Revision 886e9fe0
Added by danij about 18 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- portable
- include
- mapdata.hs (diff)
- p_mapdata.h (diff)
- p_maptypes.h (diff)
- r_data.h (diff)
- sv_pool.h (diff)
- src
- cl_oldworld.c (diff)
- cl_sound.c (diff)
- cl_world.c (diff)
- gl_font.c (diff)
- p_arch.c (diff)
- p_data.c (diff)
- p_dmu.c (diff)
- p_maputil.c (diff)
- p_mobj.c (diff)
- p_particle.c (diff)
- p_sight.c (diff)
- r_data.c (diff)
- r_main.c (diff)
- r_things.c (diff)
- r_util.c (diff)
- r_world.c (diff)
- rend_bias.c (diff)
- rend_decor.c (diff)
- rend_dyn.c (diff)
- rend_fakeradio.c (diff)
- rend_list.c (diff)
- rend_main.c (diff)
- rend_particle.c (diff)
- rend_shadow.c (diff)
- s_environ.c (diff)
- sv_frame.c (diff)
- sv_pool.c (diff)
- include
- engine
Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).