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From 2003-08-18 to 2003-08-31

2003-08-31

20:54 Bug #71: Sounds pop with DS8
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Some sound popping can be heard in all the games.
skyjake
20:43 Bug #125: Ultimate Doom Crashes
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Still happening in 1.7.12 final?
skyjake
20:42 Bug #127: JHexen Smoke bug
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Setting the cvar "rend-sprite-noz" to one will fix the
problem (although ...
skyjake
19:38 Bug #128: jDoom: Netgame Client Glitches
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jDoom netgame problems specific to player spawning
(from inkognit-):
We have bee...
skyjake

2003-08-30

17:06 Feature #1269: WAD Prioritized music over external
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What's wrong with setting the preferred music source to
"MUS"? Doesn't it ...
skyjake
11:58 Feature #1271 (Closed): Game Status Cvars
The Game should register a number of (read-only)
console variables that could then be used in
association with the ...
skyjake
11:54 Feature #1268: Individual sounds for Creatures.
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Duplicate
danij
01:24 Feature #1270 (Closed): Startup caching of certain patches
I think all the patches used in the menu screens should
be loaded during game startup, since when using
high-res me...
draconx
00:20 Bug #128: jDoom: Netgame Client Glitches
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I forgot, also some of the hi-res switch textures were not
showing, the low-res one...
chrisdragon
00:19 Bug #128: jDoom: Netgame Client Glitches
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I just had a game of co-op and was experiencing some of
these anomolies; items floa...
chrisdragon

2003-08-29

23:08 Feature #1269 (Rejected): WAD Prioritized music over external
Let's say I have a wad containing MUS music, but I
have a /music folder that uses mp3s by default. Why
not have t...
chrisdragon
23:07 Feature #1267: rename doomfont to lumpfont
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In the console (or jDoom.cfg):

alias lumpfont doomfont
skyjake

2003-08-28

12:08 Bug #128 (Closed): jDoom: Netgame Client Glitches
Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. B...
skyjake
01:49 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
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YES!!!! THIS COMMAND ACTUALLTY FIXES ...
skyjake

2003-08-27

17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
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I'll check it as soon as I can. Right...
skyjake

2003-08-26

14:27 Bug #127: JHexen Smoke bug
_(originally posted by anonymous SF.net user)_
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Forgot to check the box for attaching the image. Sorr...
skyjake
14:25 Bug #127 (Closed): JHexen Smoke bug
Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
skyjake

2003-08-25

21:37 Feature #1268 (Closed): Individual sounds for Creatures.
Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun...
skyjake
08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
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I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam...
skyjake
00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac...
tolwyn
00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
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Corrected 1.17.12 not 1.17.14. Sorry.
tolwyn
00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa...
tolwyn
03:02 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
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Great idea. Not like the original, but again good for...
skyjake

2003-08-24

17:27 Bug #125 (Closed): Ultimate Doom Crashes
With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo...
skyjake

2003-08-23

11:51 Feature #1142: Cheating in netgames
_(originally posted by anonymous SF.net user)_
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if berserk is "give b", the backpack should...
skyjake

2003-08-22

17:06 Bug #106: Client can jump even if jumping disabled on server
_(originally posted by anonymous SF.net user)_
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and they adjust jumoing power too.
skyjake
17:05 Bug #124 (Closed): Marked (Doors, and switches) in Automap
It would be nice to be able to see key switches/ doors in
the automap. They should have the relevant colors of
th...
skyjake
17:00 Bug #123 (Closed): Client should not be able to adjust jump-power
Maybe it´s not a bug, but clients shouldn´t be allowed
to adjust their jump-power in multiplayer (they can in
coo...
skyjake
16:32 Feature #1223: 16:9 widescreen mode
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Already implemented.
danij
09:58 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
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I hate this April jokes
Desinformation only, it give...
skyjake

2003-08-21

11:42 Feature #1138: Port it to Linux :-)
_(originally posted by anonymous SF.net user)_
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Yes, I support this request!
skyjake

2003-08-20

22:47 Feature #1266: Sound decorations
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I think it would be cool if tech pillars and other decs to have
ambient sounds. The...
chrisdragon
18:02 Bug #122 (Closed): High eyeheight in a low room
When raising the eyeheight over the default value in
jDoom, the eyeheight doesn't increase, only the weapon
is mo...
skyjake
10:41 Feature #1267 (Closed): rename doomfont to lumpfont
rename the doomfont console command to lumpfont noctrun
10:36 Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo...
noctrun
10:26 Feature #1259: Divide 3D models into hitzones
_(originally posted by anonymous SF.net user)_
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I would like the original gameplay, like movement spe...
skyjake
08:26 Bug #120: ATI OpenGL: Menu fix found possibly???
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OK. Try setting the cvar "menu-effect" to 2. Does that help?
How about s...
skyjake

2003-08-19

22:01 Feature #1266: Sound decorations
_(originally posted by anonymous SF.net user)_
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I can do some sounds. I already have some sounds read...
skyjake
16:25 Bug #119: 99% CPU time
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But I have no problems with any games on my working
computer.
e6y
15:39 Bug #120 (Closed): ATI OpenGL: Menu fix found possibly???
I think I may have found a solution to the menu
distortion! In Jdoom, you have the blue curtain-like
texture or eff...
skyjake
 

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