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From 2006-08-22 to 2006-09-04

2006-09-04

18:44 Revision d31a4ef2 (github): Ensure license text is acurate and updated
yagisan
17:03 Revision 01bbba09 (github): Hooray for Copy/Paste Errors (I wish I noticed them before commiting)
yagisan
16:57 Revision e3a9965e (github): Add missing credits
yagisan
16:51 Revision 46b85340 (github): Fix Copy/Paste errors, add missing credits
yagisan
16:35 Revision 58e363b1 (github): Fix Copy/Paste errors
yagisan
16:20 Revision 0643a764 (github): Ensure license text is acurate and updated
yagisan
15:25 Revision 6fcd4261 (github): Ensure license text is acurate and updated
yagisan
15:21 Revision 8d83af8d (github): Fixed up missing control panel help info. Added new info for some settings. Re jigged things slightly under Texture options.
danij
15:07 Revision 4053d6a0 (github): Ensure license text is acurate and updated
yagisan
15:02 Revision 105b6ee3 (github): Ensure license text is acurate and updated
yagisan
13:29 Revision 7ac14e94 (github): Use the new on cvar change callback facility to remove the need to manually do a texreset when changing cvars affecting texture quality either via the console or the Doomsday Control Panel.
danij
12:05 Revision 3068e0c4 (github): Fixed event responder in InFine. InFine was responding to non-key down events and the last event pump was broken. Due to recent changes in the handling input events.
danij
09:08 Bug #357: Doomsday hangs at the end screen of games/episodes
Logged In: YES
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb...
danij
03:51 Bug #357: Doomsday hangs at the end screen of games/episodes
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Change 1304 of common/src/f_infine.c from:
> last = FI_ExecuteNextCommand(...
zachkeene
04:55 Revision 04bc4603 (github): Fixed bug where setting con-flat 0 resulted in Doomsday attempting to load F1_START as a flat for the console background. Instead we set no texture and return *width = *height = 0.
danij
04:51 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
Logged In: YES
user_id=1103163
I don't have 1.9.0beta4 or earlier around to check if
they're broken, but as of rec...
zachkeene
02:53 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
Logged In: YES
user_id=1071665
I can demonstrate a difference between DKoDC (original
version) and JHEXEN version...
stephenhowe
04:37 Revision ed7ef4c6 (github): Fix BUG #1542979 Mummy creatures hurt themselves with own skull attack. Well spotted zachkeene.
danij
04:34 Revision 886e9fe0 (github): Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).
danij
01:40 Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
danij

