haarp
- Email: haarp@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2008-11-05
- 00:49 Doomsday Engine Bug #559: jDRP: Chaingun invisible on autoswitch while firing
- I'm sorry, duplicate of what? I searched for this bug before filing it, but didn't manage to find anything.
2008-11-04
- 13:10 Doomsday Engine Bug #560 (Closed): jDRP: Weapons point too far to the left
- If crosshairs are enabled, the weapon models all point a bit left of the crosshair. This becomes apparent when holdin...
- 13:03 Doomsday Engine Bug #559 (Closed): jDRP: Chaingun invisible on autoswitch while firing
- If you're engaging a bunch of enemies, it may happen that you hold down the fire button and keep it pressed. When you...
- 12:01 Doomsday Engine Bug #558: Segfaults when compiled with -O3
- I forgot to mention, I'm using Yagisan's Launchpad sources on AMD64
- 12:00 Doomsday Engine Bug #558 (Closed): Segfaults when compiled with -O3
- When Doomsday is compiled with CFLAGS containing -O3, it will become much more prone to segfaults. For instance, Hexe...
- 11:51 Doomsday Engine Bug #544: jDRP models facing wrong direction?
- Projectiles are also affected by this, like the fireballs of the baron of hell. They move in the proper direction, bu...
- 11:43 Doomsday Engine Bug #544: jDRP models facing wrong direction?
- I can confirm this, using the AMD64 version I compiled from Yagisan's Launchpad sources.
2006-09-06
- 15:50 Doomsday Engine Bug #360 (Closed): weapon autoswitch when ammo-pickup
- After you run out of ammo for a gun (lets call it gun
A), it gets autoswitched to another one. Fine so far,
but whe...
Also available in: Atom