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From 2012-08-17 to 2012-08-30

2012-08-30

16:28 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.11
danij
16:19 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -13,5 +13,9 @@

However many pwads out there go Arachno...
danij
16:17 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **labels**: Doom 2 --> Doom, Add-ons
- **summary**: Map 07 666 and 667 tags only work in one order --> [Doom] Map 0...
danij
15:43 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **priority**: 1 --> 8
danij
15:57 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
Closing as issues #1 and #2 have been resolved and #3 is a duplicate of [#861]. danij
15:57 Doomsday Engine Bug #1048: HQ SFX w/o 3D Sounds and vice versa
The Direct Sound plugin works fine in 1.9.8 however, like the OpenAL plugin, it does not implement the music or cd-au... danij
09:07 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
The logically correct solution to this problem is to use the original BLOCKMAP on game-side for collision testing. danij

2012-08-29

14:51 Doomsday Engine Bug #1068: Hi-res texture vs custom textures bug
This issue has since been fixed for the upcoming 1.9.9 release. danij
07:31 Doomsday Engine Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
Merged with item [#1078] as they are all symptoms of the same faulty behavior.
- **status**: open --> closed
danij

2012-08-28

18:24 Doomsday Engine Feature #1520: Realistic switch sound origin (compatibility option)
Turns out that the reason they appear to originate from the switch is due to a bug in vanilla DOOM which will play th... danij
18:17 Doomsday Engine Feature #1348: Better Mousewheel Weapon Switching
- **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
danij
18:13 Doomsday Engine Feature #1341: Soft edges for sector lighting
The lightgrid (which is part of the new bias lighting model) has been implemented to do the "soft sector edges" stuff... danij
17:54 Doomsday Engine Bug #789: [DEH] Thing speed misinterpretation (HACX)
Fixed for 1.9.0-beta6.8 danij
17:26 Doomsday Engine Bug #1029: Switch sound origin
All this now needs is for sound stopping to use the parameterised version of S_StopSound() and the addition of a coup... danij
17:24 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
Still occurs for me in Windows, using the latest build 604 and the FMOD audio driver for all interfaces. danij
16:51 Doomsday Engine Feature #1548: Multi-monitor support
Removing myself as owner of this item as I no longer use have a multi-monitor setup to test support with. danij
16:50 Doomsday Engine Feature #1558: [Hexen] Smooth Reivers Z movement
- **labels**: Graphics --> Hexen
- **summary**: [HeXen] smooth the Reivers movement in melee --> [Hexen] smooth the R...
danij
07:05 Doomsday Engine Bug #868: Console min height after resolution change
Fixed in branch ringzero+master danij