2006-09-03

22:45 Bug #340: Mummy creatures hurt themselves with own skull attack
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Changing line 1110 of jHeretic/src/p_enemy.c from:
> mo->target = actor-...
zachkeene
17:29 Revision 0c7c2fdd (github): Fix for bug 1551300: no warning of expiring invincibility.
Thanks for the patch xachkeene. danij
17:14 Revision 47775c58 (github): Fixed default for respawnMonstersNightmare in jHeretic (should be false).
Fixed superfluous nightmare skill confirmation message.
Thanks for the patch zachkeene.
danij
17:11 Bug #351: Snowberry svn (3803) issues a traceback on startup
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user_id=717323
The current devel version of Snowberry is still undergoing updates.
skyjake
14:49 Bug #357 (Closed): Doomsday hangs at the end screen of games/episodes
After finishing the game, at the last end screen of
Doom/Heretic/Hexen, doomsday hangs.
In DOOM II, it switches to...
mrdarka
14:33 Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5.
danij
05:54 Bug #355: Heretic - invincibility does not flash on wearing off
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Confirmed with DOS Heretic v1.3. Patch 1551330 submitted.
zachkeene
02:55 Bug #355 (Closed): Heretic - invincibility does not flash on wearing off
Longstanding Doomsday Engine bug.
If you compare Doom and Heretic, original engines, it
is such that on using th...
stephenhowe
14:16 Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5.
danij
05:01 Bug #352: Heretic - most difficult mode - monsters respawn
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OK, I've submitted patch 1551321 to fix this.
For anyone who doesn't want to fid...
zachkeene
04:07 Bug #352: Heretic - most difficult mode - monsters respawn
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Confirmed with DOS Heretic v1.3. I've been on a roll today
so I'll see if I can get...
zachkeene
02:14 Bug #352 (Closed): Heretic - most difficult mode - monsters respawn
Using 1.9.0 - beta4
Notice two things on selecting "black plague
possessth thee"
(i) On doing so you get the ...
stephenhowe
06:02 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
Logged In: YES
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Works for me on Linux/SVN 3814.
zachkeene
03:17 Bug #356 (Closed): HEXEN - DKODC - Mage - Segment Violation in MAP08
Hi
Hexen add on - Death Kings of Dark Citadel
This is a tricky bug and I believe may be caused by a
node buil...
stephenhowe
04:21 Revision 402d5f81 (github): Fixed BUG #1550285. Well spotted zachkeene.
danij
03:55 Bug #353: Heretic - E2M8 - portals do not lower on death of bosses
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Same issue as the E1M8 and E3M8 bugs. It's been fixed in SVN.
zachkeene
02:29 Bug #353 (Closed): Heretic - E2M8 - portals do not lower on death of bosses
Hi
This is for "Shadow of the Serpent Riders" WAD
1. Start Heretic on v.1.9.0- beta4
2. Play on "Smite-meiste...
stephenhowe
03:52 Bug #354: Heretic E1M8 & E3M8 are messed up
Logged In: YES
user_id=1103163
This is a known bug that has been fixed in SVN for beta5.
zachkeene
02:49 Bug #354 (Closed): Heretic E1M8 & E3M8 are messed up
Hi
In different ways, the boss levels E1M8 & E3M8 are
messed up (for Shadow of Sepent Riders WAD)
E1M8: Is su...
stephenhowe
01:24 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5.
danij
00:45 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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SImple fix: at line 371 in jHeretic's p_spec.c, change:
> xline = &xlines[P_T...
zachkeene

2006-09-02

22:27 Bug #347: getting stuck in walls (doom1)
Logged In: YES
user_id=895459
it is in beta4 (and i guess a lot of version before that
one, but i'll have to chec...
guntherdw
13:08 Bug #347: getting stuck in walls (doom1)
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user_id=849456
Is this problem in the current SVN version or does it exist
in beta4?
danij
19:13 Bug #309: [HEXEN] Fighters Hammer unselectable without mana
Logged In: YES
user_id=1103163
I've submitted a patch (1551123) to fix this and the similar
Axe bug.
zachkeene
18:37 Revision d80917e0 (github): Began unravelling R_SetupLevel now that map load is handled engine-side there is no need to use setup flags internally.
Fixed issue with HOMs appearing after loading a saved game. danij
18:34 Revision 6cbd348c (github): Fixed mid tex upper hack handling in DMU.
danij
16:58 Revision cf67a9b4 (github): Use P_GetMapLumpName() in InFine, rather than it's own version of this routine.
danij
16:23 Revision d4c21013 (github): Fixed BUG #1538841 : Dsparil teleporting to the wrong location [0,0].
danij
16:02 Revision 16d156f0 (github): Fixed BUG #1548165 - when a par time is not specified via a MapInfo definition the time would be displayed as 00:05. As this is a rather unrealistic goal, par time is now hidden completely if not specified.
danij
15:33 Revision e42c0107 (github): Fixed seg fault in TNT MAP01, BUG #1550854.
danij
15:20 Revision f923000a (github): Fixed persistent Wings of Wraith power across hubs.
danij
15:18 Revision 2f216dc2 (github): For some reason XWE decided it would change this back to a PWAD.
danij
14:25 Bug #336: D'sparil teleporting to incorrect location
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user_id=849456
Fixed in SVN for 1.9.0-beta5
danij
13:10 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
Logged In: YES
user_id=1103163
Yep, it's working now. Thanks.
zachkeene
12:35 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
Logged In: YES
user_id=849456
This should now be fixed in SVN. Please give it a whirl and
see what happens.
danij
01:09 Bug #350 (Closed): [Linux/Recent SVN] Segfault on TNT 02
I don't know if this goes back further than SVN 3799,
but I'm getting a segfault when I hit the skull switch
next t...
zachkeene
01:09 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a7d3ccc3/005a/attachment/gdb.txt
zachkeene
13:07 Bug #346: Overriding Map Info in addons (level par time; jdep)
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user_id=849456
This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi...
danij
12:22 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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user_id=849456
Fixed in SVN for 1.9.0-beta5.
Thanks for the patch.
danij
03:58 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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I've submitted Patch 1550881 to fix this bug.
zachkeene
07:39 Bug #351 (Closed): Snowberry svn (3803) issues a traceback on startup
jamie@doomguy:/tmp/snowberry$ python snowberry.py
entered confdb.py
entered conf.py
confdb init
addon paths: []
...
yagisan

