Activity
From 2003-08-19 to 2003-09-01
2003-09-01
- 20:35 Bug #129 (Closed): "Read This" and menu-scale
- The menu-scale cvar shouldn't affect the Read This
screens.
*Labels:* jDoom - 12:24 Feature #1272 (Closed): Particle Stage Sounds
- Possibility to play sound effects in association with
particle stages.
Generator {
Stage {
Sound = "...
2003-08-31
- 20:54 Bug #71: Sounds pop with DS8
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Some sound popping can be heard in all the games. - 20:43 Bug #125: Ultimate Doom Crashes
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Still happening in 1.7.12 final? - 20:42 Bug #127: JHexen Smoke bug
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Setting the cvar "rend-sprite-noz" to one will fix the
problem (although ... - 19:38 Bug #128: jDoom: Netgame Client Glitches
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jDoom netgame problems specific to player spawning
(from inkognit-):
We have bee... - 17:51 Revision 68937283 (github): Initial checkin, deng-data package script
- 03:39 Revision ac45120c (github): Added Doomsday's DEDs
- 02:39 Revision 01acc12f (github): Removed WIP status
- 02:38 Revision 65d6e588 (github): Removed Detail.wad
- 02:07 Revision 8e18934b (github): Added Data\Graphics
- 01:53 Revision 02bc34b6 (github): Moved LoadGraphics under GL
- 01:52 Revision 55a1324c (github): Added light decoration fading angle
- 01:50 Revision d17b7330 (github): Cleanup
- 01:50 Revision 017da2ee (github): Don't load particle textures if they're already loaded
- 01:47 Revision 24c3bafa (github): Fixed lightmap loading problem when reseting
- 01:47 Revision 270fd38f (github): Removed obsolete, ancient light decorations
- 01:46 Revision f7653cab (github): Fixed lightmap loading problem when reseting
- Moved GL_LoadGraphics here
- 01:44 Revision f208746d (github): Added Dani to "Acknowledgements and Thanks"
- 01:40 Revision 70b1f110 (github): Allow reading this file in mode "doom2".
- 01:40 Revision 2ce9c335 (github): Added decorations for BSTONE3 and BRICKLIT
- 01:39 Revision 5bfaad0a (github): Updated for 1.7.12
- 01:37 Revision dec6bc8a (github): Light decoration fixes for 1.7.12
2003-08-30
- 19:36 Revision a931533c (github): Added light decorations for some wall textures
- 18:33 Revision 66f3703e (github): New UI theme: "Plastic"
- 18:32 Revision 9fbb404c (github): Removed help for r-l-shrink and r-l-clip
- 18:31 Revision 67ba3812 (github): Moved blending modes under GL
- 18:30 Revision 29ac5008 (github): Naming style change
- 18:30 Revision 4193d19f (github): Added Graphics resource class, non-game resource handling
- 18:29 Revision 23b28ea3 (github): Added BWR increment time window
- 18:29 Revision 1d523514 (github): Added ConvertToLuminance, ScaleBuffer32 prototypes
- 18:28 Revision 90247582 (github): Moved BlendMode here
- 18:27 Revision 3a527e1c (github): Added filename_t (256 * char)
- 18:27 Revision 334e3d2b (github): Moved anim group flags here
- 18:26 Revision 1f494667 (github): Reset anim groups when level changes
- 18:25 Revision 310c158c (github): Changed UI colors for the "Plastic" theme
- 18:24 Revision 9fd18a22 (github): Removed #define DD_PROFILE
- 18:23 Revision b50011c7 (github): Cleanup, BWR increment time window
- 18:23 Revision dae0e5c3 (github): Shadows fade away smoothly at max distance
- 18:22 Revision bdfbee71 (github): BlendMode moved under GL
- 18:21 Revision f2d9a047 (github): Reset anim groups when loading map
- 18:20 Revision 144a8ee5 (github): Graphics resources, game and non-game resources
- 18:19 Revision 9bcca7f0 (github): New UI theme, UI Graphics
- 18:18 Revision 06ccc574 (github): New UI theme
- 18:18 Revision dcacd2af (github): Cleanup, UI improvements
- 18:17 Revision dc954f8b (github): Moved BlendMode to GL
- 18:15 Revision fb2db990 (github): Cleanup
- 18:15 Revision cfa612d1 (github): Cleanup, filename_t, conversion to grayscale, UI textures
- 18:13 Revision b44335ce (github): New UI theme: "Plastic"
- 18:11 Revision f136981e (github): In UI mode, scale mouse movement depending on resolution.
