Activity
From 2006-08-31 to 2006-09-13
2006-09-13
- 23:35 Bug #358: Hexen segfault in recent SVN
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It's still happening for me in 3914, and I don't think it's
me this time. - 22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
- Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
2006-09-12
- 21:27 Revision 98e2a4f3 (github): Fixed compilation problems with jHeretic and jHexen.
- 20:51 Revision 184e8b66 (github): Fixed compilation problems with jHeretic and jHexen.
- 20:18 Revision e31866a4 (github): Convert to UTF-8 encoding. Ensure consistent line endings.
- 19:49 Revision 239b020d (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
- 19:48 Revision e85f8c8a (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
- 19:46 Revision 6d46bb5c (github): Various updates to game status cvars due to inconsistencies.
- 18:33 Revision bb3f3878 (github): Convert to CRLF line endings. This is temporary to fix a svn conflict
- 18:26 Revision 7e43438a (github): Removed fixed limit on the max number of textures in an animation group. Was previously 64. I would have thought that would have been more than enough but Doom64TC (for example) has animations with 150+ frames. Yikes!
- 18:23 Revision 88cdd7b2 (github): Only execute cvar callbacks when the value actually changes.
2006-09-10
- 21:39 Revision df0e0d2b (github): Ensure license text is correct and accurate
- 21:37 Revision 31d2005a (github): Ensure license text is correct and accurate
- 18:22 Revision 7811abe3 (github): Ensure license text is correct and accurate
- 17:11 Revision 89f8c27d (github): Doxygen updates
- 17:09 Revision 2ee824eb (github): Ensure license text is correct and accurate
- 15:26 Revision 4bdd8278 (github): Ensure license text is correct and accurate
- 10:22 Revision f4c0b7f6 (github): Copy/Paste error
- 10:09 Revision 95c55a74 (github): Doxygen updates. License online links. add auditscript magic strings
- 06:45 Revision 6cf20a6c (github): Put viewer_t->x,y,z into viewer_t->pos[VX,VY,VZ].
- 06:20 Revision c0d230c5 (github): Chasecam should not interfere with "real" cameras.
- 06:17 Revision e6dd45f9 (github): Added common/include/p_tick.h for common top level tick stuff.
- The message buffer should not be ticked when the game is paused.
- 05:37 Revision e000c441 (github): Restored sector delta generation to a working state.
- 02:09 Revision 3afb602e (github): Implemented an ultra basic third person camera. Despite how early this is I am surprised to find it somewhat playable (once you get used to aiming through the player's back at least). I will return to this soon. To enable this mode use the console command "viewmode n" where n is the player number you wish to change the view mode for.
- Plus numerous minor tweaks.
2006-09-09
- 22:17 Revision 7f07ce1d (github): Doxygen updates. License online links. add auditscript magic strings
- 21:29 Revision e522489a (github): Doxygen updates. License online links. add auditscript magic strings
- 21:25 Revision 46e81227 (github): Doxygen updates. License online links. add auditscript magic strings
- 20:43 Revision 8f3879f6 (github): Doxygen updates. License online links. add auditscript magic strings
- 20:37 Revision b1c6c787 (github): Unneeded directory
- 20:35 Revision d0d8134c (github): Doxygen updates. License online links. add auditscript magic strings
- 09:43 Revision bb6f9f8d (github): Doxygen updates. License online links. add auditscript magic strings
- 01:50 Revision 4de1f9b3 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
2006-09-08
- 23:23 Revision 0cb9b818 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
- 21:24 Revision e438d76d (github): Doxygen updates. License online links. add auditscript magic strings
- 21:14 Revision ea81ec43 (github): Unused directory
- 21:05 Revision 1685fd3b (github): Move template.
- 18:42 Revision bcde50fe (github): Doxygen updates. License online links. add auditscript magic strings
- 18:17 Revision b75186d1 (github): Fixed BUG #1553129 : Hexen segfault in recent SVN.
