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From 2005-04-06 to 2005-04-19

2005-04-19

15:30 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I am all for making the game feel like the orignal, as long
as the enhanced gameplay...
halfgaar
13:02 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I didn't actually mean autoaim I meant mouselook/freelook
(it was late when I posted...
danij
11:16 Bug #218: non-auto weapon select doesn't work in coopartive doom
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The server option for auto-weapon-switch is a good idea. The
game should be configur...
halfgaar
01:03 Bug #218: non-auto weapon select doesn't work in coopartive doom
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Other server side options for deathmatch purposes I'd like
to see are:
1 Rockets ...
danij
00:48 Bug #218: non-auto weapon select doesn't work in coopartive doom
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Fixed this in co-op games for 1.8.7.
Deathmatch 1 sill forces weapon switching (it...
danij
02:35 Bug #68: jHeretic: Hitscan weapons
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Fixed for 1.8.7
danij

2005-04-18

00:09 Revision ec40ab6b (github): Windows fixes
skyjake

2005-04-17

23:37 Revision 44946b81 (github): Profile splitter
skyjake
20:49 Revision 8f3ef79c (github): Added a ColoredArea class
skyjake
19:41 Revision 3ba0b11d (github): Windows tweaks
skyjake
18:32 Revision 93d60ee4 (github): Addon paths box must use a border (layout is broken)
skyjake
18:30 Revision 04165930 (github): Mac tweaks
skyjake
18:25 Revision a29722e3 (github): Mac tweaks
skyjake
18:19 Revision eef51275 (github): uniDeconv added; conversion back from Unicode
skyjake
17:58 Revision 833ffbec (github): Unicode conversions, custom addon paths
skyjake
16:49 Revision 8b7a91fc (github): Windows is homeless by default
skyjake
16:17 Revision 421b0863 (github): Hide help/title
skyjake
16:11 Revision 2b2c537a (github): Right-align the restart notice
skyjake
16:00 Revision 089ae8be (github): System settings, hiding title/help
skyjake
11:33 Revision eb4402ee (github): Toggle default indicator
skyjake
02:18 Revision 591d9103 (github): Mac tweaks
skyjake
02:08 Revision 3c694c20 (github): Toggles are checkboxes, version 1.1
skyjake
00:35 Revision 34f9cc1f (github): Moved mappatch_t and maptexture_t inside the engine
skyjake
00:35 Revision 3f2d1209 (github): Removed unused variable
skyjake

2005-04-16

21:42 Revision 4e9bb733 (github): Tweaks
skyjake
21:16 Revision d5e1496b (github): Layout improvements
skyjake
18:54 Revision 00c7ff0e (github): Splitter might be None
skyjake
18:49 Revision 27ca1e5c (github): Improvements
skyjake

2005-04-15

09:05 Revision cc94c1ab (github): Added dani.j
skyjake
09:05 Revision 725628f6 (github): Helpful comments
skyjake

2005-04-14

23:28 Revision 9f59dcfb (github): Tweaks
skyjake
23:19 Revision 36fb820e (github): Removed the maxzone option
skyjake
23:18 Revision 0ad19ddb (github): Appearance for X11
skyjake
23:17 Revision fdcfd552 (github): Tentative About box, platform-specific conf files
skyjake
19:33 Revision 8d7be32f (github): Unified diffs
skyjake
19:30 Revision a52cc1df (github): Separator space
skyjake
18:55 Revision f16c0daf (github): Further cleaning
skyjake
18:52 Revision e05a93c0 (github): Try a subject prefix
skyjake
18:43 Revision 2a384033 (github): Cleaned up remainders of old code
skyjake
17:39 Revision c316e332 (github): Follow ANSI C syntax
skyjake
13:17 Revision 8e4110ea (github): Added link to wiki
skyjake
13:11 Revision b96a3d0f (github): Send email notification about commits
skyjake
03:59 Bug #169: Corpses squished under ceilings
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The CVAR game-skullsinwalls has been added to jDoom for 1.8.7.
If 1 the original D...
danij
02:22 Bug #169: Corpses squished under ceilings
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The CVAR game-raiseghosts has been added to jDoom for 1.8.7.
If 1 the original Doo...
danij