- 18:11 Revision 32b923d7 (github): Added BWR increment time window
- 18:09 Revision ceb0d40f (github): Export anim group functions
- 18:09 Revision cdfc1fca (github): Create Doomsday's anim groups from ANIMDEFS
- 18:08 Revision 97c0d2ad (github): Don't call FPAnim init function
- 18:07 Revision 25f391cf (github): Fixed bobbing bug (max negative floorclip)
- 18:07 Revision 36b81fe4 (github): Doom 2: "Quit Doom" in main menu show not be all-caps
- 18:05 Revision 0c413f4e (github): Added light decorations for some wall textures
- 18:05 Revision f53b437c (github): Initial checkin
- 17:06 Feature #1269: WAD Prioritized music over external
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What's wrong with setting the preferred music source to
"MUS"? Doesn't it ... - 11:58 Feature #1271 (Closed): Game Status Cvars
- The Game should register a number of (read-only)
console variables that could then be used in
association with the ... - 11:54 Feature #1268: Individual sounds for Creatures.
- Logged In: YES
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Originator: NO
Duplicate - 01:24 Feature #1270 (Closed): Startup caching of certain patches
- I think all the patches used in the menu screens should
be loaded during game startup, since when using
high-res me... - 00:20 Bug #128: jDoom: Netgame Client Glitches
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I forgot, also some of the hi-res switch textures were not
showing, the low-res one... - 00:19 Bug #128: jDoom: Netgame Client Glitches
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I just had a game of co-op and was experiencing some of
these anomolies; items floa...
2003-08-29
- 23:08 Feature #1269 (Rejected): WAD Prioritized music over external
- Let's say I have a wad containing MUS music, but I
have a /music folder that uses mp3s by default. Why
not have t... - 23:07 Feature #1267: rename doomfont to lumpfont
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In the console (or jDoom.cfg):
alias lumpfont doomfont
2003-08-28
- 12:08 Bug #128 (Closed): jDoom: Netgame Client Glitches
- Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. B... - 04:56 Revision 3ed8131d (github): Added cvar xg-dev: print XG dev messages
- 04:55 Revision 253eecab (github): Fixed hang with {case} and {nocase}
- 04:54 Revision 97abcc41 (github): Cleanup
- 04:54 Revision 98828851 (github): Added -nosgm for disabling SGIS_generate_mipmap
- 04:53 Revision f6c12c6f (github): Use DGL_ALL_BITS
- 04:53 Revision d3ad499d (github): Movement yaw and pitch affect particle models
- 04:52 Revision 2478101d (github): Added cvar for toggling multitex for shiny skins
- 04:51 Revision e2b80bbd (github): Multitex for details is disabled if no details defined
- 04:51 Revision 7a1087e7 (github): Added XG class mimic_sector
- 04:50 Revision a3a099b4 (github): Added new cvars
- 04:50 Revision c778c7f8 (github): Removed obsolete ZBias, all others Req'd
- 04:49 Revision 62bc207e (github): Added cvar rend-model-shiny-multitex
- 04:49 Revision 3fcf86fd (github): Removed DG_ZBias (obsolete)
- 04:48 Revision 61d1213a (github): Vertex buffers aren't used any more
- 04:48 Revision 6b8dd7c7 (github): Added wall glow fog brightness factor, default = 0.15 (was 0.3)
- 04:47 Revision 6d889074 (github): Added wall glow fog brightness factor
- 04:46 Revision 25093652 (github): Added cvar rend-glow-fog-bright
- 04:45 Revision ec3a8739 (github): Movement yaw and pitch affect particle models
- 04:44 Revision f6854a5f (github): Explicit values for enums, added DGL_ALL_BITS
- 04:43 Revision f609a194 (github): Added mimic_sector
- 04:42 Revision 08e28650 (github): Added new sprefs
- 04:37 Revision eaa20604 (github): Export array, multitex functions
- 04:37 Revision 778e62d2 (github): Multiple textures, blending stages (new global variables)