- 15:18 Bug #358: Hexen segfault in recent SVN
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Fixed in SVN. - 14:59 Revision 7c4a9397 (github): Doxygen updates. License online links. add auditscript magic strings
2006-09-07
- 21:21 Revision 578ad3f6 (github): Add Vermil's missing copyright header to wolftc
- 00:51 Revision da14fcad (github): Disabled SDF_MIDTEXUPPER hack emulation for now as it was preventing implementing surfaces as an object type in DMU. Once the work has been completed it will be reimplemented in a less intrusive manner (linked surfaces?). Also moved SUF_TEXFIX manipulations out of DMU as they don't belong there.
2006-09-06
- 23:07 Revision 593c4c05 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
- Part #2: plane and surface info structures.
- 21:28 Revision da0f9ff7 (github): Fix Cmake to build again
- 20:21 Bug #361: Possible fix for bug 1504116: Mac screenshot issues
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Crap, this should have went to the Patches section. Sorry.
- 20:19 Bug #361 (Closed): Possible fix for bug 1504116: Mac screenshot issues
- I haven't had a chance to test this on the Mac yet, but
it should work (famous last words.) I can confirm that
it w... - 19:11 Revision 1333a176 (github): Ensure license text is acurate and updated
- 19:10 Revision f18ed7c4 (github): Ensure license text is acurate and updated
- 18:55 Revision 9ca5cca1 (github): Ensure license text is acurate and updated
- 18:18 Revision 84df880c (github): Ensure license text is acurate and updated
- 18:13 Revision 68798a84 (github): Ensure license text is acurate and updated
- 17:24 Revision 057a6768 (github): Ensure license text is acurate and updated. Copy license text to each module
- 17:21 Revision f3a9aeed (github): Ensure license text is acurate and updated. Copy license text to each module
- 17:10 Revision d84cd0c7 (github): Ensure license text is acurate and updated. Copy license text to each module
- 16:56 Revision 455aacc6 (github): Copy license text to each module
- 16:43 Revision 48a74309 (github): Ensure license text is acurate and updated.
- 16:42 Bug #330: Crash bug in jdoom with 3d models enabled
- _(originally posted by anonymous SF.net user)_
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I get similar segfaults, those times ... - 15:50 Bug #360 (Closed): weapon autoswitch when ammo-pickup
- After you run out of ammo for a gun (lets call it gun
A), it gets autoswitched to another one. Fine so far,
but whe... - 09:41 Revision dfc1eb99 (github): Ensure license text is acurate and updated.
- 04:40 Bug #359: Recent LICENSE move broke cmake
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Thanks - will fix later tonight as I'm in the middle of an
audit - that's why it br... - 03:23 Bug #359: Recent LICENSE move broke cmake
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Er.. that should have all been one line. - 03:22 Bug #359 (Closed): Recent LICENSE move broke cmake
- Please update line 314 of CMakeLists.txt to:
SET(CPACK_RESOURCE_FILE_LICENSE
"${CMAKE_CURRENT_SOURCE_DIR}/engine/... - 03:21 Revision 63904a14 (github): Now that we have DMU and access to map data objects is protected, there is no longer a reason to keep their comparative structures for refresh in global arrays. It is more convenient to attach them directly to the map data objects themselves.
- 03:17 Bug #358: Hexen segfault in recent SVN
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/aa67/attachment/doomsday.out
- 03:17 Bug #358 (Closed): Hexen segfault in recent SVN
- Not sure when this crept in but it's still happening as
of 3854.
Start a game, VISIT02 (or play through normally ... - 03:17 Bug #358: Hexen segfault in recent SVN
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/1bdc/attachment/hexen-bt.... - 00:48 Revision 4df80911 (github): Added DMU_SURFACE. TODO: this is not implemented as an object in DMU yet!
- 00:46 Revision bf94f4d1 (github): Fixed some missing property initializations.
2006-09-05
- 22:05 Revision 981dd352 (github): Ensure license text is acurate and updated.
- 18:14 Revision 7c346e65 (github): Changed some unnecessary callocs to mallocs.
