Activity
From 2018-12-03 to 2018-12-16
2018-12-16
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17:55 Bug #2309: Incompatible addon error appears sometimes
- I unpacked zip file from Doomsday website, put it in Doomsday folder (it was detected by Doomsday as JHexen Community...
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17:45 Bug #2309: Incompatible addon error appears sometimes
- Have you selected/unselected any of the optional contents in the jXCCP?
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17:40 Bug #2309: Incompatible addon error appears sometimes
- To be exact, the name of the bug should probably be changed to incompatible mods error. I cannot edit first post anym...
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17:35 Bug #2309: Incompatible addon error appears sometimes
- Here is the image of top part of incompatible mods notice.
!http://i64.tinypic.com/17zddf.jpg!
And here the segme... -
17:07 Bug #2309 (Closed): Incompatible addon error appears sometimes
- Sometimes when I start the game Hexen with Hexen Community Compilation Pack (jXCCP), "missing addon" notice is shown....
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16:13 Bug #2308 (New): [UI] Package tags need to wrap to multiple lines
- Addons/mods containing a larger set of descriptive tags, i.e. exceeding the usual amount of 3 to 4 tags, will have th...
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08:28 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
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08:27 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I think PL2.WAD contains a DEHACKED lump that gets loaded automatically. It seems likely that loading the DEH patch a...
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05:26 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I tested in build 2904. Initially it wasn't working, but when I loaded in Plutonia 2 by itself, it then worked proper...
2018-12-15
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22:23 Revision 056788c4 (github): Documentation|Readme: Document the "-pkg" option
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19:23 Revision fec553f5 (github): Fixed|Bindings: Failure to remove bindings of device
- When removing bindings of a specific input device, the wrong ID was used when searching for bindings to remove.
Issu... -
19:23 Revision ea1a9c89 (github): Input|Client: Prevent interference from nonexistent controller axes
- When applying a game controller preset, disable all extra game controller axes.
IssueID #2307 -
19:03 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Ok, thanks, I will test it.
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17:12 Bug #2307 (Resolved): Problem changing bindings with DualShock 4 (and other controllers)
- I believe I have resolved this issue now. There were two bugs:
* Before applying a controller preset, Doomsday faile... -
13:39 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Ok, please check also PS4 default binding. Strange I have strafing and turning at the same time on the left stick whe...
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11:35 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- I will try to replicate your setup (Win10, USB, with or without DS4Windows) and see if I can get these issues to occu...
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18:18 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- xe_sued wrote:
> @skyjake
>
> Confirmed, the music definition for the PL2 title and Map04 is correct. Find attach... -
17:18 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- Is this fixed in build 2904? If I understood you correctly:
* PL2 title music should be @d_countd@, and
* PL2 map 4... -
09:05 Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
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09:04 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- Took a quick initial look. At least the MAPINFO is failing to parse. It stops reading the MAPINFO after it encounters...
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17:05 Revision 1916b71f (github): Input|Client: Prevent interference from nonexistent controller axes
- When applying a game controller preset, disable all extra game controller axes.
IssueID #2307 -
17:03 Revision ec9c8226 (github): Fixed|Bindings: Failure to remove bindings of device
- When removing bindings of a specific input device, the wrong ID was used when searching for bindings to remove.
Issu... -
17:01 Revision 4354ca79 (github): Scripting|libcore: Keep track of script source line numbers
- Each Statement knows its source line number.
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17:00 Revision 40e0295d (github): Cleanup
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10:29 Revision da944864 (github): importidtech1: Updated MAPINFO parser with "map.sucktime"
- Ignore the "map.suckTime" directive gracefully.
IssueID #2303 -
10:29 Revision ea9850d4 (github): Audio|Log: Print to log which music lump/file/track is started
- IssueID #2303
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10:14 Revision bc0c34b1 (github): Audio|Log: Print to log which music lump/file/track is started
- IssueID #2303
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09:07 Revision 7cbb47f3 (github): importidtech1: Updated MAPINFO parser with "map.sucktime"
- Ignore the "map.suckTime" directive gracefully.
IssueID #2303 -
08:50 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- Glad to hear you like it. :)
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08:49 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
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08:49 Revision 7c7c35e3 (github): Fixed|Menu: Options menu layout shifts horizontally while changing settings
- ListWidget layout based on all items instead of the current one.
IssueID #2305 -
08:48 Revision 9b052e33 (github): Fixed|Menu: Options menu layout shifts horizontally while changing settings
- ListWidget layout based on all items instead of the current one.
IssueID #2305
2018-12-14
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19:11 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- So I wrote to console input-joy-w-deadzone 1 and input-joy+axis05-deadzone 1. Now it started to react to gamepad pres...
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18:52 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- OS is Windows 10, DualShock is connected via USB cable. I have Steam and DS4Windows installed but disabled when runni...
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18:34 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- Could you provide a bit more information:
* which operating system are you using?
* is the DualShock connected via ... -
18:17 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
- I tried to increase deadzone even more to 1 and there was a change - now it wrote joy+axis05 after pressing enter but...
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17:48 Bug #2307 (Closed): Problem changing bindings with DualShock 4 (and other controllers)
- I cannot change in game binding with DualShock 4 controller. As reported on forum when I try to change DualShock 4 bi...
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17:22 Revision 46723035 (github): Resources: Added -nogog and -nosteam options
- Command line options to disable detection of games from Steam/GOG. Mostly useful for testing/debugging purposes.
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10:46 Bug #2302: Crosshair not showing (line width < 1)
- Thank you for your time Skyjake, I really appreciate this amazing piece of software you've given to the community.
