danij's activity
From 2012-08-17 to 2012-08-30
2012-08-30
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16:28 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.11
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16:19 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - Description has changed:
Diff:
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--- old
+++ new
@@ -13,5 +13,9 @@
However many pwads out there go Arachno... -
16:17 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - **labels**: Doom 2 --> Doom, Add-ons
- **summary**: Map 07 666 and 667 tags only work in one order --> [Doom] Map 0... -
15:43 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- - **priority**: 1 --> 8
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15:57 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
- Closing as issues #1 and #2 have been resolved and #3 is a duplicate of [#861].
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15:57 Doomsday Engine Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- The Direct Sound plugin works fine in 1.9.8 however, like the OpenAL plugin, it does not implement the music or cd-au...
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09:07 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
- The logically correct solution to this problem is to use the original BLOCKMAP on game-side for collision testing.
2012-08-29
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14:51 Doomsday Engine Bug #1068: Hi-res texture vs custom textures bug
- This issue has since been fixed for the upcoming 1.9.9 release.
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07:31 Doomsday Engine Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- Merged with item [#1078] as they are all symptoms of the same faulty behavior.
- **status**: open --> closed
2012-08-28
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18:24 Doomsday Engine Feature #1520: Realistic switch sound origin (compatibility option)
- Turns out that the reason they appear to originate from the switch is due to a bug in vanilla DOOM which will play th...
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18:17 Doomsday Engine Feature #1348: Better Mousewheel Weapon Switching
- - **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
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18:13 Doomsday Engine Feature #1341: Soft edges for sector lighting
- The lightgrid (which is part of the new bias lighting model) has been implemented to do the "soft sector edges" stuff...
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17:54 Doomsday Engine Bug #789: [DEH] Thing speed misinterpretation (HACX)
- Fixed for 1.9.0-beta6.8
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17:26 Doomsday Engine Bug #1029: Switch sound origin
- All this now needs is for sound stopping to use the parameterised version of S_StopSound() and the addition of a coup...
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17:24 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
- Still occurs for me in Windows, using the latest build 604 and the FMOD audio driver for all interfaces.
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16:51 Doomsday Engine Feature #1548: Multi-monitor support
- Removing myself as owner of this item as I no longer use have a multi-monitor setup to test support with.
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16:50 Doomsday Engine Feature #1558: [Hexen] Smooth Reivers Z movement
- - **labels**: Graphics --> Hexen
- **summary**: [HeXen] smooth the Reivers movement in melee --> [Hexen] smooth the R... -
07:05 Doomsday Engine Bug #868: Console min height after resolution change
- Fixed in branch ringzero+master
2012-08-27
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21:08 Doomsday Engine Feature #1548: Multi-monitor support
- Indeed it would be a great feature and is one I have been working on in the ringzero branch in fact. I hope to have m...
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21:08 Doomsday Engine Feature #1548: Multi-monitor support
- - **assigned_to**: Daniel Swanson --> nobody
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20:31 Doomsday Engine Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- - **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
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20:31 Doomsday Engine Bug #665: [Heretic] Some missiles should not splash
- - **labels**: jHeretic --> Heretic
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20:30 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **labels**: Doom, Addons --> Doom, Addons, Render hack
- **summary**: Mis-rendering of Textures Icarus: Alien Vangu... -
20:30 Doomsday Engine Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
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20:29 Doomsday Engine Bug #972: [Doom] Lost Souls infinite Z height
- - **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
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20:26 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- - **labels**: jDoom --> Doom
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -5,7 +5,7 @@
AMD AthlonXP 2... -
20:23 Doomsday Engine Bug #310: [Doom] Dead bodies do not stop sliding
- - **labels**: jDoom Gameplay --> Doom
- **summary**: Dead bodies do not stop sliding --> [Doom] Dead bodies do not st... -
20:23 Doomsday Engine Bug #251: [Doom] Nightmare monsters sometimes not fast
- - **labels**: jDoom Gameplay --> Doom
- **summary**: Nightmare monsters sometimes not fast. --> [Doom] Nightmare mons... -
20:22 Doomsday Engine Bug #143: [Doom] Doom 2 Map30 lines across demon head
- - **labels**: jDoom --> Doom
- **summary**: [Doom2] Map30: lines across demon head --> [Doom] Doom2 Map30 lines acros... -
20:20 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- It appears that the spawn fails because the single player spawn spot is determined to be "occupied" by the glitter br...