- 18:13 Revision 6f67c8a5 (github): Do some back face culling of fakeradio plane shadows. Based on surface normal and not plane height (thus future slope compatible).
- 17:40 Revision d9c07b18 (github): Copy license text to each module
- 17:38 Revision 43af0e06 (github): Remove unused directories
- 17:37 Revision 95da64ad (github): Ensure license text is acurate and updated.
- 16:59 Revision 293cd836 (github): Copy license text to each module
- 16:57 Revision 67dbb57b (github): Remove unused directories
- 16:55 Revision 9d164578 (github): Ensure license text is acurate and updated.
- 16:47 Revision 79c77d7a (github): Move license to correct location
- 16:45 Revision 85b5e335 (github): Copy license text to each module
- 16:40 Revision 5e31cf69 (github): Ensure license text is acurate and updated.
- 16:35 Revision c314d3ec (github): Ensure license text is acurate and updated.
- 15:49 Revision 814727e6 (github): Add correct license text to docs
- 15:45 Revision 25b07623 (github): Ensure license text is acurate and updated. Remove obsolete license text
- 15:44 Revision 801467d8 (github): We have no code left under this license in jDoom
- 15:42 Revision b01ff4a6 (github): Ensure license text is acurate and updated
- 15:13 Revision 1e5375ff (github): Ensure license text is acurate and updated
- 15:01 Revision f3756228 (github): Ensure license text is acurate and updated
- 11:37 Bug #335: in *nix MIDI hangs Doomsday
- _(originally posted by anonymous SF.net user)_
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Same problem here. I'm using an Audig... - 00:25 Revision 670941ad (github): Don't render object shadows if they are above the player's view height.
2006-09-04
- 18:44 Revision d31a4ef2 (github): Ensure license text is acurate and updated
- 17:03 Revision 01bbba09 (github): Hooray for Copy/Paste Errors (I wish I noticed them before commiting)
- 16:57 Revision e3a9965e (github): Add missing credits
- 16:51 Revision 46b85340 (github): Fix Copy/Paste errors, add missing credits
- 16:35 Revision 58e363b1 (github): Fix Copy/Paste errors
- 16:20 Revision 0643a764 (github): Ensure license text is acurate and updated
- 15:25 Revision 6fcd4261 (github): Ensure license text is acurate and updated
- 15:21 Revision 8d83af8d (github): Fixed up missing control panel help info. Added new info for some settings. Re jigged things slightly under Texture options.
- 15:07 Revision 4053d6a0 (github): Ensure license text is acurate and updated
- 15:02 Revision 105b6ee3 (github): Ensure license text is acurate and updated
- 13:29 Revision 7ac14e94 (github): Use the new on cvar change callback facility to remove the need to manually do a texreset when changing cvars affecting texture quality either via the console or the Doomsday Control Panel.
- 12:05 Revision 3068e0c4 (github): Fixed event responder in InFine. InFine was responding to non-key down events and the last event pump was broken. Due to recent changes in the handling input events.
- 09:08 Bug #357: Doomsday hangs at the end screen of games/episodes
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb... - 03:51 Bug #357: Doomsday hangs at the end screen of games/episodes
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Change 1304 of common/src/f_infine.c from:
> last = FI_ExecuteNextCommand(... - 04:55 Revision 04bc4603 (github): Fixed bug where setting con-flat 0 resulted in Doomsday attempting to load F1_START as a flat for the console background. Instead we set no texture and return *width = *height = 0.
- 04:51 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I don't have 1.9.0beta4 or earlier around to check if
they're broken, but as of rec... - 02:53 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I can demonstrate a difference between DKoDC (original
version) and JHEXEN version... - 04:37 Revision ed7ef4c6 (github): Fix BUG #1542979 Mummy creatures hurt themselves with own skull attack. Well spotted zachkeene.
- 04:34 Revision 886e9fe0 (github): Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).
- 01:40 Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
2006-09-03
- 22:45 Bug #340: Mummy creatures hurt themselves with own skull attack
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Changing line 1110 of jHeretic/src/p_enemy.c from:
> mo->target = actor-... - 17:29 Revision 0c7c2fdd (github): Fix for bug 1551300: no warning of expiring invincibility.