2006-09-01

21:08 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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user_id=1103163
Or, on occasion, nothing seems to happen at all.
zachkeene
03:36 Bug #349 (Closed): Heretic E1M8: Killing boss(es) raises lava (or does nothing)
Dunno if this is another 666 bug, or something left
over from the previous Heretic map bugs...
Eliminating the ir...
zachkeene
20:15 Revision d4e5be2a (github): Use ~/.deng on *NIX to store runtime created data files. Inspired by a patch seen the the pld distribution
yagisan
19:48 Revision bcdf2844 (github): Added forward declaration of biasaffection_s to stop gcc whining.
danij
19:28 Revision 782ab536 (github): Fixed compilation warning.
danij
17:36 Revision bb5bc76d (github): No release number at all in the SVN trunk release name.
skyjake
17:35 Revision a05d7d01 (github): Keeping in mind that future releases will be made from release-specific branches, we can keep the "svn-trunk-devel" release name indefinitely in the trunk. In the release branch, the name should be changed.
skyjake
14:28 Revision 344b720d (github): Change the version number to reflect that this is not yet 1.9.0-beta5. We have far too many idiots using some random svn checkout claiming that they use beta5 and it is broken. Please only change this back right before release.
yagisan
03:33 Revision 972b277c (github): rend-light-blend is now 0-2 rather than 0,1,3.
danij
03:31 Revision 10ae4197 (github): Fixed dlBlend mode for processing without rendering. Note: When enabled we never choose the multitexturing render paths.
danij
00:35 Bug #348 (Closed): Hexen: Wings of Wrath activation persists after hub change
For example, activate the Wings of Wrath before
entering the portal from Seven Portals to Shadowwood.
While you'll ...
zachkeene
00:12 Revision 729d2d2a (github): Don't render mobj shadows on sky floors. TODO: Why are shadows _always_ bellow the object?
danij

2006-08-31

20:54 Revision 10bde9be (github): Moved things around in DL_ProcessSubsector to remove unnecessary weight being shovelled around (subsecitervars_t). Due to the recent organization tweaks it is no longer needed.
danij
19:30 Revision 50c49290 (github): Fixed bug in UIEdit_Responder which led to it registering multiple key presses.
danij
18:18 Revision 1a7f0a47 (github): Add a plugin directory for future bot development
yagisan
17:11 Revision 85a44f9a (github): Fixed various mistakes in doom64.wad re flat errors and incorrect patches on a couple of textures.
danij

2006-08-30

15:06 Bug #347 (Closed): getting stuck in walls (doom1)
in E2M4, you are able to get stuck in the walls in the
part where there are a group of lost souls crammed
into a ...
guntherdw
15:06 Bug #347: getting stuck in walls (doom1)
demo
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ea1f49a9/2ee6/attachment/ghostbug.lmp
guntherdw
14:40 Revision b6bbd840 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license
yagisan
14:24 Revision 05041214 (github): Accidentally removed a vital assignation in last update.
danij
14:21 Revision 3774e7be (github): As surface normals in DOOM never change we might as well store them in surface_t rather than recalculate them each time they are needed.
danij
13:55 Revision 985abdf6 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license
yagisan
13:50 Revision 7a1dadb0 (github): Cmake - remove typo
yagisan
13:47 Revision a9fd2b31 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license CMakeLists.txt
yagisan
09:55 Revision fb0279f4 (github): Cmake - remove (gprof) profiling options from all but the main executable. Gprof seems to be unable to profile dlopen'd libs, and in that case is utterly useless for profiling most of deng.
yagisan
01:21 Revision a9bf3c3b (github): Now that we fully support flats on walls and textures on planes we'll be needing averaged colour data for wall textures too.
danij