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20:18 Doomsday Engine Bug #910: Flat tiling error with custom flats
- Can you upload a small demo of the problem?
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20:18 Doomsday Engine Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction w...
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20:17 Doomsday Engine Bug #766: [Hexen] Unknown thing warnings
- Merely a case where the message should not be logged. Those things are currently handled elsewhere but the spawner th...
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20:17 Doomsday Engine Bug #754: Gun-Triggered Switches Inactive in PWADs
- Can you give me an example of a switch in map which suffers this problem:
load up Alien Vendetta
warp to a map wi... -
20:17 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
- - **labels**: jHexen Gameplay --> Hexen
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20:16 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
- - **labels**: jHexen Gameplay --> Hexen
- **milestone**: --> v1.8.5
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20:13 Doomsday Engine Bug #1068: Hi-res texture vs custom textures bug
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
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20:11 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- Fixed?
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18:51 Doomsday Engine Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- - **labels**: Gameplay --> Gameplay, Heretic, Hexen
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20:07 Doomsday Engine Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- - **labels**: OpenGL Renderer --> Doom, Addons
- **summary**: jDoom + jDRP + Intel Graphics chipset = Instant shutdow... -
20:05 Doomsday Engine Bug #1050: [Chex] Menus use Doom's skill level names
- - **status**: open --> fixed
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20:02 Doomsday Engine Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **labels**: Hexen --> Hexen, Addons
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19:55 Doomsday Engine Bug #765: [Hexen] Korax teleport order
- - **labels**: jHexen Gameplay --> Hexen
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19:44 Doomsday Engine Bug #1077: No longer handling unknown flats
- - **labels**: Data --> testtag
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19:38 Doomsday Engine Bug #1078: Patch texture composition logic errors
- Further investigation revealed that there is in fact two issues here. The first being that the prepared image is not ...
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19:31 Doomsday Engine Bug #571: -fast option is broken
- Closing as duplicate of [#242]
- **status**: open --> closed
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19:19 Doomsday Engine Bug #1052: [Heretic] Torch artifact doesn't work properly
- - **labels**: jHeretic Gameplay --> Heretic
- **summary**: [Heretic]: Torch artifact doesn't work properly --> [Heret... -
19:07 Doomsday Engine Bug #393: Vsync does not stick
- - **status**: pending --> closed
-
19:07 Doomsday Engine Bug #393: Vsync does not stick
- Fixed for the 1.9.7 release.
2012-08-26
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17:48 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
- - **labels**: Graphics, Hexen --> Hexen, Addons
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16:26 Doomsday Engine Bug #1080: [Hexen] Hi-res Patch replacements off-center
- - **labels**: Graphics --> Graphics, Hexen
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15:59 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
- In deathmatch yes, however when the player morphs to a pig in coop the same dangling pointers are left behind as in s...
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14:33 Doomsday Engine Bug #1079 (Closed): [Doom] 'idbehold' cheat missing the menu/prompt
- Currently when using the idbehold cheat the menu/prompt message is missing.
*Labels:* jDoom
2012-08-25
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22:50 Doomsday Engine Bug #637: [Hexen] Class change in-game causes instability, issues
- I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu...
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22:22 Doomsday Engine Bug #1073: Automap - secret line flag and door glows
- - **labels**: Gameplay --> Automap
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20:43 Doomsday Engine Bug #1050: [Chex] Menus use Doom's skill level names
- - **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's... -
20:08 Doomsday Engine Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- - **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ... -
20:02 Doomsday Engine Bug #1078: Patch texture composition logic errors
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
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02:28 Doomsday Engine Bug #1078: Patch texture composition logic errors
- - **status**: open --> fixed
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02:28 Doomsday Engine Bug #1078 (New): Patch texture composition logic errors
- Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere...
2012-08-19
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19:16 Doomsday Engine Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **labels**: jDoom --> Doom, Addons
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