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10:43 Bug #2302 (Resolved): Crosshair not showing (line width < 1)
- Yeah, this will be fixed by not allowing zero thickness.
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10:41 Bug #2302: Crosshair not showing (line width < 1)
- It appears when *view-cross-width* becomes *1* (two notches from leftmost side). The value of *0* worked in 2.03.
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07:57 Bug #2302 (In Progress): Crosshair not showing (line width < 1)
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08:59 Bug #2306 (Closed): Sky masking polygons should not be visible
- As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential ... -
07:55 Revision 93467e91 (github): DGL: Enforce a minimum value for line width
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07:55 Revision 6bef6233 (github): All Games: Minimum valid value for "view-cross-width"
- IssueID #2302
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07:53 Revision 9766953d (github): All Games: Minimum valid value for "view-cross-width"
- IssueID #2302
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01:20 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- I did a little digging into this issue, since I know Plutonia 2 (pl2.wad) has a built in Dehacked/MAPINFO lump and it...
2018-12-13
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22:22 Revision 06a366d3 (github): DGL: Enforce a minimum value for line width
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21:08 Revision 1c8ead8d (github): Bumped version number to 2.1.1 Candidate
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20:57 Revision 92ba4ff0 (github): Homepage: Updated link to stable Linux release
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20:31 Revision 9179108f (github): Moved obsolete website files to the attic
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20:29 Revision e202f747 (github): Bumped version number to 2.2
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16:29 Bug #2302: Crosshair not showing (line width < 1)
- In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible....
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14:13 Bug #2302: Crosshair not showing (line width < 1)
- Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
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11:54 Bug #2302: Crosshair not showing (line width < 1)
- What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les... -
09:17 Bug #2302: Crosshair not showing (line width < 1)
- May be a late regression, I'll take a look.
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09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give... -
11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
- At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett...
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10:08 Feature #2304 (New): OGG/FLAC custom loop tags
- Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo... -
09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit...
2018-12-11
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21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
- *Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ... -
19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
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19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
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08:30 Revision efc39416 (github): Changed release type to "Stable"
2018-12-10
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07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
- I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ...
2018-12-08
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09:09 Revision 51212f73 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
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09:09 Revision 8c35d537 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
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09:09 Revision 71626f86 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
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09:09 Revision 2564e925 (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
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09:09 Revision fbee83bf (github): Windows|Debug: Cleanup
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09:09 Revision 8c911ad0 (github): libcore: Choose a more unique random seed
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09:09 Revision 7e348c22 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
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09:09 Revision 2bdeeb10 (github): Cleanup
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09:09 Revision ffa1eb6f (github): Fixed: Accidentally deleted line
2018-12-07
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09:22 Revision 5ce5ed3f (github): Fixed: Accidentally deleted line
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09:18 Revision 127d2e2e (github): Cleanup
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08:36 Revision 262fb142 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
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07:23 Revision 0bdad53f (github): libcore: Choose a more unique random seed
2018-12-06
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17:33 Revision 0e66ddd5 (github): Windows|Debug: Cleanup
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17:33 Revision 92da805c (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
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16:19 Revision 8ed2c4b8 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
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16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
- A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ...
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12:58 Revision 9ca00762 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
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12:28 Revision aa8893a7 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
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12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
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12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
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12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
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12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
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12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
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12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
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08:37 Revision b81475a9 (github): Builder|CI: Windows CI environment update
- # Conflicts:
# appveyor.yml -
08:27 Revision 019412d2 (github): Builder|CI: Windows CI environment update
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08:21 Revision 644ebc6a (github): Readme|Documentation: Further updates for 2.1
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08:21 Revision e8daaeee (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
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08:21 Revision 555678ce (github): Fixed|Doom: IDMUS cheat not working correctly
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08:21 Revision 82656b8c (github): Cleanup
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08:21 Revision f9569416 (github): Fixed|UI: Check for and show icons in PK3s as well
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08:21 Revision 60f79615 (github): Readme|Documentation: Explain audio backend a bit
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08:21 Revision 548750c2 (github): Fixed|libgui: Typo in config variable name
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08:21 Revision bb770a9c (github): Cleanup: POD correctness; default initializers
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08:21 Revision ee8ad6b8 (github): Cleanup
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08:21 Revision 465de090 (github): Cleanup
2018-12-04
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22:19 Revision 76bdd173 (github): Cleanup
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22:08 Revision b5320d1d (github): Cleanup
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21:39 Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
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20:21 Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
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08:54 Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
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08:47 Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
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08:37 Revision becd98ac (github): Cleanup
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08:37 Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
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08:23 Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
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08:22 Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
2018-12-03
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09:39 Revision e793b294 (github): Fixed|All Games: Switching weapons
- The weapon switch controls were always triggering the weapon cycling action.
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09:39 Revision fbef9ad5 (github): Fixed|UI|libgui: Loading package icons
- The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages.
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09:39 Revision 61ef8cd8 (github): Fixed|Shell: Updated text in About dialog
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09:39 Revision d208ac2f (github): Installer|CMake: Component names and descriptions
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09:39 Revision f65e4199 (github): Model Renderer: Added animation sequence “mustFinish”
- When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override...
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09:39 Revision 425207ea (github): Readme|Documentation: Updated for the 2.1 release
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09:39 Revision 4b4dcba1 (github): Readme|Documentation: Updates related to server files
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09:39 Revision 5848191e (github): Cleanup
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09:39 Revision 467418c7 (github): Gameplay|All Games: Compatibility option for pushable momentum
- When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc...
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09:39 Revision 4b8bf810 (github): Readme|Documentation: Updated the “See also” section
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