2006-08-29

19:38 Revision b826bdbf (github): Fixed scrolling texture angle in XG.
danij
19:22 Revision 03a9eb21 (github): Updated texture movement code in XG in light of per-surface texture offsets. Note: The current tex move/angle/speed are now considered "group" properties as each surface of the side receives the same offset when these values are used.
TODO: Implement per-surface side texture movement properties in XG. danij
19:19 Revision b7c1804d (github): Removed unused /packs folder.
danij
19:06 Revision 22d03c26 (github): Modified the jHexen save game code to include an easier to use global save version. Added sector and line version bytes. Added new per-surface texture offsets to save games.
danij
19:04 Revision 70a83119 (github): Added conversion of fixed to float in the archived save game reader.
danij
17:23 Revision 8af66b69 (github): Cmake - Rework profiling options.
yagisan
14:38 Revision 09b5b851 (github): Moved save game description handling out of the menu and into the save code with jHexen.
danij
14:03 Revision 4dc59cd3 (github): Updated jDoom, jHeretic, WolfTC and Doom64TC in light of the changes to DMU with texture offsets.
TODO: Update jHexen and XG. danij
13:20 Revision c4fc7a71 (github): Moved wall and plane texture offset properties into surface_t. This now means that each wall section has its own texture offsets. Updated DMU and DAM accordingly. Made surface_t->offx and surface_t->offy floats.
danij
13:13 Revision 59ae77b6 (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
danij
13:11 Revision de3f5d4e (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
Updated common save code with per-surface texture offsets. danij
13:04 Revision 5c134c97 (github): Removed unused src files from wolftc and doom64tc.
danij
13:03 Revision 663905ae (github): Removed as unused.
danij
13:02 Revision 63192d81 (github): Removed as unused.
danij
10:43 Bug #330: Crash bug in jdoom with 3d models enabled
Logged In: YES
user_id=849456
I have had further users confirm this problem. One was under
windows.
It looks li...
danij
02:20 Revision 60d54394 (github): Further restructuring of the renderer-internal data structures with the concept of surfaces in mind. Fixed glowing planes.
danij
02:18 Revision d2d387b8 (github): Numerous micro optimizations that the compiler probably does anyway. Done since using post rather than pre increment operations in for loops bugs me.
danij