2012-08-27

21:08 Doomsday Engine Feature #1548: Multi-monitor support
Indeed it would be a great feature and is one I have been working on in the ringzero branch in fact. I hope to have m... danij
21:08 Doomsday Engine Feature #1548: Multi-monitor support
- **assigned_to**: Daniel Swanson --> nobody
danij
20:31 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
danij
20:31 Doomsday Engine Bug #665: [Heretic] Some missiles should not splash
- **labels**: jHeretic --> Heretic
danij
20:30 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: Doom, Addons --> Doom, Addons, Render hack
- **summary**: Mis-rendering of Textures Icarus: Alien Vangu...
danij
20:30 Doomsday Engine Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
20:29 Doomsday Engine Bug #972: [Doom] Lost Souls infinite Z height
- **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
danij
20:26 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- **labels**: jDoom --> Doom
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -5,7 +5,7 @@
AMD AthlonXP 2...
danij
20:23 Doomsday Engine Bug #310: [Doom] Dead bodies do not stop sliding
- **labels**: jDoom Gameplay --> Doom
- **summary**: Dead bodies do not stop sliding --> [Doom] Dead bodies do not st...
danij
20:23 Doomsday Engine Bug #251: [Doom] Nightmare monsters sometimes not fast
- **labels**: jDoom Gameplay --> Doom
- **summary**: Nightmare monsters sometimes not fast. --> [Doom] Nightmare mons...
danij
20:22 Doomsday Engine Bug #143: [Doom] Doom 2 Map30 lines across demon head
- **labels**: jDoom --> Doom
- **summary**: [Doom2] Map30: lines across demon head --> [Doom] Doom2 Map30 lines acros...
danij
20:20 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
It appears that the spawn fails because the single player spawn spot is determined to be "occupied" by the glitter br... danij
20:18 Doomsday Engine Bug #910: Flat tiling error with custom flats
Can you upload a small demo of the problem? danij
20:18 Doomsday Engine Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction w... danij
20:17 Doomsday Engine Bug #766: [Hexen] Unknown thing warnings
Merely a case where the message should not be logged. Those things are currently handled elsewhere but the spawner th... danij
20:17 Doomsday Engine Bug #754: Gun-Triggered Switches Inactive in PWADs
Can you give me an example of a switch in map which suffers this problem:
load up Alien Vendetta
warp to a map wi...
danij
20:17 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
- **labels**: jHexen Gameplay --> Hexen
danij
20:16 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
- **labels**: jHexen Gameplay --> Hexen
- **milestone**: --> v1.8.5
danij
20:13 Doomsday Engine Bug #1068: Hi-res texture vs custom textures bug
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
danij
20:11 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
Fixed? danij
18:51 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **labels**: Gameplay --> Gameplay, Heretic, Hexen
danij
20:07 Doomsday Engine Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- **labels**: OpenGL Renderer --> Doom, Addons
- **summary**: jDoom + jDRP + Intel Graphics chipset = Instant shutdow...
danij
20:05 Doomsday Engine Bug #1050: [Chex] Menus use Doom's skill level names
- **status**: open --> fixed
danij
20:02 Doomsday Engine Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **labels**: Hexen --> Hexen, Addons
danij
19:55 Doomsday Engine Bug #765: [Hexen] Korax teleport order
- **labels**: jHexen Gameplay --> Hexen
danij
19:44 Doomsday Engine Bug #1077: No longer handling unknown flats
- **labels**: Data --> testtag
danij
19:38 Doomsday Engine Bug #1078: Patch texture composition logic errors
Further investigation revealed that there is in fact two issues here. The first being that the prepared image is not ... danij
19:31 Doomsday Engine Bug #571: -fast option is broken
Closing as duplicate of [#242]
- **status**: open --> closed
danij
19:19 Doomsday Engine Bug #1052: [Heretic] Torch artifact doesn't work properly
- **labels**: jHeretic Gameplay --> Heretic
- **summary**: [Heretic]: Torch artifact doesn't work properly --> [Heret...
danij
19:07 Doomsday Engine Bug #393: Vsync does not stick
- **status**: pending --> closed
danij
19:07 Doomsday Engine Bug #393: Vsync does not stick
Fixed for the 1.9.7 release. danij

2012-08-26

17:48 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Graphics, Hexen --> Hexen, Addons
danij
16:26 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Graphics --> Graphics, Hexen
danij
15:59 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
In deathmatch yes, however when the player morphs to a pig in coop the same dangling pointers are left behind as in s... danij
14:33 Doomsday Engine Bug #1079 (Closed): [Doom] 'idbehold' cheat missing the menu/prompt
Currently when using the idbehold cheat the menu/prompt message is missing.
*Labels:* jDoom
danij

2012-08-25

22:50 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu... danij
22:22 Doomsday Engine Bug #1073: Automap - secret line flag and door glows
- **labels**: Gameplay --> Automap
danij
20:43 Doomsday Engine Bug #1050: [Chex] Menus use Doom's skill level names
- **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's...
danij
20:08 Doomsday Engine Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ...
danij
20:02 Doomsday Engine Bug #1078: Patch texture composition logic errors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
danij
02:28 Doomsday Engine Bug #1078: Patch texture composition logic errors
- **status**: open --> fixed
danij
02:28 Doomsday Engine Bug #1078 (New): Patch texture composition logic errors
Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere... danij

2012-08-19

19:16 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: jDoom --> Doom, Addons
danij
 

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