- Thanks for the patch xachkeene.
- 17:14 Revision 47775c58 (github): Fixed default for respawnMonstersNightmare in jHeretic (should be false).
- Fixed superfluous nightmare skill confirmation message.
Thanks for the patch zachkeene. - 17:11 Bug #351: Snowberry svn (3803) issues a traceback on startup
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The current devel version of Snowberry is still undergoing updates. - 14:49 Bug #357 (Closed): Doomsday hangs at the end screen of games/episodes
- After finishing the game, at the last end screen of
Doom/Heretic/Hexen, doomsday hangs.
In DOOM II, it switches to... - 14:33 Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:54 Bug #355: Heretic - invincibility does not flash on wearing off
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Confirmed with DOS Heretic v1.3. Patch 1551330 submitted.
- 02:55 Bug #355 (Closed): Heretic - invincibility does not flash on wearing off
- Longstanding Doomsday Engine bug.
If you compare Doom and Heretic, original engines, it
is such that on using th... - 14:16 Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:01 Bug #352: Heretic - most difficult mode - monsters respawn
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OK, I've submitted patch 1551321 to fix this.
For anyone who doesn't want to fid... - 04:07 Bug #352: Heretic - most difficult mode - monsters respawn
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Confirmed with DOS Heretic v1.3. I've been on a roll today
so I'll see if I can get... - 02:14 Bug #352 (Closed): Heretic - most difficult mode - monsters respawn
- Using 1.9.0 - beta4
Notice two things on selecting "black plague
possessth thee"
(i) On doing so you get the ... - 06:02 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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Works for me on Linux/SVN 3814.
- 03:17 Bug #356 (Closed): HEXEN - DKODC - Mage - Segment Violation in MAP08
- Hi
Hexen add on - Death Kings of Dark Citadel
This is a tricky bug and I believe may be caused by a
node buil... - 04:21 Revision 402d5f81 (github): Fixed BUG #1550285. Well spotted zachkeene.
- 03:55 Bug #353: Heretic - E2M8 - portals do not lower on death of bosses
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Same issue as the E1M8 and E3M8 bugs. It's been fixed in SVN.
- 02:29 Bug #353 (Closed): Heretic - E2M8 - portals do not lower on death of bosses
- Hi
This is for "Shadow of the Serpent Riders" WAD
1. Start Heretic on v.1.9.0- beta4
2. Play on "Smite-meiste... - 03:52 Bug #354: Heretic E1M8 & E3M8 are messed up
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This is a known bug that has been fixed in SVN for beta5.
- 02:49 Bug #354 (Closed): Heretic E1M8 & E3M8 are messed up
- Hi
In different ways, the boss levels E1M8 & E3M8 are
messed up (for Shadow of Sepent Riders WAD)
E1M8: Is su... - 01:24 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5. - 00:45 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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SImple fix: at line 371 in jHeretic's p_spec.c, change:
> xline = &xlines[P_T...
2006-09-02
- 22:27 Bug #347: getting stuck in walls (doom1)
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it is in beta4 (and i guess a lot of version before that
one, but i'll have to chec... - 13:08 Bug #347: getting stuck in walls (doom1)
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Is this problem in the current SVN version or does it exist
in beta4? - 19:13 Bug #309: [HEXEN] Fighters Hammer unselectable without mana
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I've submitted a patch (1551123) to fix this and the similar
Axe bug.
- 18:37 Revision d80917e0 (github): Began unravelling R_SetupLevel now that map load is handled engine-side there is no need to use setup flags internally.
- Fixed issue with HOMs appearing after loading a saved game.
- 18:34 Revision 6cbd348c (github): Fixed mid tex upper hack handling in DMU.
- 16:58 Revision cf67a9b4 (github): Use P_GetMapLumpName() in InFine, rather than it's own version of this routine.
