yep, it's working now. Thanks.
zachkeene
12:35 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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This should now be fixed in SVN. Please give it a whirl and
see what happens.
danij
01:09 Bug #350 (Closed): [Linux/Recent SVN] Segfault on TNT 02
I don't know if this goes back further than SVN 3799,
but I'm getting a segfault when I hit the skull switch
next t...
zachkeene
01:09 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a7d3ccc3/005a/attachment/gdb.txt
zachkeene
13:07 Bug #346: Overriding Map Info in addons (level par time; jdep)
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This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi...
danij
12:22 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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Fixed in SVN for 1.9.0-beta5.
Thanks for the patch.
danij
03:58 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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I've submitted Patch 1550881 to fix this bug.
zachkeene
07:39 Bug #351 (Closed): Snowberry svn (3803) issues a traceback on startup
jamie@doomguy:/tmp/snowberry$ python snowberry.py
entered confdb.py
entered conf.py
confdb init
addon paths: []
...
yagisan

2006-09-01

21:08 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Or, on occasion, nothing seems to happen at all.
zachkeene
03:36 Bug #349 (Closed): Heretic E1M8: Killing boss(es) raises lava (or does nothing)
Dunno if this is another 666 bug, or something left
over from the previous Heretic map bugs...
Eliminating the ir...
zachkeene
20:15 Revision d4e5be2a (github): Use ~/.deng on *NIX to store runtime created data files. Inspired by a patch seen the the pld distribution
yagisan
19:48 Revision bcdf2844 (github): Added forward declaration of biasaffection_s to stop gcc whining.
danij
19:28 Revision 782ab536 (github): Fixed compilation warning.
danij
17:36 Revision bb5bc76d (github): No release number at all in the SVN trunk release name.
skyjake
17:35 Revision a05d7d01 (github): Keeping in mind that future releases will be made from release-specific branches, we can keep the "svn-trunk-devel" release name indefinitely in the trunk. In the release branch, the name should be changed.
skyjake
14:28 Revision 344b720d (github): Change the version number to reflect that this is not yet 1.9.0-beta5. We have far too many idiots using some random svn checkout claiming that they use beta5 and it is broken. Please only change this back right before release.
yagisan
03:33 Revision 972b277c (github): rend-light-blend is now 0-2 rather than 0,1,3.
danij
03:31 Revision 10ae4197 (github): Fixed dlBlend mode for processing without rendering. Note: When enabled we never choose the multitexturing render paths.
danij
00:35 Bug #348 (Closed): Hexen: Wings of Wrath activation persists after hub change
For example, activate the Wings of Wrath before
entering the portal from Seven Portals to Shadowwood.
While you'll ...
zachkeene
00:12 Revision 729d2d2a (github): Don't render mobj shadows on sky floors. TODO: Why are shadows _always_ bellow the object?
danij
 

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