2006-08-28

20:21 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
when playing with the jdep-20060601-1.pk3 addon when i
finish every level the par time is set at :05 seconds
just...
xero133
20:07 Revision d6479af1 (github): Cmake - add initial profiling options. NOT build tested
yagisan
19:06 Revision d31a26d9 (github): Fixed seg fault in Doom64tc and propagated the fix to the other games.
danij
18:54 Revision 22c3afda (github): Cmake - logic updates and indentation updates
yagisan
17:46 Revision bb9d9216 (github): Fixed seg fault with the level intermissions in Doom64TC. Also, use the common routines for retrieving map name/number.
danij
17:17 Revision abc82890 (github): Patch up holes in the skymask for completeness.
danij
16:13 Revision b6247ebd (github): Fixed numerous mapping errors in E1M31 which resulted in visual glitches. Previously this was not a problem as there was no sky floor fix.
danij
16:00 Revision cd2b6853 (github): Added missing text.ded to doom64tc.
danij
15:59 Revision 20c1b4fa (github): Fix seg fault when missing TXT_RENDER_GLOWTEXTURES/TXT_RENDER_GLOWFLATS text strings.
danij
15:27 Revision 6ad47d26 (github): Fixed crash in Doom64tc when activating the automap. Does not have the patches currently used for the marked points. FIXME: use a different set of patches.
danij
14:56 Revision 21258fa1 (github): Updated the sky fix code. Streamlined and cleaned it up. Also, made sure it is only run just as often as needed. TODO: we need to run R_SkyFix() again when a plane changes its surface texture to/from the skyflat and after plane moves.
danij
13:48 Revision f8926e00 (github): Ubuntu - icarus and eternal import
yagisan
13:34 Revision 9e76c517 (github): Ubuntu - darkening and darkening2 import
yagisan
13:30 Revision b5413b5d (github): Ubuntu - hr and hr2 import
yagisan
13:25 Revision 2026eca8 (github): Ubuntu - mm and mm2 import
yagisan
13:23 Revision c1785e40 (github): Ubuntu - vilecore and demonfear import
yagisan
13:18 Revision c8b0d94f (github): Ubuntu - 2002ado and av import
yagisan
13:13 Revision c35d54cc (github): Minor Ubuntu package directories
yagisan
07:08 Revision d021c7a7 (github): Ubuntu - deng-jhexen-addons 20051128-ubuntu2 import
yagisan
06:32 Revision 7eebe5c7 (github): Ubuntu - deng-jheretic-addons 20051129-ubuntu2 import
yagisan
06:28 Revision 99c737bb (github): Ubuntu - deng-jdoom-addons 20051128-ubuntu2 import
yagisan
06:25 Revision e65ef40c (github): Ubuntu - deng-iwad-tnt-installer 1.1ubuntu3 import
yagisan
06:23 Revision d5ee1e93 (github): Ubuntu - deng-iwad-plutonia-installer 1.1ubuntu4 import
yagisan
06:04 Revision 7c757f49 (github): Ubuntu - deng-iwad-hexendd-installer 1.1ubuntu3 import
yagisan
00:16 Revision 69589f54 (github): Fixed extraction issues related to file extensions, case sensitivity, substitution.
skyjake
00:07 Revision 3370aeda (github): Removed cases to trap rendering glitches in ICARUS.WAD. This method no longer works due to a higher level of handling of a related DOOM.EXE rendering hack. TODO: implement support for this trick alongside that used for fixing missing upper/lower textures.
danij
00:02 Revision 610be016 (github): Added scripts to project.
skyjake
00:01 Revision 2c09a948 (github): Aligned numbers in wad contents list.
skyjake

