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From 2020-12-08 to 2020-12-21

2020-12-21

12:47 Revision 00faa8e6 (github): Fixed|Definitions: Cleanup at exit
Should not leave objects to be deleted during atexit() because that is outside main() and the order of destruction is... skyjake
12:47 Revision 9b9f3aa6 (github): Client|Video: FPS limiter is available outside games
Replaced the "refresh-rate-maximum" cvar with `Config.window.main.maxFps`. It is no longer bound to games, so it is n... skyjake
12:47 Revision beb2d77d (github): Client|Video: FPS limiter is available outside games
Replaced the "refresh-rate-maximum" cvar with `Config.window.main.maxFps`. It is no longer bound to games, so it is n... skyjake
12:45 Revision cc121d59 (github): Fixed|Definitions: Cleanup at exit
Should not leave objects to be deleted during atexit() because that is outside main() and the order of destruction is... skyjake

2020-12-13

22:20 Revision 1e97297b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# doomsday/apps/client/net.dengine.client.pack/Info
# doomsday/apps/client/net.dengine.clien...
skyjake
21:55 Revision 1dacc451 (github): macOS: Fixing the build environment
Running now on Big Sur, needed to disable a bunch of warnings from .mm files.
glbinding 3.0.2 didn't compile as a sh...
skyjake
17:21 Revision 9410725f (github): Fixed: API changes in the_Foundation
skyjake

2020-12-10

19:12 Bug #2438 (New): Support for non vanilla length hubs
DDay's infine defs overrule Vanilla HeXen's ability to define custom length clusters. vermil

2020-12-08

11:29 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
skyjake
11:29 Bug #2396 (Closed): TGA images have red and blue channels swapped (3D model skin)
skyjake
11:26 Feature #2427 (Closed): Heretic: Patch as a background for "intermission screen"
skyjake
08:27 Feature #2424 (Closed): Confirm/cancel Y/N questions with game controller
skyjake
08:27 Bug #2425 (Closed): Incorrect default value for "view-cross-width"
skyjake
08:27 Bug #2408 (Closed): Newline characters in Text string definitions
skyjake
08:27 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
skyjake
08:27 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
skyjake
08:27 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
skyjake
08:27 Feature #2418 (Closed): Earthquake action for Heretic
skyjake
08:27 Bug #2369 (Closed): [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
skyjake
08:27 Feature #2374 (Closed): "On death" script to run when a thing is killed
skyjake
08:27 Feature #2375 (Closed): Doomsday Script enhancements for 2.3
skyjake
08:27 Bug #2378 (Closed): Hitscan spread changes depending on the on view angle
skyjake
08:27 Feature #2381 (Closed): Support for 8-bit and run-length encoded TGA images
skyjake
08:27 Feature #2405 (Closed): Per-model FOV for rendering psprite models
skyjake
08:27 Bug #2254 (Closed): [Render hack] TNT map02: Deep Water not supported
skyjake
08:27 Feature #2279 (Closed): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake
08:27 Bug #2364 (Closed): Single color transparancy background edges
skyjake
08:27 Bug #2368 (Closed): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
skyjake
08:27 Bug #110 (Closed): [Render hack] TNT map09: Transparent window is not transparent
skyjake
08:27 Bug #1053 (Closed): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
skyjake
08:27 Feature #1666 (Closed): [Dehacked] Support for sprite renaming
skyjake
08:27 Feature #2142 (Closed): Color adjustment should only apply to game view
skyjake
08:27 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
skyjake
 

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