- 04:36 Revision d46e0af9 (github): TransformTexCoord operates on st[2]
- 04:36 Revision 318a102d (github): Blending modes, other new params
- 04:34 Revision d36cf092 (github): Multiple texture stages, gray mipmapping
- 04:33 Revision 011ac7aa (github): Use DrawIndexedPrimitiveUP for drawing everything
- 04:33 Revision 833f895c (github): Print startup messages about supported features
- 04:32 Revision 7a4c0581 (github): Updated with multitexturing for 1.7.12
- 04:32 Revision 199b45e7 (github): Added mimic_sector, new sprefs, dev messages
- 04:31 Revision 51e47ecd (github): Added XG dev messages
- 04:30 Revision 675acbd4 (github): Changes for today's snapshot
- 03:57 Revision 30f4b2d4 (github): Removed vertex.cpp
- 03:57 Revision 4853c584 (github): Added ltc_mimic_sector and new sprefs
- 01:49 Bug #120: ATI OpenGL: Menu fix found possibly???
- _(originally posted by anonymous SF.net user)_
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YES!!!! THIS COMMAND ACTUALLTY FIXES ...
2003-08-27
- 17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
- _(originally posted by anonymous SF.net user)_
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I'll check it as soon as I can. Right...
2003-08-26
- 14:27 Bug #127: JHexen Smoke bug
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Forgot to check the box for attaching the image. Sorr... - 14:25 Bug #127 (Closed): JHexen Smoke bug
- Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
2003-08-25
- 21:37 Feature #1268 (Closed): Individual sounds for Creatures.
- Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun... - 08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
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I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam... - 00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
- Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac... - 00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
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Corrected 1.17.12 not 1.17.14. Sorry. - 00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
- Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa... - 03:02 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea. Not like the original, but again good for...
2003-08-24
- 17:27 Bug #125 (Closed): Ultimate Doom Crashes
- With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo... - 03:43 Revision d6d3f723 (github): Changed variable naming style, added decormaps (disabled)
- 03:42 Revision 59a14d1c (github): Changed variable naming style
- 03:41 Revision da290ecc (github): Always clamp texcoords with light textures
- 03:40 Revision 6713f17c (github): Cleanup
- 03:40 Revision 951683bd (github): Added model particles
- 03:39 Revision 63d9fcb3 (github): Int-flags
- 03:39 Revision 2fc882d4 (github): Int-flags, additional precaching
- 03:38 Revision 529495a9 (github): Precache sky textures, added decormaps (disabled)
- 03:37 Revision 2647f058 (github): Added r_sky.h
- 03:37 Revision 31e5e494 (github): Added model particles, spin
- 03:36 Revision 2ad7e199 (github): Added netgame cheats
- 03:36 Revision 11f8b1f9 (github): Added decormaps (disabled)
- 03:35 Revision 35e1f827 (github): Eval flags immediately, int-flags, new flags syntax
- 03:34 Revision 1bb3db2f (github): Added model particles
- 03:32 Revision c3a15a90 (github): ZBias is not needed
- 03:32 Revision eaf41e2b (github): DED flags are integers, added model particles
- 03:31 Revision 288f4e77 (github): Added particle models, model spinning speed
- 03:31 Revision 6a8c911c (github): Initial checkin, sky-related refresh code
- 03:30 Revision 2300f786 (github): Added r_sky.h
- 03:29 Revision d71c8670 (github): Model particles, int-flags, added decormaps (disabled)