2006-08-27

21:31 Revision 76a9a371 (github): Broke down doom64tc.wad as well. Updated script.
skyjake
20:35 Revision e85a3b0b (github): Ubuntu - deng-iwad-hexen-installer 1.1ubuntu3 import
yagisan
20:28 Revision a0fab597 (github): Ubuntu - deng-iwad-heretic-installer 1.1ubuntu3 import
yagisan
20:25 Revision aa367f20 (github): Ubuntu - deng-iwad-doomu-installer 1.1ubuntu4 import
yagisan
20:23 Revision dcc53abe (github): Ubuntu - deng-iwad-doom2-installer 1.1ubuntu4 import
yagisan
20:20 Revision 3b53dae1 (github): Ubuntu - deng 1.8.9+1.9.0beta4-1ubuntu2 import
yagisan
20:15 Revision cc94bf1c (github): Main Ubuntu package directories
yagisan
20:10 Revision f43d6eb5 (github): Remove unused files.
danij
20:10 Revision 61c88155 (github): Prepare to commit my Ubuntu packaging scripts. *Not to be released in the source tarball*
yagisan
20:04 Revision 46b9ae30 (github): Move Win32 distribution files part 2. Win32 packagers, please check to confirm this still works after the move
yagisan
20:03 Revision 35e1d68b (github): Broke down wolftc.wad.
skyjake
20:02 Revision d359b3fc (github): Extract using lowercase file names.
skyjake
19:58 Revision d93f33c6 (github): Implemented a skyfloor fix similar to that used for sky ceilings. However, we do not attempt to modify the height of the floor fix dynamically.
danij
19:58 Revision 2eacc101 (github): Move Win32 distribution files part 1. Win32 packagers, please check to confirm this still works after the move
yagisan
19:54 Revision 4687954a (github): jheretic.wad and jhexen.wad got the breakdown treatment. Updated packres.py.
skyjake
19:33 Revision ffe5b00f (github): Added command to compile directly as an IWAD. Fixed a null character handling issue. Better version info.
skyjake
19:28 Revision 3b8cb30f (github): Doom64tc.pk3 updates
yagisan
19:25 Revision 55de57ee (github): Cmake - Doom64tc build updates
yagisan
19:23 Revision a7087fc9 (github): Mark doom64.wad as an IWAD.
danij
19:08 Revision e96e1da1 (github): Broke down jdoom.wad into separate lumps. In jdoom.pk3, they are in "#.basedata", which is a lump assembly. Thanks to the dot, it gets loaded before normal named auto subdirs.
skyjake
19:03 Revision ece9f1a3 (github): Slight change to file load order. The first autoload round occurs after PK3s and the IWAD have been loaded.
skyjake
18:22 Revision b157ad56 (github): Rename packs/doom64tc/IWAD/ (all lower case).
danij
18:21 Revision 45d0db47 (github): Rename packs/doom64tc/IWAD/ (all lower case).
danij
18:19 Revision ce1ac70d (github): Rename packs/doom64tc/IWAD/ (all lower case).
danij
18:14 Revision ebc172be (github): Simple, slightly hurriedly written WAD compiler (portable).
skyjake
18:12 Revision 28d574a2 (github): Added missing [state].
skyjake
18:00 Revision 05edc082 (github): Cleaned up excess bytes left behind by XWE in doom64.wad. Gained 23mb!
danij
17:30 Revision a10bd702 (github): Added the Doom64TC IWAD to the repository.
danij
17:27 Revision dc75f228 (github): Move the doom64tc resource packs to the root level /packs folder into subdir /doom64tc.
danij
17:20 Revision a22f8edd (github): Added /packs/doom64tc
danij
16:28 Revision f0c5a35b (github): fix typo that prevented loading of dp* plugins on *nix. Not build tested
yagisan
14:51 Revision 22b18a02 (github): Stage one of the Doom64TC update work completed, is once again a Doomsday plugin.
The original WAD resources have been used to create a Doom64 IWAD which is included in the repository.
TODO: port the...
danij
14:34 Revision f6bb692b (github): Improved emulation of DOOM.EXE rendering hack: "mid texture doors". We'll support this in a similar way to the original bug by "copying" the middle texture onto the upper wall section where it behaves similarly to middle textures on two sided lines.
danij
14:24 Revision c64d6438 (github): Fixed byte/boolen discrepancy (which does not work on big endian cpus) and added missing min/max values.
skyjake
14:23 Revision 2e312fbf (github): Removed extra newlines.
skyjake
13:34 Revision d950a199 (github): fix filename so help actually loads
yagisan
11:52 Revision c58da428 (github): Fix script to make sure it generates .pk3's with the right layout
yagisan

2006-08-26

17:21 Revision 46e8517a (github): Cmake - Build-dep on python to run skyjakes pk3 generation at build time
yagisan
17:17 Revision fcba2ae5 (github): Add support for WolTC
yagisan
15:38 Revision b658af83 (github): Cmake - installation directory updates
yagisan
15:32 Revision da177dc6 (github): Load GAMENAME.pk3
yagisan
15:30 Revision 3bd1c5c5 (github): Define GAMENAME.pk3
yagisan
13:34 Bug #341: Case sensitive resource loading
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Obviously this can be avoided by sticking the files in pk3/wad.
mrdarka
05:21 Feature #1419: Map Rotates with player
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I see your point with this specific case.
The only options that are implemented in...
danij
05:07 Feature #1418: Melting Screen effect
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Maybe one day. This kind of thing is very low priority as it
has no negative impact ...
danij
01:32 Revision 8bdec88e (github): Fixed dynlight bug I caused in my recent changes. I mistakenly thought SEG_MIDDLE et al where integers (0-2) and had been using them as indexes into the light list arrays.
danij

2006-08-25

19:44 Revision a0a6acc7 (github): Always disable texture compression on sky textures.
danij
19:20 Revision 58e98333 (github): Updated to accommodate an unlimited number of planes per sector.
danij
16:36 Revision 862db1e3 (github): Cmake - Implement limited auotools compatiblity for *NIX distro package maintainers. *NIX specifc portions should be ready for release in 1.9.0beta5. Win32/OSX not for 1.9.0beta5 release.
yagisan
14:10 Revision 1c2423be (github): Don't set a default build type to allow for more flexible choice of CFLAGS. Of course the standard build types may be set if desired eg a release
yagisan