- 16:23 Revision d4c21013 (github): Fixed BUG #1538841 : Dsparil teleporting to the wrong location [0,0].
- 16:02 Revision 16d156f0 (github): Fixed BUG #1548165 - when a par time is not specified via a MapInfo definition the time would be displayed as 00:05. As this is a rather unrealistic goal, par time is now hidden completely if not specified.
- 15:33 Revision e42c0107 (github): Fixed seg fault in TNT MAP01, BUG #1550854.
- 15:20 Revision f923000a (github): Fixed persistent Wings of Wraith power across hubs.
- 15:18 Revision 2f216dc2 (github): For some reason XWE decided it would change this back to a PWAD.
- 14:25 Bug #336: D'sparil teleporting to incorrect location
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Fixed in SVN for 1.9.0-beta5 - 13:10 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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Yep, it's working now. Thanks.
- 12:35 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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This should now be fixed in SVN. Please give it a whirl and
see what happens. - 01:09 Bug #350 (Closed): [Linux/Recent SVN] Segfault on TNT 02
- I don't know if this goes back further than SVN 3799,
but I'm getting a segfault when I hit the skull switch
next t... - 01:09 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a7d3ccc3/005a/attachment/gdb.txt
- 13:07 Bug #346: Overriding Map Info in addons (level par time; jdep)
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This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi... - 12:22 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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Fixed in SVN for 1.9.0-beta5.
Thanks for the patch. - 03:58 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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I've submitted Patch 1550881 to fix this bug. - 07:39 Bug #351 (Closed): Snowberry svn (3803) issues a traceback on startup
- jamie@doomguy:/tmp/snowberry$ python snowberry.py
entered confdb.py
entered conf.py
confdb init
addon paths: []
...
2006-09-01
- 21:08 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Or, on occasion, nothing seems to happen at all. - 03:36 Bug #349 (Closed): Heretic E1M8: Killing boss(es) raises lava (or does nothing)
- Dunno if this is another 666 bug, or something left
over from the previous Heretic map bugs...
Eliminating the ir... - 20:15 Revision d4e5be2a (github): Use ~/.deng on *NIX to store runtime created data files. Inspired by a patch seen the the pld distribution
- 19:48 Revision bcdf2844 (github): Added forward declaration of biasaffection_s to stop gcc whining.
- 19:28 Revision 782ab536 (github): Fixed compilation warning.
- 17:36 Revision bb5bc76d (github): No release number at all in the SVN trunk release name.
- 17:35 Revision a05d7d01 (github): Keeping in mind that future releases will be made from release-specific branches, we can keep the "svn-trunk-devel" release name indefinitely in the trunk. In the release branch, the name should be changed.
- 14:28 Revision 344b720d (github): Change the version number to reflect that this is not yet 1.9.0-beta5. We have far too many idiots using some random svn checkout claiming that they use beta5 and it is broken. Please only change this back right before release.
- 03:33 Revision 972b277c (github): rend-light-blend is now 0-2 rather than 0,1,3.
- 03:31 Revision 10ae4197 (github): Fixed dlBlend mode for processing without rendering. Note: When enabled we never choose the multitexturing render paths.
- 00:35 Bug #348 (Closed): Hexen: Wings of Wrath activation persists after hub change
- For example, activate the Wings of Wrath before
entering the portal from Seven Portals to Shadowwood.
While you'll ... - 00:12 Revision 729d2d2a (github): Don't render mobj shadows on sky floors. TODO: Why are shadows _always_ bellow the object?
2006-08-31
- 20:54 Revision 10bde9be (github): Moved things around in DL_ProcessSubsector to remove unnecessary weight being shovelled around (subsecitervars_t). Due to the recent organization tweaks it is no longer needed.
- 19:30 Revision 50c49290 (github): Fixed bug in UIEdit_Responder which led to it registering multiple key presses.
- 18:18 Revision 1a7f0a47 (github): Add a plugin directory for future bot development
- 17:11 Revision 85a44f9a (github): Fixed various mistakes in doom64.wad re flat errors and incorrect patches on a couple of textures.
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