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haarp

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2008-11-05

00:49 Doomsday Engine Bug #559: jDRP: Chaingun invisible on autoswitch while firing
I'm sorry, duplicate of what? I searched for this bug before filing it, but didn't manage to find anything.

2008-11-04

13:10 Doomsday Engine Bug #560 (Closed): jDRP: Weapons point too far to the left
If crosshairs are enabled, the weapon models all point a bit left of the crosshair. This becomes apparent when holdin...
13:03 Doomsday Engine Bug #559 (Closed): jDRP: Chaingun invisible on autoswitch while firing
If you're engaging a bunch of enemies, it may happen that you hold down the fire button and keep it pressed. When you...
12:01 Doomsday Engine Bug #558: Segfaults when compiled with -O3
I forgot to mention, I'm using Yagisan's Launchpad sources on AMD64
12:00 Doomsday Engine Bug #558 (Closed): Segfaults when compiled with -O3
When Doomsday is compiled with CFLAGS containing -O3, it will become much more prone to segfaults. For instance, Hexe...
11:51 Doomsday Engine Bug #544: jDRP models facing wrong direction?
Projectiles are also affected by this, like the fireballs of the baron of hell. They move in the proper direction, bu...
11:43 Doomsday Engine Bug #544: jDRP models facing wrong direction?
I can confirm this, using the AMD64 version I compiled from Yagisan's Launchpad sources.

2006-09-06

15:50 Doomsday Engine Bug #360 (Closed): weapon autoswitch when ammo-pickup
After you run out of ammo for a gun (lets call it gun
A), it gets autoswitched to another one. Fine so far,
but whe...

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