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3 Doomsday Engine - Doomsday Engine - 1.12 |
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11
Doomsday Engine -
Bug #10: [InFine] Line spacing for text
Bug #10: [InFine] Line spacing for text
Project: Doomsday Engine Status: New Start date: 2013-10-11 Due date: Assignee: Priority: Normal |
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13 |
42 |
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16 |
17 |
18
Doomsday Engine -
Feature #1602: Improvements for map title ...
Feature #1602: Improvements for map title in automap
Project: Doomsday Engine Status: New Start date: 2013-10-18 Due date: Assignee: Priority: Normal
Doomsday Engine -
Bug #1598: Strange vertical view bobbi...
Bug #1598: Strange vertical view bobbing when running into walls
Project: Doomsday Engine Status: New Start date: 2013-10-18 Due date: Assignee: Priority: Low
Doomsday Engine -
Bug #1597: [HUD] Psprite positioning t...
Bug #1597: [HUD] Psprite positioning too low
Project: Doomsday Engine Status: New Start date: 2013-10-18 Due date: Assignee: Priority: Low
Doomsday Engine -
Bug #1593: [Doom] Excess state in rock...
Bug #1593: [Doom] Excess state in rocket explosion
Project: Doomsday Engine Status: New Start date: 2013-10-18 Due date: Assignee: Priority: Low
Doomsday Engine -
Bug #1592: [HUD] Weapon lower animatio...
Bug #1592: [HUD] Weapon lower animation briefly restarts
Project: Doomsday Engine Status: New Start date: 2013-10-18 Due date: Assignee: Priority: Low
Doomsday Engine -
Bug #1591: [BSP] Fully overlapped map ...
Bug #1591: [BSP] Fully overlapped map geometry is not always split
Doomsday Engine -
Doomsday Engine - 1.12.1
Project: Doomsday Engine Status: Progressed Start date: 2013-10-18 Due date: Assignee: Priority: Low |
19
Doomsday Engine -
Feature #1607: Reset settings to defaults
Feature #1607: Reset settings to defaults
Project: Doomsday Engine Status: New Start date: 2013-10-19 Due date: Assignee: Priority: Normal |
20
Doomsday Engine -
Feature #1615: Sloped planes
Feature #1615: Sloped planes
Project: Doomsday Engine Status: Progressed Start date: 2013-10-20 Due date: Assignee: skyjake Priority: Normal |
43 |
21
Doomsday Engine -
Feature #1618: Decorations/effects for gam...
Feature #1618: Decorations/effects for game events (power up, damage, etc.)
Project: Doomsday Engine Status: New Start date: 2013-10-21 Due date: Assignee: Priority: Normal
Doomsday Engine -
Feature #1617: Scoped definitions and vari...
Feature #1617: Scoped definitions and variables
Project: Doomsday Engine Status: New Start date: 2013-10-21 Due date: Assignee: Deng Team Priority: High
Doomsday Engine -
Feature #1616: Selector for sprites
Feature #1616: Selector for sprites
Project: Doomsday Engine Status: New Start date: 2013-10-21 Due date: Assignee: Priority: Normal |
22
Doomsday Engine -
Feature #1633: Console commands and Doomsd...
Feature #1633: Console commands and Doomsday Script
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: skyjake Priority: High
Doomsday Engine -
Feature #1632: InFine 2.0 (on top of Dooms...
Feature #1632: InFine 2.0 (on top of Doomsday Script)
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: Deng Team Priority: High
Doomsday Engine -
Bug #1631: Doom 2 finale: animation sp...
Bug #1631: Doom 2 finale: animation speeds for the Cast
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: Priority: Low
Doomsday Engine -
Feature #1630: Implement game menus with I...
Feature #1630: Implement game menus with InFine (InfineWidget)
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: Deng Team Priority: Urgent
Doomsday Engine -
Feature #1628: Surface meshes
Feature #1628: Surface meshes
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: Priority: Normal
Doomsday Engine -
Feature #1626: Area-based fog
Feature #1626: Area-based fog
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: Priority: Normal
Doomsday Engine -
Feature #1625: Per-pixel surface shading (...
Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)
Project: Doomsday Engine Status: Progressed Start date: 2013-10-22 Due date: Assignee: Deng Team Priority: Urgent
Doomsday Engine -
Feature #1622: Vanilla depth shading
Feature #1622: Vanilla depth shading
Project: Doomsday Engine Status: New Start date: 2013-10-22 Due date: Assignee: Priority: Urgent
Doomsday Engine -
Feature #1608: Integrate Doomsday Script
Feature #1608: Integrate Doomsday Script
Project: Doomsday Engine Status: Progressed Start date: 2013-10-22 Due date: Assignee: skyjake Priority: High |
23
Doomsday Engine -
Feature #1635: HDR rendering
Feature #1635: HDR rendering
Project: Doomsday Engine Status: Resolved Start date: 2013-10-23 Due date: Assignee: skyjake Priority: Normal |
24
Doomsday Engine -
Feature #2288: Configure all multiplayer g...
Feature #2288: Configure all multiplayer game options via GUI
Project: Doomsday Engine Status: New Start date: 2013-10-24 Due date: Assignee: skyjake Priority: Normal
Doomsday Engine -
Feature #1646: Stereo 3D enhancements
Feature #1646: Stereo 3D enhancements
Project: Doomsday Engine Status: New Start date: 2013-10-24 Due date: Assignee: Priority: Normal |
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27 Doomsday Engine - Doomsday Engine - 1.12.1 |
44 |
28
Doomsday Engine -
Bug #1644: [HeXen beta demo] Should ha...
Bug #1644: [HeXen beta demo] Should have Heretic crush behaviour
Project: Doomsday Engine Status: New Start date: 2013-10-28 Due date: Assignee: Priority: Lowest |
29 Doomsday Engine - Doomsday Engine - 1.12.2 |
30 |
31
Doomsday Engine -
Feature #1647: Replace FS1 with FS2-based ...
Feature #1647: Replace FS1 with FS2-based resource management
Project: Doomsday Engine Status: Progressed Start date: 2013-10-31 Due date: Assignee: skyjake Priority: High |
1 |
2 Doomsday Engine - Doomsday Engine - 1.12.2
Doomsday Engine -
Feature #1649: Option to disable HUD/menu ...
Feature #1649: Option to disable HUD/menu font upscaling
Project: Doomsday Engine Status: New Start date: 2013-11-02 Due date: Assignee: Priority: Low |
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