2006-08-24

14:34 Revision cf8ebdf4 (github): Added missing music definitions for jHexen.
danij
13:36 Revision 80959579 (github): Fixed bug #1545655 it was possible to save the game when the player was dead. The global variable usergame is no longer being manipulated as expected so instead actually check the player's state.
danij
10:36 Bug #344: Saving while dead
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Fixed in SVN for 1.9.0-beta5.
danij
02:19 Bug #344 (Closed): Saving while dead
In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re...
papercut2
10:08 Bug #345 (Closed): Crash with 3D models on Mac OSX
I'm posting this on behalf of jarida from the forums.
Details and crash report can be found here:
http://forums.new...
danij
09:50 Feature #1419: Map Rotates with player
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Not all console commands are intended to be used by players,
and if you really want...
yagisan
02:39 Feature #1419 (Closed): Map Rotates with player
I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour...
papercut2
09:45 Feature #1417: Reserved characters in filenames and hires patches.
- **status**: open --> closed
danij
02:55 Feature #1418: Melting Screen effect
Implemented for 1.9.0-Beta6.9 danij
02:27 Feature #1418 (Closed): Melting Screen effect
In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n...
papercut2
02:22 Bug #343: Cyberdemon infights
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I tested and it does in fact do the same for the Spider
Mastermind as well.
papercut2

2006-08-23

21:54 Revision 3171757e (github): Disable fog console command in dedicated mode. Fog is a clientside command.
skyjake
18:58 Bug #337: Problem with dedicated host
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Same symptoms, but different route to the gl.Fog() calls. The original report was
a...
skyjake
14:28 Bug #337: Problem with dedicated host
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/fcf4/attachment/doomsday.out
yagisan
14:26 Bug #337: Problem with dedicated host
SVN 3691 Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/e816/attachment/gdb....
yagisan
14:26 Bug #337: Problem with dedicated host
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This bug is still present it seems in svn. Attaching
backtrace and doomsday.out.
yagisan
12:57 Feature #1417 (Closed): Reserved characters in filenames and hires patches.
In DOOM2.WAD there are eight archvile sprites named
VILE\1-8 and because of the backslash character '\' it
is not p...
danij
04:46 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
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In all likelihood these problems have been fixed for beta5. Unfortunately, there
is...
skyjake
01:29 Bug #342 (Closed): Crashes to Desktop/"Segmentation Violation" in Multiplayer
I open Doomsday ver. 1.9.0 beta 4
and launch Ultimate Doom and begin to host a server on port 50000
I am running a ...
neo123195
01:29 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
Friends .out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17336665/4ca2/attachment/Dooms...
neo123195
02:50 Bug #343 (Closed): Cyberdemon infights
In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
papercut2

2006-08-22

06:36 Revision b8a09a9a (github): Cmake - *.pk3 generation updates
yagisan
05:40 Revision 40d1ddd0 (github): Cmake - conhelp updates
yagisan
05:32 Revision 5ae991b5 (github): Doxygen cleanups.
yagisan
04:00 Revision e096d489 (github): Updated dynlight code, now handles an unlimited number of planes per subsector. Tweaked style.
danij
00:47 Revision 37814e6c (github): Removed redundant members of player_t in jHexen relating to player messages.
danij
00:39 Revision cabd54ed (github): Fixed FTBFS errors in the other games and a missing macro.
danij
00:26 Revision 6ea82af7 (github): Moved all common map playsim function declarations to p_map.h.
Reworked the player message handling. Messages are now sent immediately to the player's message buffer instead of bei... danij
00:19 Revision 27bf4d99 (github): State->frame is no longer used to OR-in the fullbright flag. Instead State->flags is now used for this purpose. Implemented new state->flag statef_noautolight (not the abbreviation stf_ is already in use as Sector Type Flag), this new flag can be used to prevent Doomsday from rendering a light for frames of a state when the light values have not been manually specified in DED (Doomsday would normally auto-calculate light values and render both light and halo for fullbright sprites).
danij
 

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