Revision 63904a14
Added by danij about 18 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- portable
- include
- mapdata.hs (diff)
- p_mapdata.h (diff)
- p_maptypes.h (diff)
- r_data.h (diff)
- src
- p_arch.c (diff)
- p_particle.c (diff)
- r_main.c (diff)
- r_shadow.c (diff)
- r_world.c (diff)
- rend_bias.c (diff)
- rend_decor.c (diff)
- rend_dyn.c (diff)
- rend_fakeradio.c (diff)
- rend_main.c (diff)
- rend_particle.c (diff)
- rend_shadow.c (diff)
- s_environ.c (diff)
- sv_pool.c (diff)
- include
- portable
- engine
Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.