Revision 6ea82af7
Added by danij over 18 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- plugins
- common
- include
- d_netsv.h (diff)
- g_common.h (diff)
- hu_msg.h (diff)
- p_map.h
- p_player.h (diff)
- src
- am_map.c (diff)
- d_net.c (diff)
- d_netcl.c (diff)
- d_netsv.c (diff)
- dmu_lib.c (diff)
- f_infine.c (diff)
- g_controls.c (diff)
- g_game.c (diff)
- g_update.c (diff)
- hu_lib.c (diff)
- hu_msg.c (diff)
- hu_pspr.c (diff)
- hu_stuff.c (diff)
- m_ctrl.c (diff)
- m_multi.c (diff)
- mn_menu.c (diff)
- p_actor.c (diff)
- p_inventory.c (diff)
- p_map.c (diff)
- p_mapsetup.c (diff)
- p_player.c (diff)
- p_saveg.c (diff)
- p_spechit.c (diff)
- p_start.c (diff)
- p_svtexarc.c (diff)
- p_tick.c (diff)
- p_user.c (diff)
- p_view.c (diff)
- p_xgfile.c (diff)
- p_xgline.c (diff)
- p_xgsave.c (diff)
- p_xgsec.c (diff)
- r_common.c (diff)
- st_lib.c (diff)
- x_hair.c (diff)
- include
- jdoom
- jheretic
- jhexen
- wolftc
- common
- plugins
Moved all common map playsim function declarations to p_map.h.
Reworked the player message handling. Messages are now sent immediately to the player's message buffer instead of being stored in player_t->message. Encapsulated the message buffer code fully into hu_msg.c. Each local player now has their own message buffer and widget. TODO: Clean up/comment the code.
Added preliminary logic branches to common code for Doom64TC.