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From 2018-12-17 to 2018-12-30

2018-12-30

22:49 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
After further testing it turns out that exactly 1.9.8-1 works on MacOSX 10.6 on iMac(s) with ATI X1600.
Looks like t...
frpet1
19:02 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
I have some updates: I noted a problem with the way the mac installer works
If you install an older version of Dooms...
frpet1
16:43 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
Can't think of anything that would help here... If the OpenGL driver does not provide the required extensions, Doomsd... skyjake
00:29 Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
Commenting on my own issue. I noted that Doomsday writes that it's launched as 64-bit.
I wonder if this is a Mach-O ...
frpet1
22:10 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be supported, yes.
An...
skyjake
21:59 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
skyjake wrote:
> This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3....
jesusda
16:30 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3.3. Does you graphi... skyjake
19:03 Revision aadf8f00 (github): Heretic: Gameplay option for powered-up staff
Normally the staff will not harm ghost monsters, even with the Tome of Power. Added cvar "player-weapon-staff-powergh... skyjake
19:03 Revision 242ed0bf (github): Heretic: Gameplay option for powered-up staff
Normally the staff will not harm ghost monsters, even with the Tome of Power. Added cvar "player-weapon-staff-powergh... skyjake
19:00 Feature #2314 (Resolved): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
skyjake
19:00 Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
As requested by Deimos_X. skyjake

2018-12-29

20:35 Bug #2313 (Closed): GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
Hi, I'm trying to run Doomsday Engine on some old MacOSX 10.6 systems (because why not), but it all ends with error o... frpet1

2018-12-24

19:10 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
In addition, I sent you a screenshot of the Main Menu. The options are not correct rendered when not selected. They a... jesusda
19:09 Bug #2312 (Closed): 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
Hi!
3D models are break in 2.1.x version. They are rendered as a 2D planes (look at the Player weapon on top and t...
jesusda

2018-12-20

09:15 Bug #2311 (Closed): Doom64 TC will not launch, fatal error "options.turbo.default"
... skyjake

2018-12-19

06:36 Bug #2310: [UI] Metadata text wrapping: should force-break very long words in Package Info popup
Update: URLs (i.e. strings containing forward slashes "/") doesn't seem to be affected by this issue, they get proper... xe_sued

2018-12-18

15:30 Bug #2310: [UI] Metadata text wrapping: should force-break very long words in Package Info popup
This issue is not unique to package metadata. It generally relates to forced word wrapping behavior in LabelWidget. skyjake
15:26 Bug #2310 (New): [UI] Metadata text wrapping: should force-break very long words in Package Info popup
If a character string delimited by spaces exceeds the maximum line length of 33 characters, Doomsday shifts down the ... xe_sued

2018-12-17

19:15 Bug #2307 (In Progress): Problem changing bindings with DualShock 4 (and other controllers)
Yeah I agree there is still a third bug that needs addressing: the bindings menu should actually wait for some activi... skyjake
18:07 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
So I tested it with 2905 build and it works fine when presets are applied. If they are not, the bindings menu has the... J345
06:32 Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
05:14 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I'd like to reopen this, if possible. I found another error with the soundtrack in Plutonia 2, this time with Map23. ... sonicdoommario
05:52 Bug #2309: Incompatible addon error appears sometimes
I uninstalled Doomsday and mods completely, made new clean install and the problem seems to be solved. Maybe some for... J345
 

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