- 03:29 Revision 04abc389 (github): Precache player weapon model skins
- 03:28 Revision 0ec20b55 (github): Added df_twosided, new model functions
- 03:28 Revision 2d786996 (github): Added decormaps (disabled)
- 03:27 Revision e08ecc66 (github): Added model particles
- 03:27 Revision 86d362ea (github): Added netgame cheating
- 03:26 Revision f3027063 (github): Added common cheat functions
- 03:26 Revision 6cb07c30 (github): More advanced patch replacements
- 03:26 Revision 6c871cf1 (github): Modified text writing routines
- 03:25 Revision 6a35d049 (github): Separate function for giving backpack
- 03:25 Revision 6aaf569e (github): Limit #TUs to 2
- 03:24 Revision ddb8110f (github): Changed variable naming style, added decormaps (disabled)
- 03:24 Revision f5a45717 (github): Adjusted bandwidth rating
- 03:23 Revision a6bb7e80 (github): Added model spinning speed
- 03:23 Revision 914a8148 (github): Added model spinning speed, detect errors that happen before console inited
- 03:22 Revision 3c28ef74 (github): Cosmetics
- 03:21 Revision edfbd184 (github): Enable texture compression with -texcomp
- 03:20 Revision 8114c225 (github): Only use up to MAX_TEX_UNITS texture units
- 03:20 Revision 9123f157 (github): Set flag values directly
- 03:19 Revision b4100d2f (github): Initial checkin, renderer debug logger
- 03:18 Revision b4970373 (github): Correct menu item case
- 03:18 Revision 2883c954 (github): Moved "page N/M" two pixels down
- 03:17 Revision d0994c20 (github): Separate function for giving backpack
- 03:17 Revision 2bd1ac79 (github): Changed variable naming style
- 03:16 Revision 9b5e2a68 (github): Netgame-aware cheats, "give p" => backpack
- 03:16 Revision 171f9a23 (github): More advanced patch replacements
- 03:15 Revision b0234bed (github): Netgame-aware cheats
- 03:14 Revision 4f123743 (github): Precache player weapon model skins
- 03:13 Revision 16138f2e (github): Initial checkin, sky-related refresh code
- 03:11 Revision 61c26085 (github): Changed menu item text to use correct case
- 03:11 Revision 87b0a11b (github): Initial checkin, common game refresh routines
- 03:10 Revision 937d7c70 (github): Added netgame cheating
- 03:09 Revision c052b72f (github): Moved refresh code to r_sky
- 03:08 Revision 1652e02b (github): Changes for today's snapshot
- 03:06 Revision 3b0f268c (github): Added r_common.c: precache psprites
- 03:06 Revision 76fc0101 (github): Added r_sky.c/h
- 03:05 Revision acdf8337 (github): Added drDebug, removed jtNet2
- 00:25 Revision 920e904b (github): Added pt_model* particle types, yaw/pitch flags
- 00:25 Revision 33d98c1e (github): Reordered stf-flags
- 00:24 Revision 24a78b45 (github): Use DED v6
- 00:24 Revision 9128353e (github): Added new Patch Replacement parameters
- 00:23 Revision c3acb2c9 (github): Use DED v6 flag syntax
2003-08-23
- 11:51 Feature #1142: Cheating in netgames
- _(originally posted by anonymous SF.net user)_
Logged In: NO
if berserk is "give b", the backpack should...
2003-08-22
- 17:06 Bug #106: Client can jump even if jumping disabled on server
- _(originally posted by anonymous SF.net user)_
Logged In: NO
and they adjust jumoing power too. - 17:05 Bug #124 (Closed): Marked (Doors, and switches) in Automap
- It would be nice to be able to see key switches/ doors in
the automap. They should have the relevant colors of
th... - 17:00 Bug #123 (Closed): Client should not be able to adjust jump-power
- Maybe it´s not a bug, but clients shouldn´t be allowed
to adjust their jump-power in multiplayer (they can in
coo... - 16:32 Feature #1223: 16:9 widescreen mode
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Originator: NO
Already implemented. - 09:58 Feature #1150: Duke Nukem 3D Support
- _(originally posted by anonymous SF.net user)_
Logged In: NO
I hate this April jokes
Desinformation only, it give...