2005-04-13

00:49 Revision 5a9231aa (github): Removed fixed ptcstage limit, fixed some memory leaks
skyjake
00:49 Revision 7527b617 (github): Memory volumes (unlimited memory zone)
skyjake

2005-04-12

20:49 Bug #232 (Closed): Boss Brain doesn't die by rockets as easily.
On the final level of Doom II, the Boss Brain doesn't
die from the rocket blasts in 3 hits.
There are a few ways ...
nuerosphere
20:35 Bug #197: Wrong Animating Textures in Plutonia/TNT
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I found the reasons for the textures not animating right.
The animating sequences ...
nuerosphere
08:05 Revision 9ac6645a (github): Fixed C_DECL usage
skyjake

2005-04-11

23:08 Revision c84022b6 (github): Custom addon paths, beginning of menu bars
skyjake
21:12 Revision 06770d95 (github): Builtin Auto VDM
skyjake
21:10 Revision 33fd0765 (github): DFILE management fix
skyjake
20:29 Revision bd899349 (github): -vdmap clarification
skyjake
20:28 Revision cc49e1c9 (github): -vdmap clarification
skyjake
20:19 Revision 6da4c2c8 (github): Virtual directory mapping
skyjake
19:38 Bug #231: text not found!
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->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user...
alinezhad
15:38 Revision 49a9e514 (github): SDL joystick support by zachkeene
skyjake
15:22 Revision 8ad0293b (github): SDL joystick patch from zachkeene
skyjake
03:55 Feature #1371: Animation table enhancments
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Well, Picklebro and I agreed to agree elsewhere :)
Our complete discussion about t...
chilvence

2005-04-10

19:07 Feature #1377: "BUILD Engine" games
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I fully understand the situation, but I'm way too busy with other
things (and Dooms...
skyjake
18:01 Feature #1379 (New): XG refs: evaluate params at runtime
It would be great if more of the parameters required
for XG line/sector classes could be aquired at runtime
from ma...
danij
15:52 Feature #1378 (Rejected): DED ver 6 syntax for XG Definitions
Currently XG line/sector definitions must use the "old"
ver 5 syntax for it's IpX/FpX etc parameters eg:
Line Typ...
danij
00:36 Revision ea535dcb (github): Initial checkin
skyjake

2005-04-09

21:58 Feature #1373: Improved ambient sounds
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I agree with all of the above and if implemented would like
these features availab...
picklebro
21:32 Feature #1376: Externally spawned mobjs
- **assigned_to**: Daniel Swanson --> nobody
danij
21:28 Bug #231: text not found!
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jHexen is supposed to be used with Hexen v1.1. Upgrade your
original Hexen with the...
skyjake
16:44 Bug #231 (Closed): text not found!
Using doomsday, when an episode of a game (e.g. hexen)
reaches to its end, a page is shown that is expected to
have...
alinezhad

2005-04-08

14:40 Bug #225: SuSE missing dependencies (libvorbis)
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->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Jaakko Kernen" (skyjake@user...
alinezhad
14:20 Bug #225: SuSE missing dependencies (libvorbis)
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"Jaakko Kernen" (skyjake@user...
alinezhad
14:30 Feature #1377 (Closed): "BUILD Engine" games
Can Jaakko Keränen make a similar software for playing
games like "Redneck Rampage" and "Duke Nukem 3D"?
As hardw...
alinezhad

2005-04-07

06:51 Bug #115: Player anims broken on client
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For the record, I was also working on the same damn model
that I was talking about i...
chilvence
06:49 Feature #1371: Animation table enhancments
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I do disagree with chilvence about making the textures be
read as they are placed ...
picklebro
 

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