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Doomsday Engine - Doomsday Engine - 1.12

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Doomsday Engine - Bug #10: [InFine] Line spacing for text Bug #10: [InFine] Line spacing for text

Project: Doomsday Engine
Status: New
Start date: 2013-10-11
Due date:
Assignee:
Priority: Normal

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Doomsday Engine - Feature #1602: Improvements for map title ... Feature #1602: Improvements for map title in automap

Project: Doomsday Engine
Status: New
Start date: 2013-10-18
Due date:
Assignee:
Priority: Normal
Doomsday Engine - Bug #1598: Strange vertical view bobbi... Bug #1598: Strange vertical view bobbing when running into walls

Project: Doomsday Engine
Status: New
Start date: 2013-10-18
Due date:
Assignee:
Priority: Low
Doomsday Engine - Bug #1597: [HUD] Psprite positioning t... Bug #1597: [HUD] Psprite positioning too low

Project: Doomsday Engine
Status: New
Start date: 2013-10-18
Due date:
Assignee:
Priority: Low
Doomsday Engine - Bug #1593: [Doom] Excess state in rock... Bug #1593: [Doom] Excess state in rocket explosion

Project: Doomsday Engine
Status: New
Start date: 2013-10-18
Due date:
Assignee:
Priority: Low
Doomsday Engine - Bug #1592: [HUD] Weapon lower animatio... Bug #1592: [HUD] Weapon lower animation briefly restarts

Project: Doomsday Engine
Status: New
Start date: 2013-10-18
Due date:
Assignee:
Priority: Low
Doomsday Engine - Bug #1591: [BSP] Fully overlapped map ... Bug #1591: [BSP] Fully overlapped map geometry is not always split

Project: Doomsday Engine
Status: Progressed
Start date: 2013-10-18
Due date:
Assignee:
Priority: Low
Doomsday Engine - Doomsday Engine - 1.12.1

19

Doomsday Engine - Feature #1607: Reset settings to defaults Feature #1607: Reset settings to defaults

Project: Doomsday Engine
Status: New
Start date: 2013-10-19
Due date:
Assignee:
Priority: Normal

20

Doomsday Engine - Feature #1615: Sloped planes Feature #1615: Sloped planes

Project: Doomsday Engine
Status: Progressed
Start date: 2013-10-20
Due date:
Assignee: skyjake
Priority: Normal
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Doomsday Engine - Feature #1618: Decorations/effects for gam... Feature #1618: Decorations/effects for game events (power up, damage, etc.)

Project: Doomsday Engine
Status: New
Start date: 2013-10-21
Due date:
Assignee:
Priority: Normal
Doomsday Engine - Feature #1617: Scoped definitions and vari... Feature #1617: Scoped definitions and variables

Project: Doomsday Engine
Status: New
Start date: 2013-10-21
Due date:
Assignee: Deng Team
Priority: High
Doomsday Engine - Feature #1616: Selector for sprites Feature #1616: Selector for sprites

Project: Doomsday Engine
Status: New
Start date: 2013-10-21
Due date:
Assignee:
Priority: Normal

22

Doomsday Engine - Feature #1633: Console commands and Doomsd... Feature #1633: Console commands and Doomsday Script

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee: skyjake
Priority: High
Doomsday Engine - Feature #1632: InFine 2.0 (on top of Dooms... Feature #1632: InFine 2.0 (on top of Doomsday Script)

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee: Deng Team
Priority: High
Doomsday Engine - Bug #1631: Doom 2 finale: animation sp... Bug #1631: Doom 2 finale: animation speeds for the Cast

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee:
Priority: Low
Doomsday Engine - Feature #1630: Implement game menus with I... Feature #1630: Implement game menus with InFine (InfineWidget)

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee: Deng Team
Priority: Urgent
Doomsday Engine - Feature #1628: Surface meshes Feature #1628: Surface meshes

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee:
Priority: Normal
Doomsday Engine - Feature #1626: Area-based fog Feature #1626: Area-based fog

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee:
Priority: Normal
Doomsday Engine - Feature #1625: Per-pixel surface shading (... Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)

Project: Doomsday Engine
Status: Progressed
Start date: 2013-10-22
Due date:
Assignee: Deng Team
Priority: Urgent
Doomsday Engine - Feature #1622: Vanilla depth shading Feature #1622: Vanilla depth shading

Project: Doomsday Engine
Status: New
Start date: 2013-10-22
Due date:
Assignee:
Priority: Urgent
Doomsday Engine - Feature #1608: Integrate Doomsday Script Feature #1608: Integrate Doomsday Script

Project: Doomsday Engine
Status: Progressed
Start date: 2013-10-22
Due date:
Assignee: skyjake
Priority: High

23

Doomsday Engine - Feature #1635: HDR rendering Feature #1635: HDR rendering

Project: Doomsday Engine
Status: Resolved
Start date: 2013-10-23
Due date:
Assignee: skyjake
Priority: Normal

24

Doomsday Engine - Feature #2288: Configure all multiplayer g... Feature #2288: Configure all multiplayer game options via GUI

Project: Doomsday Engine
Status: New
Start date: 2013-10-24
Due date:
Assignee: skyjake
Priority: Normal
Doomsday Engine - Feature #1646: Stereo 3D enhancements Feature #1646: Stereo 3D enhancements

Project: Doomsday Engine
Status: New
Start date: 2013-10-24
Due date:
Assignee:
Priority: Normal

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Doomsday Engine - Doomsday Engine - 1.12.1
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Doomsday Engine - Bug #1644: [HeXen beta demo] Should ha... Bug #1644: [HeXen beta demo] Should have Heretic crush behaviour

Project: Doomsday Engine
Status: New
Start date: 2013-10-28
Due date:
Assignee:
Priority: Lowest

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Doomsday Engine - Doomsday Engine - 1.12.2

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Doomsday Engine - Feature #1647: Replace FS1 with FS2-based ... Feature #1647: Replace FS1 with FS2-based resource management

Project: Doomsday Engine
Status: Progressed
Start date: 2013-10-31
Due date:
Assignee: skyjake
Priority: High

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Doomsday Engine - Doomsday Engine - 1.12.2
Doomsday Engine - Feature #1649: Option to disable HUD/menu ... Feature #1649: Option to disable HUD/menu font upscaling

Project: Doomsday Engine
Status: New
Start date: 2013-11-02
Due date:
Assignee:
Priority: Low

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