2003-08-21
- 11:42 Feature #1138: Port it to Linux :-)
- _(originally posted by anonymous SF.net user)_
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Yes, I support this request!
2003-08-20
- 22:47 Feature #1266: Sound decorations
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I think it would be cool if tech pillars and other decs to have
ambient sounds. The... - 18:02 Bug #122 (Closed): High eyeheight in a low room
- When raising the eyeheight over the default value in
jDoom, the eyeheight doesn't increase, only the weapon
is mo... - 10:41 Feature #1267 (Closed): rename doomfont to lumpfont
- rename the doomfont console command to lumpfont
- 10:36 Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
- in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo... - 10:26 Feature #1259: Divide 3D models into hitzones
- _(originally posted by anonymous SF.net user)_
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I would like the original gameplay, like movement spe... - 08:26 Bug #120: ATI OpenGL: Menu fix found possibly???
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OK. Try setting the cvar "menu-effect" to 2. Does that help?
How about s...
2003-08-19
- 22:01 Feature #1266: Sound decorations
- _(originally posted by anonymous SF.net user)_
Logged In: NO
I can do some sounds. I already have some sounds read... - 19:37 Revision 43ddfb03 (github): Use vissprite type constants
- 19:36 Revision d4830e79 (github): Improved sky model handling
- 19:36 Revision da81d26b (github): Use vissprite type constants, rendering of sky models
- 19:34 Revision e8c9e73e (github): DD_GetInteger(DD_DYNLIGHT_TEXTURE) returns dltexname
- 19:34 Revision e10ce373 (github): Use -nohighpat with sprites
- 19:33 Revision 437f5954 (github): Use WI_DrawPatch instead of GL_DrawPatch
- 19:33 Revision 19621136 (github): Improved Patch Replacement: multiple param blocks, rotation angle
- 19:32 Revision 5e1423b8 (github): Added menu glitter (using the dynlight texture)
- 19:32 Revision 24711173 (github): Added cvars for patch replacement, menu glitter
- 19:30 Revision 5ccfd9b2 (github): Added mif_sphere (MIF_DRAW_SPHERE)
- 19:30 Revision 04194210 (github): Vissprites now have distinct types
- 19:29 Revision 9f0d5174 (github): DED v6, added Rotate to Map Info -> Sky Model
- 19:29 Revision e3a3c52f (github): DEDv6, added Rotate to Map Info -> Sky Model
- 19:28 Revision b934ec3b (github): Added the constant DD_DYNLIGHT_TEXTURE
- 19:28 Revision 98e7381b (github): Include p_mobj.h to get a definition of mobj_t
- 19:27 Revision 29daf587 (github): Added jDoom cvars, DED version 6
- 19:26 Revision a908be49 (github): Use version 6 syntax
- 19:26 Revision 9d5fc281 (github): Updated Patch Replacement example and info, added angle param
- 19:25 Revision 438234ee (github): Added mif_sphere
- 19:23 Revision 96c27057 (github): Updates for 1.7.12, info about Sky Models
- 16:25 Bug #119: 99% CPU time
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But I have no problems with any games on my working
computer.
- 15:39 Bug #120 (Closed): ATI OpenGL: Menu fix found possibly???
- I think I may have found a solution to the menu
distortion! In Jdoom, you have the blue curtain-like
texture or eff... - 01:51 Revision 27b8bbec (github): Sky models
- 01:51 Revision 3bf0ca04 (github): Don't iterate if no subsector specified
- 01:50 Revision 888bdab2 (github): Added ID to Model def
- 01:50 Revision 4f56bbe6 (github): Added sky models
- 01:48 Revision 8b0fcbb9 (github): Doom 1 Map Infos use Copy
- 01:48 Revision b651e4db (github): Added Definitions category, sky models
- 01:42 Revision d73e86dd (github): Added sky models
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